#11879 |
GRIM: Conveyer belt doesn't render correctly
|
|
|
defect
|
normal
|
Engine: Grim
|
#11880 |
STARK: April floating on the raft is not in sync with background sea
|
|
|
defect
|
normal
|
Engine: Stark
|
#11884 |
MYST3: Jnanin lift descending sound is early
|
|
|
defect
|
normal
|
Engine: Myst3
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
|
|
defect
|
normal
|
Engine: Stark
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
|
|
defect
|
normal
|
Engine: Grim
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
|
|
defect
|
normal
|
Engine: Grim
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
|
|
defect
|
normal
|
Engine: Grim
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
|
|
defect
|
normal
|
Port: Dreamcast
|
#11913 |
MOHAWK: MYST: Include the Rime Age from the PSP port of Myst
|
Rime Age, Myst Rime
|
|
feature request
|
normal
|
Engine: Mohawk
|
#11917 |
TEENAGENT: French Translation Support Patch
|
|
|
feature request
|
normal
|
Engine: TeenAgent
|
#11920 |
GRIM: Characters disappear under the sea
|
|
|
defect
|
normal
|
Engine: Grim
|
#11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
|
|
|
defect
|
normal
|
Engine: Myst3
|
#11932 |
Android TV support
|
androidtv
|
|
feature request
|
normal
|
Port: Android
|
#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
Localization
|
|
feature request
|
normal
|
Engine: Grim
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
Ultima IV, Graphics
|
|
defect
|
normal
|
Engine: Ultima
|
#11955 |
ULTIMA: falling down is not happening
|
|
|
defect
|
normal
|
Engine: Ultima
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11986 |
MM: XEEN: Chinese version support
|
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
|
|
defect
|
normal
|
Engine: TwinE
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
|
|
defect
|
normal
|
Engine: ZVision
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not anymore selectable or movable.
|
GOB3
|
|
defect
|
normal
|
Engine: Gob
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
bug, script
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
Myst bitmap
|
tag2015
|
defect
|
normal
|
Engine: Mohawk
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
KQ4, SCI, MT32, music
|
|
defect
|
normal
|
Audio: MT32
|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
|
|
defect
|
normal
|
Engine: Mohawk
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
|
|
defect
|
normal
|
Engine: MADS
|
#12242 |
SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version
|
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
missing graphics effects SpyFox Cheese Chase
|
|
defect
|
normal
|
Engine: SCUMM
|
#12277 |
SCUMM: MM (NES) - Music-behavior in cutscenes during alarm
|
NES
|
|
defect
|
normal
|
Engine: SCUMM
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12296 |
GLK: Quest compatibility issues
|
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
|
|
defect
|
normal
|
Engine: GLK: Hugo
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
|
|
defect
|
normal
|
Common
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
|
|
defect
|
normal
|
Port: Mac OS X
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
|
|
defect
|
normal
|
Common
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
|
|
defect
|
normal
|
Engine: SAGA
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
|
|
defect
|
normal
|
Graphics
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
steam macos
|
|
feature request
|
normal
|
Engine: AGS
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
|
|
defect
|
normal
|
Engine: Ultima
|
#12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
blade runner 3ds n3ds video cutscenes
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12599 |
BLADERUNNER: Restored Content bugs
|
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
|
|
defect
|
normal
|
Engine: Ultima
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
|
|
defect
|
normal
|
Engine: Titanic
|
#12621 |
HUGO: Top menu doesn't close when it should
|
|
|
defect
|
normal
|
Engine: Hugo
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
|
Kurufinwe21
|
feature request
|
normal
|
Engine: Trecision
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
|
|
defect
|
normal
|
Engine: Trecision
|
#12704 |
BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
|
|
defect
|
normal
|
Port: Wii
|
#12713 |
STARTREK enable alternative path for voc files
|
|
|
feature request
|
normal
|
Engine: Startrek
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
illusions,duckman,crash,actor,cursor
|
|
defect
|
normal
|
Engine: Illusions
