#10746 |
SHERLOCK: RT: Loading From GMM during Intro Prolog Causes Mouse Cursor To Get Stuck Hidden
|
mouse
|
digitall
|
defect
|
high
|
Engine: Sherlock
|
#10758 |
QFG4: Autosave SCI Script Deletes Manual Savegames...
|
SCI32 has-pull-request
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#10765 |
QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp
|
SCI32 has-pull-request
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#10766 |
QFG4: Assertion Error segment.h:866 with Cranium's robot
|
SCI32
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#10773 |
QFG4 floppy: Crash when asking Cranium for potions
|
SCI32 has-pull-request
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#10777 |
QFG4: Crash when gliding across the swamp on return trip
|
SCI32 has-pull-request
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#10778 |
QFG4 floppy: Crashes on the first fortune teller visit
|
SCI32 has-pull-request
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#10835 |
QFG4: Mage stuck unable to cast spells in endgame crystal room
|
SCI32 original
|
sluicebox
|
defect
|
high
|
Engine: SCI
|
#10837 |
QFG4: Crash casting Trigger on squid monolith after using grapnel
|
SCI32 original has-pull-request
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#10872 |
AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts
|
Skimmer hangs 1.0x
|
sluicebox
|
defect
|
high
|
Engine: AGI
|
#10928 |
SCUMM: Dig - Fonts are not working in Traditional Chinese version
|
Fonts
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#10934 |
GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge.
|
|
sev-
|
defect
|
high
|
GUI
|
#10993 |
ZVISION: Font rendering regression
|
|
bluegr
|
defect
|
high
|
Engine: ZVision
|
#11071 |
SCI: The Dating Pool (2019 One Day Demo) - unknown game variant
|
|
sev-
|
defect
|
high
|
Engine: SCI
|
#11136 |
ScummVM is not compatable with MacOS 10.15 Catalina Beta
|
|
HunterAhlquist
|
defect
|
high
|
Port: Mac OS X
|
#11142 |
HDB: Memory leaks
|
|
sev-
|
defect
|
high
|
Engine: HDB
|
#11178 |
BLADERUNNER: Subtitle V6 corrections
|
Subtitles, English, French, Spanish, transcript
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
#11190 |
ILLUSIONS: Duckman Demo - Menu ID 00180008 not found!
|
|
sev-
|
defect
|
high
|
Engine: Illusions
|
#11193 |
SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!
|
Backyard Football, 2001
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#11226 |
XEEN: World of Xeen CD does not show gold/exp/gems properly
|
Nintendo Switch, MacOS
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
#11237 |
ILLUSIONS: Memory leaks
|
|
sev-
|
defect
|
high
|
Engine: Illusions
|
#11244 |
CLOUD: Crash when loading a save from the launcher
|
|
sev-
|
defect
|
high
|
Cloud
|
#11288 |
WME: Impossible to run unknown games
|
regression
|
bgK
|
defect
|
high
|
Engine: Wintermute
|
#11293 |
BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi
|
invisible McCoy, NR03, NR01
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
#11304 |
3DS Port - Save / Load crashes (Widget Error)
|
|
bgK
|
defect
|
high
|
--Unset--
|
#11318 |
PINKPANTHER: Some menu items are ignored
|
menu hebrew
|
sev-
|
defect
|
high
|
Engine: Pink
|
#11392 |
Zork Grand Inquisitor DVD crashes on launch
|
|
|
defect
|
high
|
Engine: ZVision
|
#11396 |
SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door
|
Broken Sword 2, demo, Spanish
|
sev-
|
defect
|
high
|
Engine: Sword2
|
#11397 |
SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully playable
|
Broken Sword, Spanish, demo
|
sev-
|
defect
|
high
|
Engine: Sword1
|
#11398 |
SCI: Config: disable_dithering is not a valid bool
|
|
bgK
|
defect
|
high
|
Engine: SCI
|
#11401 |
TOLTECS: Polish version crashes
|
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
#11407 |
BLADERUNNER: Behavior of Enter key
|
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
#11438 |
SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl
|
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
#11470 |
PRINCE: Immortality Elixir Bug
|
|
sev-
|
defect
|
high
|
Engine: Prince
|
#11484 |
ZVISION: ZGI: Can no longer examine items
|
Zork, Grand Inquisitor, examine, bug
|
bluegr
|
defect
|
high
|
Engine: ZVision
|
#11494 |
BASE: Possible use of invalid iterators
|
iterators, invalidate, erase
|
criezy
|
defect
|
high
|
--Unset--
|
#11530 |
CRUISE: Missing end credits
|
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
#11531 |
CRUISE: Save at end of game causes crash on loading
|
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
#11542 |
Ultima 4 - Can't [U]se Item in Battle
|
bug; unwinnable; key commands
|
dreammaster
|
defect
|
high
|
Engine: Ultima
|
#11545 |
AGI: Winnie (AppleIIGS) - Bad detection entry
|
unknown-game
|
sev-
|
defect
|
high
|
Engine: AGI
|
#11569 |
LAUNCHER: Add game broken (regression)
|
launcher, add game, regression
|
raziel-
|
defect
|
high
|
--Other--
|
#11580 |
Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode.
