#15180 |
BACKENDS: WII: DRAGONS: Immediate crash at start-up
|
|
|
defect
|
normal
|
Port: Wii
|
#15181 |
BACKENDS: WII: BLADERUNNER: Crash when triggering the virtual keyboard twice
|
|
|
defect
|
normal
|
Port: Wii
|
#15182 |
ACCESS: Reduced performance with the DS port
|
performance
|
|
defect
|
normal
|
Engine: Access
|
#15183 |
COMMON: Automatically handle RISC OS files with NFS extensions
|
|
|
defect
|
normal
|
Common
|
#15184 |
VIDEO: Indeo 3 playback is very slow
|
performance
|
|
defect
|
normal
|
Video
|
#15185 |
CGE2: Reduced performance with the DS port
|
performance
|
|
defect
|
normal
|
Engine: CGE2
|
#15186 |
CGE: Reduced performance with the DS port
|
performance
|
|
defect
|
normal
|
Engine: CGE
|
#15189 |
CINE: Reduced performance with the DS port
|
performance
|
|
defect
|
normal
|
Engine: Cine
|
#15191 |
CRYO: Reduced performance during cutscenes with the DS port
|
performance
|
|
defect
|
normal
|
Engine: Cryo
|
#15192 |
CRYO: Mouse input doesn’t work well with touchscreens and controllers
|
|
|
defect
|
normal
|
Engine: Cryo
|
#15194 |
DS: Switching to an unsupported resolution should return an error
|
|
|
defect
|
normal
|
Port: NDS
|
#15196 |
DS: Limited virtual keyboard support
|
|
|
defect
|
normal
|
Port: NDS
|
#15198 |
VIDEO: Smacker playback is slow
|
performance
|
|
defect
|
normal
|
Video
|
#15199 |
MADS: Demos are not supported
|
|
|
feature request
|
normal
|
Engine: MADS
|
#15204 |
DS: Improve touch screen input
|
|
|
defect
|
normal
|
Port: NDS
|
#15206 |
SCI: KQ4: Text Boxes Clear Too Quickly
|
kq4, sci, text speed
|
|
defect
|
normal
|
Engine: SCI
|
#15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
|
|
defect
|
normal
|
GUI
|
#15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
ags
|
|
defect
|
normal
|
Engine: AGS
|
#15234 |
DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop
|
|
|
defect
|
normal
|
Engine: Dragons
|
#15238 |
ZVISION: ZGI: Proper Dolby Digital 5.1 support
|
|
|
feature request
|
normal
|
Engine: ZVision
|
#15239 |
GRAPHICS: Support double height resolutions
|
|
|
feature request
|
normal
|
Graphics
|
#15247 |
SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press
|
|
|
defect
|
normal
|
Engine: SCI
|
#15249 |
MM: XEEN: Protection From Elements Bug
|
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#15253 |
MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing
|
input timing
|
|
defect
|
normal
|
Engine: Mohawk
|
#15254 |
MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely
|
video playback timing
|
|
defect
|
normal
|
Engine: Mohawk
|
#15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
|
GOB1, Gobliiins
|
|
defect
|
normal
|
Engine: Gob
|
#15265 |
TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes
|
android virtual keyboard hide cutscenes
|
|
defect
|
normal
|
Engine: Tinsel
|
#15271 |
TINYGL: glPolygonStipple seems to work when looking at one side only
|
tinygl
|
|
defect
|
normal
|
Graphics
|
#15272 |
TINYGL: triangle fan produces less triangles than expected?
|
tinygl
|
|
defect
|
normal
|
Graphics
|
#15279 |
SCI: Some Macintosh games are very slow to start
|
|
|
defect
|
normal
|
Engine: SCI
|
#15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
spanish inventory grinder keymap shortcut
|
|
defect
|
normal
|
Engine: Grim
|
#15284 |
TOON: Support running in 320x200 modes
|
|
|
feature request
|
normal
|
Engine: Toon
|
#15294 |
AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"]
|
|
|
defect
|
normal
|
Engine: AGS
|
#15297 |
MYST3: Persistent video in scene is out of sync with end of full screen animation
|
Video playback syncing
|
|
defect
|
normal
|
Engine: Myst3
|
#15301 |
ADL: Mystery House: Barely seen title screen
|
|
|
defect
|
normal
|
Engine: ADL
|
#15303 |
SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?)
