#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
defect
|
low
|
Engine: Sword1
|
|
10 years
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
defect
|
low
|
Engine: Access
|
|
9 years
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
feature request
|
low
|
Audio
|
|
21 years
|
#7762 |
OPL: Real OPL support for AdLib audio
|
feature request
|
low
|
Audio
|
|
15 years
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
defect
|
blocker
|
Engine: Ultima
|
|
4 years
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
defect
|
blocker
|
Engine: SCUMM
|
|
4 weeks
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
defect
|
high
|
Engine: Tinsel
|
|
6 years
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
defect
|
high
|
Engine: Gob
|
|
6 years
|
#11240 |
CRYO: Misuse of packed structs
|
defect
|
high
|
Engine: Cryo
|
|
5 years
|
#11483 |
ZVISION: ZGI: Music broke
|
defect
|
high
|
Engine: ZVision
|
|
4 years
|
#13039 |
MD5: MYST3: Unknown game variant for myst3
|
defect
|
high
|
Engine: Myst3
|
|
3 years
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
defect
|
high
|
Engine: Parallaction
|
|
3 years
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
defect
|
high
|
Engine: AGS
|
|
2 years
|
#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
defect
|
high
|
Port: Wii
|
|
2 years
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
defect
|
high
|
Port: Android
|
|
22 months
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
defect
|
high
|
Engine: Tetraedge
|
|
20 months
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
defect
|
high
|
Engine: Tetraedge
|
|
20 months
|
#14401 |
MD5: MOHAWK: Unknown game variant for Arthur's Teacher Trouble
|
defect
|
high
|
Engine: Mohawk
|
|
19 months
|
#14402 |
MD5: MOHAWK: Unknown game variant for Just Grandma and Me
|
defect
|
high
|
Engine: Mohawk
|
|
19 months
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
defect
|
high
|
Cloud
|
|
19 months
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
defect
|
high
|
Port: PSP
|
|
18 months
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
defect
|
high
|
Engine: Tony
|
|
15 months
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
defect
|
high
|
Engine: CGE2
|
|
14 months
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
defect
|
high
|
Engine: Tinsel
|
|
12 months
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
feature request
|
high
|
Engine: Tetraedge
|
|
11 months
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
defect
|
high
|
Engine: Sword2
|
|
10 months
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
defect
|
high
|
Engine: Stark
|
|
10 months
|
#14963 |
MD5: TEENAGENT: TeenAgent Czech Language support not working
|
feature request
|
high
|
Engine: TeenAgent
|
|
9 months
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
defect
|
high
|
Engine: Nancy
|
|
9 months
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
defect
|
high
|
Engine: Director
|
|
8 months
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
defect
|
high
|
Engine: Ultima
|
|
8 months
|
#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
|
defect
|
high
|
Audio
|
|
7 months
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
defect
|
high
|
Audio
|
|
7 months
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
defect
|
high
|
Engine: Groovie
|
|
7 months
|
#15134 |
MD5: ADL: Unknown game variant for hires2
|
defect
|
high
|
Engine: ADL
|
|
6 months
|
#15157 |
SKY: BASS cursor disappeared
|
defect
|
high
|
Engine: Sky
|
|
5 months
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
defect
|
high
|
Engine: Cine
|
|
5 months
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
defect
|
high
|
Engine: Hugo
|
|
5 months
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog on low resolutions
|
defect
|
high
|
GUI
|
|
5 months
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
defect
|
high
|
Engine: Nancy
|
|
3 months
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
feature request
|
high
|
Engine: AGS
|
|
2 months
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
defect
|
high
|
Engine: ADL
|
|
7 weeks
|
#15424 |
SWORD25: at the York Airport the background sfx just stops
|
defect
|
high
|
Engine: Sword25
|
|
3 weeks
|
#15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
defect
|
high
|
--Unset--
|
|
2 weeks
|
#15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
defect
|
high
|
Engine: SCI
|
|
9 days
|
#15479 |
MD5: TUCKER: Unknown French game variant
|
defect
|
high
|
Engine: Tucker
|
|
36 hours
|
#7569 |
AGI: Add the function keys to the keymap
|
feature request
|
normal
|
Engine: AGI
|
|
17 years
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
defect
|
normal
|
Engine: TeenAgent
