#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
|
|
defect
|
normal
|
Engine: Cruise
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
|
|
defect
|
normal
|
Port: PSP Vita
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
|
|
defect
|
normal
|
Engine: Gob
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
|
|
defect
|
normal
|
Engine: Gob
|
#11539 |
CRUISE: Add Amiga sound support
|
|
|
feature request
|
normal
|
Engine: Cruise
|
#11549 |
TONY: Undetected German "Shoe Box" Version
|
unknown game variant
|
|
feature request
|
normal
|
Engine: Tony
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
Starship Titanic
|
|
defect
|
normal
|
Engine: Titanic
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
|
|
defect
|
normal
|
Engine: GLK: AGT
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#11629 |
DRAGONS: Wrong aspect ratio
|
|
|
defect
|
normal
|
Engine: Dragons
|
#11632 |
Blazing Dragons: Subtitles are cropped
|
|
|
feature request
|
normal
|
Engine: Dragons
|
#11633 |
ULTIMA: iOS needs better mouse control
|
|
|
defect
|
normal
|
Port: iOS
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
|
sev-
|
defect
|
normal
|
Engine: Illusions
|
#11643 |
Blazing Dragons: Thumbwrestling too easy
|
|
|
feature request
|
normal
|
Engine: Dragons
|
#11644 |
DRAGONS: Splash screen font background too visible
|
|
|
defect
|
normal
|
Engine: Dragons
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
|
|
defect
|
normal
|
Engine: Ultima
|
#11653 |
GLK: JACL: Problems with running older games
|
|
|
defect
|
normal
|
Engine: GLK: JACL
|
#11655 |
GLK: QUEST - Crashing games report
|
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#11665 |
ULTIMA: Spell Sounds
|
|
|
defect
|
normal
|
Engine: Ultima
|
#11675 |
PRINCE: Overlapping text (English translation)
|
|
|
defect
|
normal
|
Engine: Prince
|
#11677 |
PRINCE: Text missing when using examine (english translation)
|
|
|
defect
|
normal
|
Engine: Prince
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
|
|
defect
|
normal
|
Engine: AGOS
|
#11697 |
MM: XEEN: Wrong sounds played
|
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#11707 |
AGOS: Feeble - Background color change
|
|
|
defect
|
normal
|
Engine: AGOS
|
#11719 |
ULTIMA: Galloping in Combat
|
|
|
defect
|
normal
|
Engine: Ultima
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
|
|
defect
|
normal
|
Engine: Ultima
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
|
|
defect
|
normal
|
Engine: Ultima
|
#11729 |
GLK: Wrong colors and missing color changes
|
|
|
defect
|
normal
|
Engine: GLK
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
|
|
defect
|
normal
|
Port: Dreamcast
|
#11765 |
MM: XEEN: English names in German Clouds intro
|
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
|
|
defect
|
normal
|
Engine: Cine
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
|
|
defect
|
normal
|
Engine: Grim
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
|
|
defect
|
normal
|
Engine: Grim
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
|
|
defect
|
normal
|
Engine: Grim
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
|
|
defect
|
normal
|
Engine: Grim
|
#11787 |
EMI: Guybrush walks through the dart players
|
|
|
defect
|
normal
|
Engine: Grim
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
|
|
defect
|
normal
|
Engine: Grim
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
|
|
defect
|
normal
|
Engine: Grim
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
|
|
defect
|
normal
|
Engine: Grim
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
|
|
defect
|
normal
|
Engine: Grim
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
|
|
defect
|
normal
|
Engine: Grim
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
|
|
defect
|
normal
|
Engine: Grim
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
|
|
defect
|
normal
|
Engine: Grim
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
|
|
defect
|
normal
|
Engine: Grim
|
#11799 |
EMI: PS2, the menu has no background
|
|
|
defect
|
normal
|
Engine: Grim
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
|
|
defect
|
normal
|
Engine: Grim
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
|
|
defect
|
normal
|
Engine: Grim
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
|
|
defect
|
normal
|
Engine: Grim
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
|
|
defect
|
normal
|
Engine: Grim
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
|
|
defect
|
normal
|
Engine: Grim
