#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
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new
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normal
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Engine: Gob
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#11487 |
ULTIMA6: German patch version is not in German language
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new
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normal
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Engine: Ultima
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#11496 |
VOYEUR: lock screen doesn't show last play time
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new
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normal
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Engine: Voyeur
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#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
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new
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normal
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Engine: AGI
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#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
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new
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normal
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Engine: GLK: ZCode
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#11518 |
GLK: ZCode - status line has no left margin
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new
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dreammaster
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normal
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Engine: GLK: ZCode
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#11519 |
GLK: text is low resolution on macOS retina display
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new
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normal
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Engine: GLK
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#11521 |
GLK: ZCode - loses scrollback from time to time
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new
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normal
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Engine: GLK: ZCode
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#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
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new
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normal
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Engine: Cruise
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#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
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new
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normal
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Port: PSP Vita
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#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
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new
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normal
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Engine: Gob
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#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
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new
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normal
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Engine: Gob
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#11558 |
TITANIC: Missing QSound Positional Audio
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new
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normal
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Engine: Titanic
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#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
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new
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normal
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Engine: GLK: AGT
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#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
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new
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dreammaster
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normal
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Engine: GLK: Glulxe
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#11629 |
DRAGONS: Wrong aspect ratio
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new
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normal
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Engine: Dragons
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#11633 |
ULTIMA: iOS needs better mouse control
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new
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normal
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Port: iOS
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#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
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new
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sev-
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normal
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Engine: Illusions
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#11644 |
DRAGONS: Splash screen font background too visible
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new
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normal
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Engine: Dragons
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#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
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new
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normal
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Engine: Ultima
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#11653 |
GLK: JACL: Problems with running older games
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new
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normal
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Engine: GLK: JACL
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#11655 |
GLK: QUEST - Crashing games report
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new
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normal
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Engine: GLK: Quest
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#11665 |
ULTIMA: Spell Sounds
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new
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normal
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Engine: Ultima
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#11675 |
PRINCE: Overlapping text (English translation)
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new
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normal
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Engine: Prince
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#11677 |
PRINCE: Text missing when using examine (english translation)
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new
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normal
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Engine: Prince
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#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
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new
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normal
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Engine: AGOS
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#11697 |
MM: XEEN: Wrong sounds played
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new
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normal
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Engine: MM: Xeen
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#11707 |
AGOS: Feeble - Background color change
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new
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normal
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Engine: AGOS
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#11719 |
ULTIMA: Galloping in Combat
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new
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normal
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Engine: Ultima
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#11720 |
ULTIMA: Fire fields aren't making damage sound
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new
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normal
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Engine: Ultima
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#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
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new
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normal
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Engine: Ultima
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#11729 |
GLK: Wrong colors and missing color changes
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new
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normal
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Engine: GLK
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#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
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new
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normal
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Port: Dreamcast
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#11765 |
MM: XEEN: English names in German Clouds intro
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new
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normal
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Engine: MM: Xeen
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#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
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new
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normal
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Engine: Cine
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#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
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new
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normal
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Engine: Grim
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#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
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new
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normal
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Engine: Grim
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#11785 |
EMI: When future guybrush comes through the locked gate he flickers
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new
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normal
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Engine: Grim
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#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
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new
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normal
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Engine: Grim
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#11787 |
EMI: Guybrush walks through the dart players
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new
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normal
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Engine: Grim
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#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
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new
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normal
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Engine: Grim
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#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
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new
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normal
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Engine: Grim
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#11791 |
EMI: Hard to get across the bridge to meathook's house
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new
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normal
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Engine: Grim
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#11792 |
EMI: Dart players in the Scumm Bar stop playing
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new
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normal
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Engine: Grim
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#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
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new
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normal
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Engine: Grim
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#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
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new
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normal
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Engine: Grim
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#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
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new
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normal
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Engine: Grim
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#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
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new
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normal
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Engine: Grim
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#11799 |
EMI: PS2, the menu has no background
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new
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normal
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Engine: Grim
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#11800 |
EMI: PS2 controls don't work cross-screen
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new
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normal
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Engine: Grim