|
|
14 years
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
defect
|
normal
|
Engine: Sherlock
|
|
8 years
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
defect
|
normal
|
Engine: AGOS
|
|
8 years
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
feature request
|
normal
|
Port: Win64
|
|
8 years
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
defect
|
normal
|
Engine: NGI
|
|
8 years
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
defect
|
normal
|
Engine: Wintermute
|
|
8 years
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
defect
|
normal
|
Engine: Wintermute
|
|
8 years
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
defect
|
normal
|
Engine: SCI
|
|
8 years
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
defect
|
normal
|
Engine: SCI
|
|
7 years
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
defect
|
normal
|
Engine: SAGA
|
|
7 years
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
defect
|
normal
|
Engine: SAGA
|
|
7 years
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
defect
|
normal
|
Engine: Tinsel
|
|
7 years
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
defect
|
normal
|
GUI
|
|
7 years
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
defect
|
normal
|
Ports
|
|
7 years
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
defect
|
normal
|
Engine: Titanic
|
|
7 years
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
defect
|
normal
|
Engine: Sherlock
|
|
7 years
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
defect
|
normal
|
Engine: NGI
|
|
7 years
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
defect
|
normal
|
Engine: Sherlock
|
|
7 years
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
defect
|
normal
|
Port: Mac OS X
|
|
7 years
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
defect
|
normal
|
Engine: NGI
|
|
7 years
|
#10404 |
SCI: LSL7: parser behavior improvement
|
feature request
|
normal
|
Engine: SCI
|
|
7 years
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
defect
|
normal
|
Port: Wii
|
|
7 years
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
defect
|
normal
|
Port: Dreamcast
|
|
7 years
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
defect
|
normal
|
--Other--
|
|
7 years
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
defect
|
normal
|
GUI
|
|
7 years
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
defect
|
normal
|
Port: Mac OS X
|
|
7 years
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
defect
|
normal
|
Engine: AGOS
|
|
7 years
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
defect
|
normal
|
Engine: Mohawk
|
|
6 years
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
defect
|
normal
|
Engine: Mohawk
|
|
6 years
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
defect
|
normal
|
Port: Mac OS X
|
|
6 years
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
defect
|
normal
|
Engine: Mohawk
|
|
6 years
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
defect
|
normal
|
Engine: AGOS
|
|
6 years
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
defect
|
normal
|
Engine: ZVision
|
|
6 years
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
6 years
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
feature request
|
normal
|
Engine: Titanic
|
|
5 years
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
defect
|
normal
|
Engine: Wintermute
|
|
5 years
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
defect
|
normal
|
Engine: Composer
|
|
5 years
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
feature request
|
normal
|
Graphics
|
|
5 years
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
defect
|
normal
|
Graphics
|
|
5 years
|
#11181 |
ZVISION Audio is clipping
|
defect
|
normal
|
Engine: ZVision
|
|
5 years
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
feature request
|
normal
|
Audio: MT32
|
|
5 years
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
defect
|
normal
|
Ports
|
|
5 years
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
defect
|
normal
|
Port: PSP Vita
|
|
5 years
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
defect
|
normal
|
Port: Mac OS X
|
|
5 years
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
feature request
|
normal
|
Audio
|
|
5 years
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
defect
|
normal
|
Cloud
|
|
5 years
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
defect
|
normal
|
Cloud
|
|
5 years
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
defect
|
normal
|
Engine: Toltecs
|
|
5 years
|
#11286 |
NEVERHOOD: Is the game running slower than it should?
|
defect
|
normal
|
Engine: Neverhood
|
|
5 years
|
(more results for this group on next page)
|