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
|
|
defect
|
normal
|
Engine: Ultima
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
|
|
defect
|
normal
|
Engine: Ultima
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
|
|
defect
|
normal
|
Engine: Ultima
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
|
|
defect
|
normal
|
Engine: Ultima
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
|
|
defect
|
normal
|
Engine: Ultima
|
#12780 |
PARALLACTION: Nippon - Donna not disguised
|
|
|
defect
|
normal
|
Engine: Parallaction
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
|
|
defect
|
normal
|
Engine: AGOS
|
#12793 |
BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
|
|
defect
|
normal
|
Port: Mac OS X
|
#12809 |
MM: XEEN: Original German crossword puzzle bug
|
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
|
Regression
|
|
defect
|
normal
|
Engine: Composer
|
#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
|
|
defect
|
normal
|
Engine: Mohawk
|
#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
|
|
defect
|
normal
|
Engine: Director
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
mylk
|
|
defect
|
normal
|
Engine: Director
|
#12839 |
DIRECTOR: Implement "return to launcher" feature for Director games
|
|
|
feature request
|
normal
|
Engine: Director
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
|
|
defect
|
normal
|
Graphics
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
|
|
defect
|
normal
|
Engine: Griffon
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
rain, screen shake, differences
|
|
defect
|
normal
|
Engine: AGS
|
#12929 |
TOON: Idle animations do not loop
|
|
|
defect
|
normal
|
Engine: Toon
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
renderer
|
|
defect
|
normal
|
Engine: Grim
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
buried-win macOS
|
|
defect
|
normal
|
Engine: Buried
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
|
|
defect
|
normal
|
Engine: Gob
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
|
|
defect
|
normal
|
Engine: Titanic
|
#12955 |
MYST3: Video speeds up after room transition
|
|
|
defect
|
normal
|
Engine: Myst3
|
#12970 |
BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
|
|
defect
|
normal
|
Port: GameCube
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
gribbler, dialogue stops, audio issue
|
|
defect
|
normal
|
Engine: Stark
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
|
|
defect
|
normal
|
Ports
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
scumm, loom, macintosh, mac
|
|
defect
|
normal
|
Engine: SCUMM
|
#12996 |
SCUMM: Restore unused item animation frames?
|
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
MT32, music, loop, monkey, ega
|
|
defect
|
normal
|
Audio: MT32
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
|
|
defect
|
normal
|
Engine: ZVision
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
LOOM, CD, Talkie, Subtitles
|
|
defect
|
normal
|
Engine: SCUMM
|
#13024 |
BACKENDS: MACOS: Can't map Command and Fn keys
|
|
|
defect
|
normal
|
Port: Mac OS X
|
#13030 |
Option to Disable Status Window
|
Status-window
|
|
feature request
|
normal
|
Tools
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
|
|
defect
|
normal
|
Engine: Grim
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
|
|
defect
|
normal
|
Engine: Grim
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
|
|
defect
|
normal
|
Engine: Grim
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
|
|
defect
|
normal
|
Engine: Grim
|
#13040 |
GRIME: Menu Cursor Bug
|
|
|
defect
|
normal
|
Engine: Grim
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
|
|
defect
|
normal
|
Engine: Grim
|
#13051 |
GRIM: Can't type German Umlauts
|
|
|
defect
|
normal
|
Engine: Grim
|
#13054 |
BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
|
|
defect
|
normal
|
Port: Mac OS X
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
|
|
defect
|
normal
|
Graphics
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
Galador, Text skip, unwinnable mini game, Prince and the Coward
|
|
defect
|
normal
|
Engine: Prince
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
menu help
|
|
defect
|
normal
|
Engine: Grim
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
|
|
defect
|
normal
|
Engine: Director
|
#13116 |
TWINE: slowdown when grid mask is applied
|
|
|
defect
|
normal
|
Engine: TwinE
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
audio
|
|
defect
|
normal
|
Engine: Grim
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
|
|
defect
|
normal
|
Engine: GLK: Quest
|
(more results for this group on next page)
|