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11585 |
Blazing Dragons: Music Level only adjust after dialogue
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11586 |
Blazing Dragons: Game not quit in intro sequences
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11588 |
Blazing Dragons: Crash at Sword Animation at dryer
|
|
afreickmann
|
defect
|
high
|
Engine: Dragons
|
#11600 |
Detection error!
|
|
sev-
|
defect
|
high
|
Engine: GLK
|
#11606 |
Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11607 |
Blazing Dragons: Other characters talk out of Flicker's mouth when interrupted
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11608 |
Blazing Dragons DE: Crash at final sequence
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11609 |
Blazing Dragons DE: Crash at bunny game
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11610 |
Blazing Dragons: Missing dialogues for jester in end credits
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11611 |
Blazing Dragons: Game not close after credits
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11612 |
Blazing Dragons DE: Graphic glitch when selecting the bag
|
|
karisal
|
defect
|
high
|
Engine: Dragons
|
#11613 |
Blazing Dragons DE: Cut scenes no audio, skipping scenes
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11614 |
Blazing Dragons DE: Graphical glitch in load screen
|
|
karisal
|
defect
|
high
|
Engine: Dragons
|
#11615 |
Blazing Dragons: Dialogue box not vanishing during talking
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11616 |
Blazing Dragons DE: Background talk at all knight scenes at beginning missing
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11621 |
CINE: OS: Overly sensitive controls when cracking safe
|
|
karisal
|
defect
|
high
|
Engine: Cine
|
#11623 |
GRIFFON: Sound cuts out after a few seconds
|
|
sev-
|
defect
|
high
|
Engine: Griffon
|
#11625 |
CINE: OS: Game doesn't support more than 20 savegames (and conveys that information very poorly)
|
|
karisal
|
defect
|
high
|
Engine: Cine
|
#11638 |
Blazing Dragons: Play sfx with correct pitch
|
audio
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11641 |
Blazing Dragons: Bunny Game - all bunnies show at same time
|
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
#11642 |
Blazing Dragons: Flickers Sprite vanishs too early at cave
|
|
karisal
|
defect
|
high
|
Engine: Dragons
|
#11656 |
SCUMM: The Dig (Traditional Chinese) - Fonts not working properly
|
Fonts
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
#11666 |
Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll
|
|
lotharsm
|
defect
|
high
|
--Unset--
|
#11712 |
BACKENDS: NDS - ELF loader does not handle ARM exception unwind tables
|
|
ccawley2011
|
defect
|
high
|
Port: NDS
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
soundfont, FluidSynth, crash, Loom, Beneath a Steel Sky
|
elasota
|
defect
|
high
|
Audio
|
#11716 |
SWORD25: No music setting still results in music in the game
|
inconsistency, music, mute
|
sev-
|
defect
|
high
|
Engine: Sword25
|
#11753 |
BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable
|
API 29, Android 10, Android 11, File access, External Storage, Scoped Storage
|
lephilousophe
|
defect
|
high
|
Port: Android
|
#11756 |
ZVISION: ZGI: Mac-only CD version detected as Windows CD version.
