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Results (1201 - 1300 of 8437)

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Ticket Summary Owner Type Priority Component Version
#969 Text width exceeded defect normal Engine: Sky
#970 SIMON2: Music in Swamp shouldn't loop SF/jamieson630 defect normal Engine: AGOS
#971 issue with pressing esc during the intro joostp defect normal Engine: Sky
#972 BeOS compilation fingolfin defect normal Port: BeOS
#974 MM: No Ending dialogue Kirben defect normal Engine: SCUMM
#978 MM(V2) Characters standing on the bannister in the hall fingolfin defect normal Engine: SCUMM
#985 LOOM/CD: Distaff sporadically loses bits fingolfin defect normal Engine: SCUMM
#986 LOOM: Distaff looks bizarre when restoring from save Kirben defect normal Engine: SCUMM
#987 LOOM: Some bits of dialogue are repeated fingolfin defect normal Engine: SCUMM
#988 LOOM/CD: Dialogue gets messed up during Rusty conversation Kirben defect normal Engine: SCUMM
#990 LOOM: Gltiches caused by empty talk strings fingolfin defect normal Engine: SCUMM
#994 LOOMCD: Dialogue gets out-of-sync w/ lens conversation fingolfin defect normal Engine: SCUMM
#996 FOA: Amiga version always crashes after a few minutes SF/jamieson630 defect normal Engine: SCUMM
#1000 FOA/MI2 (Amiga) Palette issues Kirben defect normal Engine: SCUMM
#1001 MM: walking through air fingolfin defect normal Engine: SCUMM
#1002 MM: You can give things to yourself fingolfin defect normal Engine: SCUMM
#1003 MM: sentence construction line wraps fingolfin defect normal Engine: SCUMM
#1005 INDY3EGA: Speech text black for one guard in castle Kirben defect normal Engine: SCUMM
#1006 INDY3EGA: Amiga - Biff's name not shown in fight fingolfin defect normal Engine: SCUMM
#1008 INDY3EGA: Amiga - music timer running way too fast Kirben defect normal Engine: SCUMM
#1009 INDY3EGA: 2nd trial, Jehovah spelling not visible fingolfin defect normal Engine: SCUMM
#1010 MI2: Amiga - Segfault when entering bar SF/jamieson630 defect normal Engine: SCUMM
#1011 BaSS Reproducable Crash defect normal Engine: Sky
#1012 MONKEYEGA: No music when trainer says "The machine" SF/hoenicke defect normal Engine: SCUMM
#1013 Bus error on startup (FreeBSD) defect normal Engine: Sky
#1016 MI1: palette effect missing SF/jamieson630 defect normal Engine: SCUMM
#1018 ZAK: wrong colors in seattle cave Kirben defect normal Engine: SCUMM
#1019 INDY3EGA: Music sounds very strange in final room SF/hoenicke defect normal Engine: SCUMM
#1021 ZAK: can't ESCape airplane sequence fingolfin defect normal Engine: SCUMM
#1022 MI1: demo doesn't work SF/jamieson630 defect normal Engine: SCUMM
#1023 ZAK: Zak walking on spot fingolfin defect normal Engine: SCUMM
#1024 ZAK: "Switch" verb appears too early Kirben defect normal Engine: SCUMM
#1027 Talking characters stay at last frame defect normal Engine: Sky
#1029 SIMON1DOS: Fatal crashes with French version Kirben defect normal Engine: AGOS
#1032 ZAK: Zak without a body Kirben defect normal Engine: SCUMM
#1033 SKY: Suspicious memory access in RNC decoder defect normal Engine: Sky
#1036 ZAK: "command line" garbled if text too long fingolfin defect normal Engine: SCUMM
#1037 Zak: Crash on Mars fingolfin defect normal Engine: SCUMM
#1040 German umlauts on LINC terminal defect normal Engine: Sky
#1042 Compilation problems with debian 3.0 (linux) fingolfin defect normal Port: Linux
#1043 Zak: No tram sequence Kirben defect normal Engine: SCUMM
#1044 indyloom FM-Towns demo regression fingolfin defect normal Engine: SCUMM
#1045 [SIMON 1 & 2] No fullscreen Kirben defect normal Engine: AGOS
#1047 CD version italian menu glitch defect normal Engine: Sky
#1048 SIMON1WIN: Incorrect dialogue for action Kirben defect normal Engine: AGOS
#1049 Zak: Annie walking in funny places fingolfin defect normal Engine: SCUMM
#1050 INDY3EGA Amiga - Intro regression Kirben defect normal Engine: SCUMM
#1054 Crash in Nexus / Pocket PC SF/arisme defect normal Engine: SCUMM
#1056 WinCE : cannot exit after error SF/arisme defect normal Port: WinCE
#1059 INDY3: can't use car after biplane crash (regression) fingolfin defect normal Engine: SCUMM
