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Results (15201 - 15300 of 15495)

Status: new (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#15180 BACKENDS: WII: DRAGONS: Immediate crash at start-up defect normal Port: Wii
#15181 BACKENDS: WII: BLADERUNNER: Crash when triggering the virtual keyboard twice defect normal Port: Wii
#15182 ACCESS: Reduced performance with the DS port performance defect normal Engine: Access
#15183 COMMON: Automatically handle RISC OS files with NFS extensions defect normal Common
#15184 VIDEO: Indeo 3 playback is very slow performance defect normal Video
#15185 CGE2: Reduced performance with the DS port performance defect normal Engine: CGE2
#15186 CGE: Reduced performance with the DS port performance defect normal Engine: CGE
#15189 CINE: Reduced performance with the DS port performance defect normal Engine: Cine
#15191 CRYO: Reduced performance during cutscenes with the DS port performance defect normal Engine: Cryo
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers defect normal Engine: Cryo
#15194 DS: Switching to an unsupported resolution should return an error defect normal Port: NDS
#15196 DS: Limited virtual keyboard support defect normal Port: NDS
#15198 VIDEO: Smacker playback is slow performance defect normal Video
#15199 MADS: Demos are not supported feature request normal Engine: MADS
#15204 DS: Improve touch screen input defect normal Port: NDS
#15206 SCI: KQ4: Text Boxes Clear Too Quickly kq4, sci, text speed defect normal Engine: SCI
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking defect normal GUI
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] ags defect normal Engine: AGS
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop defect normal Engine: Dragons
#15238 ZVISION: ZGI: Proper Dolby Digital 5.1 support feature request normal Engine: ZVision
#15239 GRAPHICS: Support double height resolutions feature request normal Graphics
#15247 SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press defect normal Engine: SCI
#15249 MM: XEEN: Protection From Elements Bug defect normal Engine: MM: Xeen
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing input timing defect normal Engine: Mohawk
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely video playback timing defect normal Engine: Mohawk
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro GOB1, Gobliiins defect normal Engine: Gob
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes android virtual keyboard hide cutscenes defect normal Engine: Tinsel
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only tinygl defect normal Graphics
#15272 TINYGL: triangle fan produces less triangles than expected? tinygl defect normal Graphics
#15279 SCI: Some Macintosh games are very slow to start defect normal Engine: SCI
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version spanish inventory grinder keymap shortcut defect normal Engine: Grim
#15284 TOON: Support running in 320x200 modes feature request normal Engine: Toon
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] defect normal Engine: AGS
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation Video playback syncing defect normal Engine: Myst3
#15301 ADL: Mystery House: Barely seen title screen defect normal Engine: ADL
#15303 SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?) defect normal Engine: SCI
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese japanese,macintosh,glitches,ADGF_UNSTABLE defect normal Engine: Tinsel
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary defect normal Engine: AGS
#15313 STARK: TLJ: April should run when double-clicking on action icon in pop-up feature request normal Engine: Stark
#15316 MTROPOLIS: Undetected mTropolis Titles mTropolis defect normal --Other--
#15317 DIRECTOR: LEGO Racers - SuperSonic RC brakes ScummVM Detection defect normal Engine: Director
#15320 SCI: KQ6: Volume settings do not change the volume of videos defect normal Engine: SCI
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius defect normal Engine: SCI
#15328 GUI: Some strings missing French translation Translation defect normal GUI: Translations
#15331 FREESCAPE: width of rendered lines depends on the computer resolution neuromancer defect normal Engine: Freescape
#15333 GROOVIE: T11H: Implement support for spooky animation mode 11th hour, greyscale, black and white feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth bpp, low end feature request normal Engine: Groovie
#15339 SCI: KQ6: Distorted music when using NukedOPL defect normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button Portrait, add anyway, button, ios, android defect normal GUI
#15342 ULTIMA8: Problem with fonts substitution in spanish version fonts spanish defect normal Engine: Ultima
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands neuromancer feature request normal Engine: Hypno
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 defect normal Ports
#15349 SCUMM: MM (NES) - Known implementation inaccuracies NES defect normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop defect normal Engine: ZVision
#15355 Zork Grand Inquisitor does not show autosaves in it's menu feature request normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI cursor defect normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds defect normal Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect segacd,sega,audio defect normal Engine: SCUMM
#15373 ULTIMA8: Original Cheats Not Available feature request normal Engine: Ultima
#15375 SCI: SQ4 Korean text not rendered after refactor defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page feature request normal --Unset--
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? defect normal Engine: ADL
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) collision-detection defect normal Engine: TwinE
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't defect normal Engine: ADL
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) defect normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo defect normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! palette, screen, shade-table defect normal Engine: TwinE
#15396 TWINE: Menu Plasma loss of quality palette, screen defect normal Engine: TwinE
#15397 ULTIMA6: Movement by holding arrow keys feature request normal Engine: Ultima
#15403 SHERLOCK: Mouse clicks may be ignored Rose Tattoo, Serrated Scalpel, unresponsive, interaction, user interface defect normal Engine: Sherlock
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error defect normal Engine: Director
#15406 A better way to enable or disable and configure gamepads/joysticks joystick, gamepad, GUI feature request normal GUI
#15409 TWINE: the holomap rotation is slow and location interaction is weird holomap defect normal Engine: TwinE
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM crash,compatibility defect normal Engine: SCUMM
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version defect normal Engine: AGOS
#15414 DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not Fully Playable (A Full Compatibility Report) defect normal Engine: Director
#15415 SCUMM: Sam and Max Hit the Road Crashes on loading save Crash defect normal --Unset--
#15422 CRAB: Resolution option is non-functional performance feature request normal Engine: CRAB
#15423 CRAB: Unrest is very slow on RISC OS defect normal Engine: CRAB
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete defect normal Engine: SCUMM
#15426 SWORD25: After death fmv was playing, load savegame screen defaces defect normal Engine: Sword25
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu defect normal Engine: Stark
#15429 FREESCAPE: gate effect is missing in Castle Master neuromancer defect normal Engine: Freescape
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off defect normal Engine: DGDS
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office defect normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences defect normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported defect normal Engine: DGDS
#15434 DGDS: dragon: EGA menu colors are wrong defect normal Engine: DGDS
#15444 ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls android, touch, gamepad emulation defect normal Engine: AGS
#15449 ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android android ngi fullpipe defect normal Engine: NGI
#15455 ULTIMA6: party roster doesn't work with "new style" game style windows new style party roster defect normal Engine: Ultima
#15458 SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions ega amiga palette scumm dos loom monkey island feature request normal Engine: SCUMM
#15459 AGS: Saves don't take account of game versions and may not be interchangeable detection, AGS, urbanwitchstory, saves mixing feature request normal Engine: AGS
#15465 FREESCAPE: Total Eclipse 2 is still very unstable neuromancer defect normal Engine: Freescape
#15466 FREESCAPE: CPC disk release of Total Eclipse is unsupported neuromancer feature request normal Engine: Freescape
#15468 SCUMM: FOA (Amiga): Copy protection screen bug defect normal Engine: SCUMM
#15469 FREESCAPE: Driller end game seems buggy neuromancer defect normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect neuromancer defect normal Engine: Freescape
#15474 MD5: Unknown game variant for freescape unknown-game neuromancer defect normal Engine: Freescape
#15476 SWORD2: PSX: Unhandled Multi-track Video defect normal Engine: Sword2
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