#52 |
Sam and Max: Inventory Hack (FIXME)
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#84 |
indy4: transition error leaving canal
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#135 |
Room entry: Actor Direction
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#196 |
LOOM: Bobbin walks backwards
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#197 |
CD audio/mp3 plays in pause mode
|
fingolfin
|
defect
|
low
|
Audio
|
|
#198 |
CD audio/mp3 music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#200 |
MI2: Verbs shadows missing
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#201 |
Bad cutscene graphic in MI1
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#202 |
Command line parsing
|
SF/bbrox
|
defect
|
low
|
--Other--
|
|
#207 |
MI2: mojo music not played correctly
|
SF/chuzwuzza
|
defect
|
low
|
Engine: SCUMM
|
|
#212 |
Bad graphics in screen transition
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#215 |
FOA: Jerky movement in car chase
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#220 |
DOTT: Item takes time to leave inventory
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#229 |
You don't load the correct files?
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#244 |
Dirt between game graphics and verbs
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#258 |
DOTT: Inventory items not changing name
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#264 |
SAM: iMuse transition/lockup problems
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#269 |
SAM: Dinosaur does not stop properly
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#286 |
DOTT: Flickering Chron-O-John
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#291 |
LOOM: Wrong default cursor
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#307 |
simon1dos: linux path case sensitive bug
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#316 |
MI2 (Amiga Version): Actor sprites incorrectly drawn
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#323 |
SIMON: german umlauts
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#339 |
MI2: Guybrush facing wrong direction
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#353 |
ZAK256: counter door
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#360 |
MI1VGA: more graphical glitches
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#389 |
ALL: GUI makes objects disappear
|
fingolfin
|
defect
|
low
|
GUI
|
|
#416 |
FT: crash right after loading.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#426 |
MI1VGA: the last few glitches
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#431 |
ALL: key translation
|
fingolfin
|
defect
|
low
|
GUI
|
|
#462 |
LOOMCD: Note letters vanish on save/load
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#465 |
ZAK256: Looping ambient sounds ignore start/end loop pos.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#484 |
MONKEYVGA: no longer appears in launcher
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#491 |
dig: endless anim when clicking too fast
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#493 |
DIG: Crash on Korean version
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#514 |
DIG: Inventory icon stutters
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#521 |
MI2: All percussion sounds under native MIDI
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#528 |
DIG: No object descriptions shown
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#532 |
MONKEYVGA: Text position wrong
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#548 |
MI1VGA/INDY3: Music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#550 |
DIG: Bomp regressions
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#551 |
LOOM: fade in / fade out
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#552 |
LOOM: Bobbin seems to walk
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#561 |
INDY3: indy climbs lattice incorrectly
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#562 |
INDY3: actors drawn below desk
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#563 |
INDY3: Indy dissapears in intro
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#579 |
DIG: Pig deploy animation glitch
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#584 |
MI1CD: inventory item text not right
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#610 |
MI1&Mi2: unable to win the game (cheat)
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#619 |
SAM: Bad Colors in first Room
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#640 |
MI2: Headless Guybrush in opening credit
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#651 |
INDY3: Spanish version does not work at all.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#713 |
GUI: Dir selector bug on triple-click
|
fingolfin
|
defect
|
low
|
GUI
|
|
#719 |
FT: German ß (ß) is too high
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#732 |
DIG: Text corrupted when scrolling
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#738 |
ZAK256: Walkbox locking bug
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#754 |
ZAK256: trapped glitch
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#761 |
Bird in the intro
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#799 |
Simon1and2 Italian Version - Minor bug on codetable & speed?
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#862 |
MANIAC/ZAK: Inventory is different to original
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#863 |
ZAK: Zak appears in wrong position (cosmetical)
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#885 |
COMI: Wally's Fake piratehook still on ground after pick up
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#896 |
MONKEYEGA: Palette wrong in some locations
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#908 |
ALL: cursor pulsates too slow
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#942 |
help screen: '.' is listed incorrectly
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#946 |
COMI: music transitions don't work
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#954 |
COMI: Text should not always have a shadow
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1041 |
V2: Prepositions in Spanish
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1055 |
DOTT: Actor layering glitch (hack-in-cvs)
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1062 |
Zak: Memory Leak in allocResTypeData()
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1064 |
DOTT: Actor glides instead of walks (regression)
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1074 |
SIMON1: Sound volume strangeness
|
SF/jamieson630
|
defect
|
low
|
Engine: AGOS
|
|
#1098 |
SAM: Screen Saver generates warnings
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1148 |
MI1: SFX stops music
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1234 |
ZAK: not all verbs are shown...
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1248 |
SAM: some MIDI channels missing on MT-32
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1280 |
SIMON1DOS/TALKIE: Chest disappears at Swampling\'s
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1281 |
SIMON1DOS/TALKIE: Introduction is different
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1315 |
FOA: Wrong sprite z-order at specific place
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1339 |
ZAK: "Oxygene-bug" on Mars
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1347 |
COMI: ASCII 0xb (11) not handled
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1384 |
ALL: Local script variables not always initialized
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1400 |
ALL: Crash on 64Bit
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#1476 |
COMI: Part of "voodoo-throne" appears in the wrong place
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#1487 |
COMI: newlines in end credits incorrect (german version)
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1606 |
SIMON2: No trail on map when Simon rides to Goblin Camp
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1609 |
ALL: Misaligned lines in the debug console
|
eriktorbjorn
|
defect
|
low
|
--Other--
|
|
#1610 |
ALL: Garbage in the debug console
|
eriktorbjorn
|
defect
|
low
|
--Other--
|
|
#1626 |
COMI: After looking by crypt crack, Guybrush moves mouth
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1683 |
MI2 FM-TOWNS: Purple, Intro Credits
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1703 |
IMUSE+DEBUG: 'room' debug command + imuse digital = lockup
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1734 |
ZAK FM-TOWNS: Wrong verb ('Teleport To') shown
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1765 |
INSANE: volume controls aren't honoured
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1776 |
FOA FM-TOWNS: black boxes on screen
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1805 |
FT: Wrong INSANE parameters for EN_CAVEFISH
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#1817 |
MI FM-TOWNS: No text on maps
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1824 |
FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1849 |
MI2: Minor problems in native MT-32 mode
|
lordhoto
|
defect
|
low
|
Engine: SCUMM
|
|
#1908 |
BASE: buffer overflow causes crash from env-var HOME
|
fingolfin
|
defect
|
low
|
Port: Linux
|
|
#2013 |
MI SEGA: Dialogue problem with Sega CD version
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|