#1065 INDY3EGA: Knock out guard in zeppelin, crashes fingolfin defect normal Engine: SCUMM
#1067 MP3: ScummVM reads past end of file fingolfin defect normal Engine: SCUMM
#1069 SIMON2: Amiga CD32 Talkie Kirben defect normal Engine: AGOS
#1070 MM: Jail Door Closes fingolfin defect normal Engine: SCUMM
#1075 SIMON2DOS: Copy Protection text disappears Kirben defect normal Engine: AGOS
#1076 SIMON1: Golum Ring causes graphic glitches Kirben defect normal Engine: AGOS
#1077 COMI: Text on scrolling backgrounds fingolfin defect normal Engine: SCUMM
#1078 DOTT: Subtitle drawing glitch eriktorbjorn defect normal Engine: SCUMM
#1084 FT: Talking choice menu causes overlapped actors to flicker Kirben defect normal Engine: SCUMM
#1085 INDY3EGA: Text disappears while scrolling (Donovan cutscene) Kirben defect normal Engine: SCUMM
#1086 ALL: Fullscreen and -F SF/jamieson630 defect normal GUI
#1087 SIMON1/2: Sound problems fingolfin defect normal Engine: AGOS
#1088 SMUSH: Sound regression with new mixer code fingolfin defect normal Engine: SCUMM
#1090 SAM: Music stops at Bumpusville SF/jamieson630 defect normal Engine: SCUMM
#1091 SAM: Conroy doesn't stop singing when escaping cutscene Kirben defect normal Engine: SCUMM
#1092 IMUSE: Pitchbend isn't reset when changing tracks SF/jamieson630 defect normal Engine: SCUMM
#1093 ALL: "make disclean" leaves some .deps directories fingolfin defect normal --Other--
#1095 ALL: Typo fingolfin defect normal GUI
#1099 ALL: jerky cursor movement regression fingolfin defect normal Ports
#1101 BASS (CD) crashes lavosspawn defect normal Engine: Sky
#1102 COMI: a long walk fingolfin defect normal Engine: SCUMM
#1105 BASS: Freezes in the very beginning lavosspawn defect normal Engine: Sky
#1106 BASS - Cannot perform actions when already at action locatio defect normal Engine: Sky
#1110 BASS (CD): Incorrect line skipping defect normal Engine: Sky
#1111 DIG: No line skipping fingolfin defect normal Engine: SCUMM
#1113 Audio volume levels ignored defect normal Engine: Sky
#1115 COMI: no sentence line while inventory is shown fingolfin defect normal Engine: SCUMM
#1116 COMI: mouse cursor visible during cutscenes fingolfin defect normal Engine: SCUMM
#1117 COMI: Blood Island scrolls fingolfin defect normal Engine: SCUMM
#1118 ALL: monster.so3 does not work regression fingolfin defect normal Engine: SCUMM
#1119 All: Wrong Adlib volumes regression Kirben defect normal Engine: SCUMM
#1120 BASS freezing when using hook on sign (Pocket PC) defect normal Engine: Sky
#1124 scummvm hangs on ground level ringing the right door bell fingolfin defect normal Engine: Sky
#1128 ALL: broken samples with monster.sog fingolfin defect normal Engine: SCUMM
#1130 Unable to select items in Inventory (Full Screen mode Only!) defect normal Engine: Sky
#1132 SAM: Overlapping music at Bigfoot convention SF/jamieson630 defect normal Engine: SCUMM
#1133 Adlib music stops when mousing over inventory defect normal Engine: Sky
#1135 COMI: Lockup/crash on Skull Island fingolfin defect normal Engine: SCUMM
#1137 DC: System Reset after getting virus from Linc Space zeldin defect normal Engine: Sky
#1139 FOA - FISTS, script crash in Crete eriktorbjorn defect normal Engine: SCUMM
#1140 Agent Eduardo Dialogue doesn't appear - game unfinishable defect normal Engine: Sky
#1141 Warning message when first meeting Lamb lavosspawn defect normal Engine: Sky
#1143 Background sounds are not restarted when loading saved game defect normal Engine: Sky
#1144 FOA: No keys assigned to fighting fingolfin defect normal Engine: SCUMM
#1146 DOTT: no custom cursor fingolfin defect normal Engine: SCUMM
#1147 MI2: win game cheat on cursor key SF/khalek defect normal Engine: SCUMM
#1149 SAM: Crash when using retriever on Max eriktorbjorn defect normal Engine: SCUMM
#1150 CD/MP3/OGG: No music after loading savegame. fingolfin defect normal Engine: SCUMM
#1155 Walk glitch lavosspawn defect normal Engine: Sky
#1157 MI1: SFX crash regression with native midi Kirben defect normal Engine: SCUMM
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