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Results (14701 - 14800 of 15495)

Status: new (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read defect normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) defect normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload defect normal Engine: Gob
#11539 CRUISE: Add Amiga sound support feature request normal Engine: Cruise
#11549 TONY: Undetected German "Shoe Box" Version unknown game variant feature request normal Engine: Tony
#11558 TITANIC: Missing QSound Positional Audio Starship Titanic defect normal Engine: Titanic
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX defect normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants dreammaster defect normal Engine: GLK: Glulxe
#11629 DRAGONS: Wrong aspect ratio defect normal Engine: Dragons
#11632 Blazing Dragons: Subtitles are cropped feature request normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control defect normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read sev- defect normal Engine: Illusions
#11643 Blazing Dragons: Thumbwrestling too easy feature request normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible defect normal Engine: Dragons
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM defect normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games defect normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report defect normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds defect normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) defect normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) defect normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest defect normal Engine: AGOS
#11697 MM: XEEN: Wrong sounds played defect normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change defect normal Engine: AGOS
#11719 ULTIMA: Galloping in Combat defect normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound defect normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse defect normal Engine: Ultima
#11729 GLK: Wrong colors and missing color changes defect normal Engine: GLK
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games defect normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro defect normal Engine: MM: Xeen
#11773 CINE: OS (Atari ST) - Incorrect intro speed defect normal Engine: Cine
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter defect normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs defect normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers defect normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator defect normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players defect normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island defect normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach defect normal Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house defect normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing defect normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar defect normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller defect normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown defect normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible defect normal Engine: Grim
#11799 EMI: PS2, the menu has no background defect normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen defect normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom defect normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to defect normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version defect normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo defect normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly defect normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low defect normal Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim defect normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone defect normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk defect normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre defect normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane defect normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder defect normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft defect normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door defect normal Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates defect normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs defect normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys defect normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window defect normal Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original defect normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original defect normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned defect normal Engine: Grim
#11832 EMI: Some lines are not spoken defect normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row defect normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory defect normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds defect normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem defect normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny defect normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world defect normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head defect normal Engine: Grim
#11843 GRIM: Num Lock problem defect normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator defect normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness defect normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) defect normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly defect normal Engine: Grim
#11850 MYST3: Unable to use space key to interact. defect normal Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer defect normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters defect normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws defect normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes defect normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge defect normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction defect normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context feature request normal Graphics
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported defect normal Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village defect normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle defect normal Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching defect normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players defect normal Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle defect normal Engine: Stark
#11868 STARK: April marked as usable object defect normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp defect normal Engine: Stark
#11870 EMI: Sawdust Graphics Issues defect normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair defect normal Engine: Grim
#11876 STARK/TLJ: Camera pans too fast defect normal Engine: Stark
#11877 MYST3: Easter Eggs issue defect normal Engine: Myst3
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