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
|
|
defect
|
normal
|
Engine: Grim
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
|
|
defect
|
normal
|
Engine: Grim
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
|
|
defect
|
normal
|
Engine: Grim
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
|
|
defect
|
normal
|
Engine: Grim
|
#11814 |
EMI: The diving judges signs show through the desk
|
|
|
defect
|
normal
|
Engine: Grim
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
|
|
defect
|
normal
|
Engine: Grim
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
|
|
defect
|
normal
|
Engine: Grim
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
|
|
defect
|
normal
|
Engine: Grim
|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
|
|
defect
|
normal
|
Engine: Grim
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
|
|
defect
|
normal
|
Engine: Grim
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
|
|
defect
|
normal
|
Engine: Grim
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
|
|
defect
|
normal
|
Engine: Grim
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
|
|
defect
|
normal
|
Engine: Grim
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
|
|
defect
|
normal
|
Engine: Grim
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
|
|
defect
|
normal
|
Engine: Grim
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
|
|
defect
|
normal
|
Engine: Grim
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
|
|
defect
|
normal
|
Engine: Grim
|
#11832 |
EMI: Some lines are not spoken
|
|
|
defect
|
normal
|
Engine: Grim
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
|
|
defect
|
normal
|
Engine: Grim
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
|
|
defect
|
normal
|
Engine: Grim
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
|
|
defect
|
normal
|
Engine: Grim
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
|
|
defect
|
normal
|
Engine: Grim
|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
|
|
defect
|
normal
|
Engine: Grim
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
|
|
defect
|
normal
|
Engine: Grim
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
|
|
defect
|
normal
|
Engine: Grim
|
#11843 |
GRIM: Num Lock problem
|
|
|
defect
|
normal
|
Engine: Grim
|
#11844 |
GRIM: graphic glitch - Manny in the elevator
|
|
|
defect
|
normal
|
Engine: Grim
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
|
|
defect
|
normal
|
Engine: Grim
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
|
|
defect
|
normal
|
Engine: Grim
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
|
|
defect
|
normal
|
Engine: Grim
|
#11850 |
MYST3: Unable to use space key to interact.
|
|
|
defect
|
normal
|
Engine: Myst3
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
|
|
defect
|
normal
|
Engine: Grim
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
|
|
defect
|
normal
|
Engine: Grim
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
|
|
defect
|
normal
|
Engine: Grim
|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
|
|
defect
|
normal
|
Engine: Grim
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
|
|
defect
|
normal
|
Engine: Grim
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
|
|
defect
|
normal
|
Engine: Grim
|
#11860 |
Add information to the dumped (mostly OpenGL) context
|
|
|
feature request
|
normal
|
Graphics
|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
|
|
defect
|
normal
|
Engine: Grim
|
#11863 |
STARK: April looking in the wrong direction at mole people village
|
|
|
defect
|
normal
|
Engine: Stark
|
#11864 |
STARK: April standing over void at Roper Klacks castle
|
|
|
defect
|
normal
|
Engine: Stark
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
|
|
defect
|
normal
|
Engine: Grim
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
|
|
defect
|
normal
|
Engine: Grim
|
#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
|
|
defect
|
normal
|
Engine: Stark
|
#11868 |
STARK: April marked as usable object
|
|
|
defect
|
normal
|
Engine: Stark
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
|
|
defect
|
normal
|
Engine: Stark
|
#11870 |
EMI: Sawdust Graphics Issues
|
|
|
defect
|
normal
|
Engine: Grim
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
|
|
defect
|
normal
|
Engine: Grim
|
#11876 |
STARK/TLJ: Camera pans too fast
|
|
|
defect
|
normal
|
Engine: Stark
|
#11877 |
MYST3: Easter Eggs issue
|
|
|
defect
|
normal
|
Engine: Myst3
|
(more results for this group on next page)
|