#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
original
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
|
|
defect
|
normal
|
Engine: Chewy
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
blocked,stuck
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
loadCustomData
|
|
defect
|
normal
|
Engine: SLUDGE
|
#13718 |
Add support for '.bf' based cryo games.
|
bf
|
|
feature request
|
normal
|
Engine: Cryo
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
collision-detection
|
|
defect
|
normal
|
Engine: TwinE
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
|
|
defect
|
normal
|
Engine: Grim
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
|
|
defect
|
normal
|
Engine: SCI
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
|
|
feature request
|
normal
|
Engine: SCI
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
|
|
defect
|
normal
|
Engine: SCI
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
GUI Resizing Compact Mode
|
|
defect
|
normal
|
GUI
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
screenshots,opengl
|
|
defect
|
normal
|
Graphics
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#13785 |
REMORSE: mouse rotation doesn't work
|
|
|
defect
|
normal
|
Engine: Ultima
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
|
|
defect
|
normal
|
Engine: Director
|
#13793 |
STARK: Background image overlapping text and icons
|
|
|
defect
|
normal
|
Engine: Stark
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
pathfinding
|
|
defect
|
normal
|
Engine: SCI
|
#13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
|
|
|
defect
|
normal
|
Common
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
mt32 gm
|
|
defect
|
normal
|
Engine: TsAGE
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
|
|
defect
|
normal
|
Port: PSP
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
|
|
defect
|
normal
|
Engine: SCI
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
|
|
defect
|
normal
|
Engine: SCI
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
|
|
defect
|
normal
|
Engine: SCI
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
|
|
defect
|
normal
|
Engine: SCI
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
|
|
defect
|
normal
|
Engine: Director
|
#13843 |
SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
|
|
defect
|
normal
|
Audio
|
#13855 |
XEEN: Support General Midi in Xeen games
|
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#13859 |
PINK: Can't use the mirror on the sun at stonehedge
|
|
|
defect
|
normal
|
Engine: Pink
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
|
|
defect
|
normal
|
Engine: Ultima
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
animation
|
|
defect
|
normal
|
Engine: SAGA
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
Director, Opera Fatal
|
|
defect
|
normal
|
Engine: Director
|
#13904 |
BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck
|
savegame, settings
|
|
defect
|
normal
|
Port: Linux
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
|
|
defect
|
normal
|
Engine: Mohawk
|
#13911 |
Gracefully handle multiple controllers
|
controller, gamepad
|
|
feature request
|
normal
|
Common
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
|
|
defect
|
normal
|
Engine: Mohawk
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
|
|
defect
|
normal
|
Engine: Director
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
disc cd-rom crash
|
|
defect
|
normal
|
Port: PS3
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
|
|
defect
|
normal
|
Audio
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
default,global,setting
|
|
feature request
|
normal
|
GUI
|
#14000 |
BACKENDS: Add Build for Windows on ARM64
|
Windows ARM Release
|
|
feature request
|
normal
|
Port: Win64
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#14011 |
ULTIMA8: Optional stacks automerging
|
keyboard modifier ergonomics
|
|
feature request
|
normal
|
Engine: Ultima
|
#14030 |
ULTIMA8: Changelings don't change
|
|
|
defect
|
normal
|
Engine: Ultima
|
#14071 |
The ability to mass remove games
|
Mass remove
|
|
feature request
|
normal
|
GUI
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
|
|
defect
|
normal
|
Audio
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
|
|
defect
|
normal
|
Engine: Director
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
|
|
defect
|
normal
|
Port: Android
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
|
|
defect
|
normal
|
Engine: Draci
|
#14171 |
PLUGINS: ELF loader doesn't support multiple segments
|
|
|
defect
|
normal
|
Ports
|
#14173 |
SCI: Support Cinepak dithering with QuickTime videos
|
|
|
feature request
|
normal
|
Engine: SCI
|
#14174 |
BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
data,configure
|
lephilousophe
|
defect
|
normal
|
Common
|
#14175 |
Support for Atari ST mono rendering
|
atari,mono,scumm,sci
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14262 |
BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" setting
|
Mac, PowerPC, SDL
|
jamie-marchant
|
defect
|
normal
|
Port: Mac OS X
|
#14267 |
AUDIO: Possible optimisations for the software mixer
|
performance
|
|
feature request
|
normal
|
Audio
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
|
|
defect
|
normal
|
Video
|
#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
|
|
|
defect
|
normal
|
Engine: Sherlock
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
|
sev-
|
defect
|
normal
|
Engine: GLK: Adrift
|
#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
|
|
|
defect
|
normal
|
Engine: TeenAgent
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
svga,supervga,super-vga
|
|
feature request
|
normal
|
Engine: Access
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
flac, music. ite
|
|
defect
|
normal
|
Engine: SAGA
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
|
|
defect
|
normal
|
Engine: GLK: Archetype
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
tinygl
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
|
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
|
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
|
|
defect
|
normal
|
Graphics
|
#14350 |
iOS Pencil Support
|
|
|
feature request
|
normal
|
Port: iOS
|
#14352 |
TETRAEDGE: No confirmation dialog when quitting from the main screen
|
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14365 |
BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
|
|
defect
|
normal
|
Port: 3DS
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
|
|
defect
|
normal
|
Port: Wii
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
log, scroll, clipboard
|
|
feature request
|
normal
|
GUI
|
#14371 |
CLOUD: Server's IP interface is sometimes from a virtual adapter
|
LAN, IP interface
|
|
defect
|
normal
|
--Other--
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
kRobot,RobotDecoder
|
|
defect
|
normal
|
Engine: SCI
|
#14391 |
BACKENDS: PSP 2.7.0 black screen on startup
|
|
|
defect
|
normal
|
Port: PSP
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
|
|
defect
|
normal
|
Engine: Lure
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
3ds nintendo stream memory texture tinygl freescape grim myst3 stark tetraedge wintermute
|
|
feature request
|
normal
|
Port: 3DS
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
Syberia hot spot character movement jumpy click mouse
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
Language, Keyboard, Layout, Virtual Keyboard
|
|
feature request
|
normal
|
Port: Android
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
Chinese, interactivity, inventory
|
|
defect
|
normal
|
Engine: Sherlock
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
|
|
defect
|
normal
|
Engine: Director
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
graphic glitch
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
Forge, Blacksmiths, pathfinding
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
LibTAS OpenGL GLXBadContext
|
|
defect
|
normal
|
Graphics
|
#14446 |
ANDROID: Add Chromecast support
|
Chromecast, Android TV, Google TV
|
|
feature request
|
normal
|
Port: Android
|
#14450 |
MYST3: Mass add duplicates languages in myst 3 dvd
|
detection
|
|
defect
|
normal
|
Engine: Myst3
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
performance,theora
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
gui, themes
|
|
defect
|
normal
|
GUI
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
|
|
defect
|
normal
|
Engine: AGOS
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
|
|
defect
|
normal
|
Engine: AGOS
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
|
|
defect
|
normal
|
Engine: Hugo
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
audio, speech, subtitles, text
|
|
defect
|
normal
|
Engine: SCUMM
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
|
|
feature request
|
normal
|
GUI
|
(more results for this group on next page)
|