|
|
sev-
|
defect
|
high
|
Engine: ZVision
|
#11758 |
PEGASUS: colossal memory leak, wan't start
|
|
sev-
|
defect
|
high
|
Engine: Pegasus
|
#11768 |
GRIM: Framebuffer is not complete! status: 36054!
|
|
aquadran
|
defect
|
high
|
Graphics
|
#11891 |
SWORD1: PlayStation version crashes ScummVM
|
Crash, PlayStation
|
sev-
|
defect
|
high
|
Engine: Sword1
|
#11895 |
MYST3: Invisible font on save/load screen/book
|
|
aquadran
|
defect
|
high
|
Engine: Myst3
|
#11910 |
BACKENDS: Symbian - The numeric keypad gets stuck.
|
stuck, keyboard, symbian, SYMBIAN
|
|
defect
|
high
|
Port: Symbian
|
#11923 |
AGI Splatter patterns appear to be incorrect
|
agi pic
|
sev-
|
defect
|
high
|
Engine: AGI
|
#11928 |
Former ResidualVM games not running on ScummVM 2.3.0git on Raspberry Pi 4
|
OpenGL, ResidualVM, tlj, monkey4, grim
|
aquadran
|
defect
|
high
|
Ports
|
#11943 |
SCUMM: Invalid text rendering with Monkey Island 1 (SegaCD Japanese)
|
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
#11944 |
Ultima 8 unknown game variant
|
eusecode.flx
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
#11950 |
MYST3: Unknown variant
|
detection
|
sev-
|
defect
|
high
|
Engine: Myst3
|
#11952 |
MYST3: Unknown DVD Variant
|
detection
|
sev-
|
defect
|
high
|
Engine: Myst3
|
#11974 |
CMI: Can't disable object line
|
scumm, monkey island, curse of monkey island, cmi, object line, gui
|
ATMcashpoint
|
defect
|
high
|
Engine: SCUMM
|
#11985 |
PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1
|
|
tag2015
|
defect
|
high
|
Engine: Petka
|
#12000 |
[STARK] Wrong detection file names
|
|
sev-
|
defect
|
high
|
Engine: Stark
|
#12017 |
AGOS: Unknown game variant for agos
|
Elvira 1 Mistress of the Darkness
|
sev-
|
defect
|
high
|
Engine: AGOS
|
#12030 |
SCUMM: FT: softlock when fast-exiting room before scripted cutscene
|
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
#12032 |
BACKENDS: SDL: cursor drifting for game controller
|
|
tag2015
|
defect
|
high
|
--Other--
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
|
aquadran
|
defect
|
high
|
Engine: Grim
|
#12081 |
TOON: Toonstruck Demo doesn't start with script error
|
|
SupSuper
|
defect
|
high
|
Engine: Toon
|
#12085 |
TWINE: depth sorting issue for doors
|
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
#12088 |
Ultima VIII - Lose all items when guards bring you to Devon
|
Ultima VIII Devon items trapped wall
|
bliznik
|
defect
|
high
|
Engine: Ultima
|
#12095 |
BACKENDS: ANDROID: Crash when resuming app while playing a game
|
crash, Android 10, resume
|
AndywinXp
|
defect
|
high
|
Port: Android
|
#12134 |
Latest 3DS Nightlies Crash on Boot
|
3DS; Crash
|
|
defect
|
high
|
--Unset--
|
#12184 |
Ultima VIII: Quotes do not unlock after beating the game, and the Endgame option does not persist
|
Ultima VIII Endgame
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
#12293 |
ADL: Hi-Res Adventure #6: The Dark Crystal breaks to debug window
|
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
#12301 |
PARALLACTION: Unknown game variant for parallaction (Nippon Safes, Inc.)
|
nippon-safes, unknown-variant
|
sev-
|
defect
|
high
|
Engine: Parallaction
|
#12303 |
SCUMM: Maniac Mansion C64 and Zak C64 Abort with Error
|
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#12329 |
BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds
|
|
larsamannen
|
defect
|
high
|
Port: iOS
|
#12339 |
The Longest Journey - crash when clicking on non hotspot
|
|
criezy
|
defect
|
high
|
Engine: Stark
|
#12342 |
BASE: Loading engine plugins is slow
|
|
sev-
|
defect
|
high
|
--Unset--
|
(more results for this group on next page)
|