#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#15375 |
SCI: SQ4 Korean text not rendered after refactor
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15378 |
Show Engine & required Version on the game list front page
|
new
|
|
feature request
|
normal
|
--Unset--
|
#15379 |
ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored?
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15384 |
TWINE: LBA: Dark museum has side-effects on the same session
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15388 |
TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock)
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15389 |
ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15393 |
BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim)
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15394 |
BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15395 |
TWINE: Shading Palette loss of colours?!
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15396 |
TWINE: Menu Plasma loss of quality
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15400 |
TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15406 |
A better way to enable or disable and configure gamepads/joysticks
|
new
|
|
feature request
|
normal
|
GUI
|
#15408 |
TWINE: the W key was supposed to only do Action on Normal
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15409 |
TWINE: the holomap rotation is slow and location interaction is weird
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15410 |
TWINE: Little big adventure no menu music and a crash
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15412 |
SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#15418 |
SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update
|
pending
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
#15422 |
CRAB: Resolution option is non-functional
|
new
|
|
feature request
|
normal
|
Engine: CRAB
|
#15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15426 |
SWORD25: After death fmv was playing, load savegame screen defaces
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15431 |
DGDS: dragon: Background around Karyn disappears when talking to her in city office
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15433 |
DGDS: Hot area keyboard shortcuts not supported
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15434 |
DGDS: dragon: EGA menu colors are wrong
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15444 |
ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15445 |
ANDROID: Gesture for middle click (three fingers tap) in direct touch mode
|
pending
|
antoniou79
|
defect
|
normal
|
Port: Android
|
#15449 |
ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15458 |
SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15474 |
MD5: Unknown game variant for freescape
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
#15480 |
DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15485 |
Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15486 |
TINYGL: triangles always override zbuffer from lines?
|
new
|
|
defect
|
normal
|
Graphics
|
#15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
defect
|
normal
|
Port: 3DS
|
#15494 |
DREAMCAST: Re-enable SCUMM v7 and v8 games?
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
#15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
defect
|
normal
|
GUI
|
#15499 |
TINYGL: Support paletted textures
|
new
|
|
feature request
|
normal
|
Graphics
|
#15509 |
SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15511 |
Patched game variant for ultima VI with german translation
|
new
|
|
patch
|
normal
|
Engine: Ultima
|
#15512 |
IMGUI Backend OpenGL2 ?
|
new
|
|
feature request
|
normal
|
Ports
|
#15513 |
M4: black screen (BE/MORPHOS)
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15514 |
SCI: KQ5CD Issue with the audio when adding text dialogues multilingual
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#15518 |
GUI: Game Options dialog can create inconsistent settings
|
new
|
|
defect
|
normal
|
GUI
|
#15519 |
Unknown game variant for kyra
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
defect
|
low
|
Engine: Sky
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
low
|
Engine: AGOS
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
peres
|
defect
|
low
|
Engine: Parallaction
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
defect
|
low
|
Engine: Hopkins
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
defect
|
low
|
Engine: Sword1
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
low
|
Audio
|
#7647 |
KYRA3: add subtitles in VQA videos
|
new
|
|
feature request
|
low
|
Engine: Kyra
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
|
feature request
|
low
|
Audio
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
new
|
|
feature request
|
low
|
Engine: Kyra
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
|
defect
|
low
|
Ports
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
defect
|
low
|
Engine: AGI
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
|
defect
|
low
|
Engine: SCI
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
|
defect
|
low
|
Engine: SCI
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
new
|
|
defect
|
low
|
Engine: Prince
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
new
|
|
defect
|
low
|
Engine: Sky
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
new
|
|
defect
|
low
|
Engine: Mohawk
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
new
|
|
feature request
|
low
|
Engine: AGOS
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
new
|
|
feature request
|
low
|
GUI
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
new
|
|
defect
|
low
|
Engine: Gob
|
#10384 |
GOB: LIT: Bad palette around manor area
|
new
|
|
defect
|
low
|
Engine: Gob
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
new
|
|
defect
|
low
|
Engine: Sky
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
defect
|
low
|
Engine: AGI
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
new
|
|
defect
|
low
|
Engine: Titanic
|