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Results (601 - 700 of 1199)

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Ticket Summary Status Owner Type Priority Component
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new defect normal Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new defect normal Engine: Director
#12882 WII: scummvm always returns to system menu on exit new defect normal Common
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new defect normal Engine: Director
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect normal Common
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13024 MACOS: Can't map Command and Fn keys new defect normal Port: Mac OS X
#13030 Option to Disable Status Window new feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim
#13039 MYST3: Unknown game variant for myst3 new defect normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new defect normal Engine: Titanic
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect normal Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 new defect normal Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new defect normal Engine: Tinsel
#13153 SCI: Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common
#13160 SHERLOCK: Glitch when loading savegame new defect normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new defect normal Engine: Myst3
#13177 TWINE: Tank is stuck new mgerhardy defect normal Engine: TwinE
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#13200 Separate Full Screen setting for GUI and Games new feature request normal GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request normal GUI
#13216 WEB: "Other" screenshots page is broken new defect normal Web
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new defect normal Engine: SCUMM
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new defect normal Engine: SCI
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new defect normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file new defect normal Engine: Toltecs
#13239 ScummVM Classic Theme: Translation into other languages. new feature request normal GUI: Translations
#13240 Improvement of subtitle visualization. new feature request normal Graphics: Scalers
#13241 GUI: Interface requires improvements for small resolutions. new defect normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new defect normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new defect normal Engine: Trecision
#13260 Support the composite palette for PC Engine new feature request normal Engine: SCUMM
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS new defect normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting new defect normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect normal Engine: AGS
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new defect normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new defect normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add new defect normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new defect normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new defect normal Engine: Prince
#13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) new defect normal Engine: Director
#13301 MD5: DIRECTOR: Unknown game: Kings of the Ice (D8) new jamie-marchant defect normal Engine: Director
#13317 Update aspect ratio for new iPad Mini 6 2021 new feature request normal Port: iOS
#13325 DIRECTOR: Explore Space - Mars (D5) not starting new defect normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new defect normal Engine: Director
#13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) new defect normal Engine: Director
#13355 Options for "Capture mouse" and "Screenshot Path" in GUI new feature request normal GUI
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new defect normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new defect normal Engine: Sherlock
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect normal Port: Linux
#13365 SCUMM: French version of The Dig has original audio issues in SMUSH new feature request normal Engine: SCUMM
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM
#13376 MYST3: Save Glitch new defect normal Engine: Myst3
#13386 Add a "clear" command to the general debugger new feature request normal Tools
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new defect normal Engine: Dragons
#13390 Please support The Magnetic Scrolls Compilation new feature request normal Engine: GLK: Magnetic
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new defect normal Engine: Myst3
#13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans new feature request normal Engine: SCUMM
#13418 Consider implementing auto-complete for individual games that can support it. new feature request normal Common
#13421 GUI: Version info should be right-aligned in list view new defect normal GUI
#13422 Bug tracker's main page has obsolete instructions and link new defect normal Web
#13423 PORTS: Tests do not compile with Visual Studio new defect normal Port: Win64
#13424 PETKA: Crashes on PSP new defect normal Engine: Petka
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