Custom Query (830 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (201 - 300 of 830)

1 2 3 4 5 6 7 8 9
Ticket Summary Status Owner Priority Component Version
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#11487 ULTIMA6: German patch version is not in German language new normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new normal Engine: Voyeur
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display new normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new normal Engine: GLK: ZCode
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#11558 TITANIC: Missing QSound Positional Audio new normal Engine: Titanic
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#11697 MM: XEEN: Wrong sounds played new normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#11719 ULTIMA: Galloping in Combat new normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new normal Engine: Ultima
#11729 GLK: Wrong colors and missing color changes new normal Engine: GLK
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro new normal Engine: MM: Xeen
#11773 CINE: OS (Atari ST) - Incorrect intro speed new normal Engine: Cine
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new normal Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new normal Engine: Grim
#11843 GRIM: Num Lock problem new normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11850 MYST3: Unable to use space key to interact. new normal Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer new normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village new normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new normal Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle new normal Engine: Stark
#11868 STARK: April marked as usable object new normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new normal Engine: Stark
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
1 2 3 4 5 6 7 8 9
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.