|
|
|
defect
|
normal
|
Engine: SCI
|
#15306 |
TINSEL: Various glitches in Discworld1 Macintosh Japanese
|
japanese,macintosh,glitches,ADGF_UNSTABLE
|
|
defect
|
normal
|
Engine: Tinsel
|
#15307 |
AGS: The Blackwell Legacy - Music keeps playing on dev commentary
|
|
|
defect
|
normal
|
Engine: AGS
|
#15313 |
STARK: TLJ: April should run when double-clicking on action icon in pop-up
|
|
|
feature request
|
normal
|
Engine: Stark
|
#15316 |
MTROPOLIS: Undetected mTropolis Titles
|
mTropolis
|
|
defect
|
normal
|
--Other--
|
#15317 |
DIRECTOR: LEGO Racers - SuperSonic RC brakes ScummVM Detection
|
|
|
defect
|
normal
|
Engine: Director
|
#15320 |
SCI: KQ6: Volume settings do not change the volume of videos
|
|
|
defect
|
normal
|
Engine: SCI
|
#15327 |
SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
|
|
|
defect
|
normal
|
Engine: SCI
|
#15328 |
GUI: Some strings missing French translation
|
Translation
|
|
defect
|
normal
|
GUI: Translations
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
11th hour, greyscale, black and white
|
|
feature request
|
normal
|
Engine: Groovie
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
bpp, low end
|
|
feature request
|
normal
|
Engine: Groovie
|
#15339 |
SCI: KQ6: Distorted music when using NukedOPL
|
|
|
defect
|
normal
|
Engine: SCI
|
#15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
Portrait, add anyway, button, ios, android
|
|
defect
|
normal
|
GUI
|
#15342 |
ULTIMA8: Problem with fonts substitution in spanish version
|
fonts spanish
|
|
defect
|
normal
|
Engine: Ultima
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#15348 |
BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1
|
|
|
defect
|
normal
|
Ports
|
#15349 |
SCUMM: MM (NES) - Known implementation inaccuracies
|
NES
|
|
defect
|
normal
|
Engine: SCUMM
|
#15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
|
|
defect
|
normal
|
Engine: ZVision
|
#15355 |
Zork Grand Inquisitor does not show autosaves in it's menu
|
|
|
feature request
|
normal
|
Engine: ZVision
|
#15357 |
BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI
|
cursor
|
|
defect
|
normal
|
Port: Wii
|
#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
|
segacd,sega,audio
|
|
defect
|
normal
|
Engine: SCUMM
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
|
|
feature request
|
normal
|
Engine: Ultima
|
#15375 |
SCI: SQ4 Korean text not rendered after refactor
|
|
|
defect
|
normal
|
Engine: SCI
|
#15378 |
Show Engine & required Version on the game list front page
|
|
|
feature request
|
normal
|
--Unset--
|
#15379 |
ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored?
|
|
|
defect
|
normal
|
Engine: ADL
|
#15388 |
TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock)
|
collision-detection
|
|
defect
|
normal
|
Engine: TwinE
|
#15389 |
ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't
|
|
|
defect
|
normal
|
Engine: ADL
|
#15393 |
BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim)
|
|
|
defect
|
normal
|
Port: PSP
|
#15394 |
BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo
|
|
|
defect
|
normal
|
Port: PSP
|
#15395 |
TWINE: Shading Palette loss of colours?!
|
palette, screen, shade-table
|
|
defect
|
normal
|
Engine: TwinE
|
#15396 |
TWINE: Menu Plasma loss of quality
|
palette, screen
|
|
defect
|
normal
|
Engine: TwinE
|
#15397 |
ULTIMA6: Movement by holding arrow keys
|
|
|
feature request
|
normal
|
Engine: Ultima
|
#15403 |
SHERLOCK: Mouse clicks may be ignored
|
Rose Tattoo, Serrated Scalpel, unresponsive, interaction, user interface
|
|
defect
|
normal
|
Engine: Sherlock
|
#15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
|
|
defect
|
normal
|
Engine: Director
|
#15406 |
A better way to enable or disable and configure gamepads/joysticks
|
joystick, gamepad, GUI
|
|
feature request
|
normal
|
GUI
|
#15409 |
TWINE: the holomap rotation is slow and location interaction is weird
|
holomap
|
|
defect
|
normal
|
Engine: TwinE
|
#15412 |
SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM
|
crash,compatibility
|
|
defect
|
normal
|
Engine: SCUMM
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
|
|
defect
|
normal
|
Engine: AGOS
|
#15414 |
DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not Fully Playable (A Full Compatibility Report)
|
|
|
defect
|
normal
|
Engine: Director
|
#15415 |
SCUMM: Sam and Max Hit the Road Crashes on loading save
|
Crash
|
|
defect
|
normal
|
--Unset--
|
#15422 |
CRAB: Resolution option is non-functional
|
performance
|
|
feature request
|
normal
|
Engine: CRAB
|
#15423 |
CRAB: Unrest is very slow on RISC OS
|
|
|
defect
|
normal
|
Engine: CRAB
|
#15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#15426 |
SWORD25: After death fmv was playing, load savegame screen defaces
|
|
|
defect
|
normal
|
Engine: Sword25
|
#15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
|
|
defect
|
normal
|
Engine: Stark
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
|
|
defect
|
normal
|
Engine: DGDS
|
#15431 |
DGDS: dragon: Background around Karyn disappears when talking to her in city office
|
|
|
defect
|
normal
|
Engine: DGDS
|
#15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
|
|
defect
|
normal
|
Engine: DGDS
|
#15433 |
DGDS: Hot area keyboard shortcuts not supported
|
|
|
defect
|
normal
|
Engine: DGDS
|
#15434 |
DGDS: dragon: EGA menu colors are wrong
|
|
|
defect
|
normal
|
Engine: DGDS
|
#15444 |
ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls
|
android, touch, gamepad emulation
|
|
defect
|
normal
|
Engine: AGS
|
#15449 |
ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android
|
android ngi fullpipe
|
|
defect
|
normal
|
Engine: NGI
|
#15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
windows new style party roster
|
|
defect
|
normal
|
Engine: Ultima
|
#15458 |
SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions
|
ega amiga palette scumm dos loom monkey island
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
detection, AGS, urbanwitchstory, saves mixing
|
|
feature request
|
normal
|
Engine: AGS
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15474 |
MD5: Unknown game variant for freescape
|
unknown-game
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
|
|
defect
|
normal
|
Engine: Sword2
|
(more results for this group on next page)
|