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#11802 |
EMI: PS2 videos have flicker at the bottom
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new
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normal
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Engine: Grim
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#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
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new
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normal
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Engine: Grim
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#11805 |
EMI: Memory-card support is missing from PS2-version
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new
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normal
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Engine: Grim
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#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
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new
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normal
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Engine: Grim
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#11807 |
EMI: The text in the scene tri is placed incorrectly
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new
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normal
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Engine: Grim
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#11809 |
EMI: Some text is placed 1 pixel too low
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new
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normal
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Engine: Grim
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#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
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new
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normal
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Engine: Grim
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#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
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new
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normal
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Engine: Grim
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#11814 |
EMI: The diving judges signs show through the desk
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new
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normal
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Engine: Grim
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#11816 |
EMI: Actors are drawn through the port authority building on Lucre
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new
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normal
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Engine: Grim
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#11817 |
EMI: Ozzie has odd pathing when getting his cane
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new
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normal
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Engine: Grim
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#11818 |
GRIM: Manny turns orange when using the grinder
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new
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normal
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Engine: Grim
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#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
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new
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normal
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Engine: Grim
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#11820 |
EMI: Guybrush is visible through the city hall door
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new
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normal
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Engine: Grim
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#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
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new
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normal
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Engine: Grim
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#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
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new
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normal
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Engine: Grim
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#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
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new
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normal
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Engine: Grim
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#11827 |
GRIM: Head movement it too slow when entering "do" through window
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new
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normal
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Engine: Grim
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#11829 |
GRIM: Elevator doors do not behave like in original
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new
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normal
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Engine: Grim
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#11830 |
GRIM: Manny's neck does not bend like in original
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new
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normal
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Engine: Grim
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#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
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new
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normal
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Engine: Grim
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#11832 |
EMI: Some lines are not spoken
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new
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normal
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Engine: Grim
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#11834 |
GRIM: Eva lifts her arms twice in a row
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new
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normal
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Engine: Grim
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#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
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new
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normal
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Engine: Grim
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#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
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new
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normal
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Engine: Grim
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#11837 |
GRIM: Maintenance demon's face shading problem
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new
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normal
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Engine: Grim
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#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
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new
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normal
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Engine: Grim
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#11840 |
GRIM: Only a black screen at the edge of the world
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new
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normal
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Engine: Grim
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#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
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new
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normal
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Engine: Grim
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#11843 |
GRIM: Num Lock problem
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new
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normal
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Engine: Grim
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#11844 |
GRIM: graphic glitch - Manny in the elevator
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new
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normal
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Engine: Grim
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#11845 |
GRIM DEMO: Videos are a bit off on the brightness
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new
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normal
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Engine: Grim
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#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
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new
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normal
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Engine: Grim
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#11849 |
EMI: When switching sets wrong setup is rendered breifly
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new
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normal
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Engine: Grim
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#11850 |
MYST3: Unable to use space key to interact.
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new
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normal
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Engine: Myst3
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#11852 |
GRIM: Characters showing through sets with OpenGL renderer
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new
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normal
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Engine: Grim
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#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
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new
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normal
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Engine: Grim
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#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
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new
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normal
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Engine: Grim
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#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
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new
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normal
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Engine: Grim
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#11857 |
GRIM: Elevator glitch in the High Roller Lounge
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new
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normal
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Engine: Grim
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#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
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new
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normal
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Engine: Grim
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#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
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new
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normal
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Engine: Grim
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#11863 |
STARK: April looking in the wrong direction at mole people village
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new
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normal
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Engine: Stark
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#11864 |
STARK: April standing over void at Roper Klacks castle
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new
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normal
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Engine: Stark
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#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
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new
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normal
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Engine: Grim
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#11866 |
EMI: PS2: Crash at scumm bar / darts players
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new
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normal
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Engine: Grim
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#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
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new
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normal
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Engine: Stark
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#11868 |
STARK: April marked as usable object
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new
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normal
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Engine: Stark
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#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
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new
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normal
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Engine: Stark
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#11870 |
EMI: Sawdust Graphics Issues
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new
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normal
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Engine: Grim
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