#11178 |
BLADERUNNER: Subtitle V6 corrections
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11190 |
ILLUSIONS: Duckman Demo - Menu ID 00180008 not found!
|
sev-
|
defect
|
high
|
Engine: Illusions
|
|
#11193 |
SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#11226 |
XEEN: World of Xeen CD does not show gold/exp/gems properly
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#11237 |
ILLUSIONS: Memory leaks
|
sev-
|
defect
|
high
|
Engine: Illusions
|
|
#11244 |
CLOUD: Crash when loading a save from the launcher
|
sev-
|
defect
|
high
|
Cloud
|
|
#11288 |
WME: Impossible to run unknown games
|
bgK
|
defect
|
high
|
Engine: Wintermute
|
|
#11293 |
BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11304 |
3DS Port - Save / Load crashes (Widget Error)
|
bgK
|
defect
|
high
|
--Unset--
|
|
#11318 |
PINKPANTHER: Some menu items are ignored
|
sev-
|
defect
|
high
|
Engine: Pink
|
|
#11392 |
Zork Grand Inquisitor DVD crashes on launch
|
|
defect
|
high
|
Engine: ZVision
|
|
#11396 |
SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door
|
sev-
|
defect
|
high
|
Engine: Sword2
|
|
#11397 |
SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully playable
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#11398 |
SCI: Config: disable_dithering is not a valid bool
|
bgK
|
defect
|
high
|
Engine: SCI
|
|
#11401 |
TOLTECS: Polish version crashes
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
|
#11407 |
BLADERUNNER: Behavior of Enter key
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11438 |
SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#11470 |
PRINCE: Immortality Elixir Bug
|
sev-
|
defect
|
high
|
Engine: Prince
|
|
#11484 |
ZVISION: ZGI: Can no longer examine items
|
bluegr
|
defect
|
high
|
Engine: ZVision
|
|
#11494 |
BASE: Possible use of invalid iterators
|
criezy
|
defect
|
high
|
--Unset--
|
|
#11530 |
CRUISE: Missing end credits
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#11531 |
CRUISE: Save at end of game causes crash on loading
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#11542 |
Ultima 4 - Can't [U]se Item in Battle
|
dreammaster
|
defect
|
high
|
Engine: Ultima
|
|
#11545 |
AGI: Winnie (AppleIIGS) - Bad detection entry
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#11569 |
LAUNCHER: Add game broken (regression)
|
raziel-
|
defect
|
high
|
--Other--
|
|
#11580 |
Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode.
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11585 |
Blazing Dragons: Music Level only adjust after dialogue
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11586 |
Blazing Dragons: Game not quit in intro sequences
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11588 |
Blazing Dragons: Crash at Sword Animation at dryer
|
afreickmann
|
defect
|
high
|
Engine: Dragons
|
|
#11600 |
Detection error!
|
sev-
|
defect
|
high
|
Engine: GLK
|
|
#11606 |
Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11607 |
Blazing Dragons: Other characters talk out of Flicker's mouth when interrupted
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11608 |
Blazing Dragons DE: Crash at final sequence
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11609 |
Blazing Dragons DE: Crash at bunny game
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11610 |
Blazing Dragons: Missing dialogues for jester in end credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11611 |
Blazing Dragons: Game not close after credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11612 |
Blazing Dragons DE: Graphic glitch when selecting the bag
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11613 |
Blazing Dragons DE: Cut scenes no audio, skipping scenes
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11614 |
Blazing Dragons DE: Graphical glitch in load screen
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11615 |
Blazing Dragons: Dialogue box not vanishing during talking
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11616 |
Blazing Dragons DE: Background talk at all knight scenes at beginning missing
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11621 |
CINE: OS: Overly sensitive controls when cracking safe
|
karisal
|
defect
|
high
|
Engine: Cine
|
|
#11623 |
GRIFFON: Sound cuts out after a few seconds
|
sev-
|
defect
|
high
|
Engine: Griffon
|
|
#11625 |
CINE: OS: Game doesn't support more than 20 savegames (and conveys that information very poorly)
|
karisal
|
defect
|
high
|
Engine: Cine
|
|
#11638 |
Blazing Dragons: Play sfx with correct pitch
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11641 |
Blazing Dragons: Bunny Game - all bunnies show at same time
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11642 |
Blazing Dragons: Flickers Sprite vanishs too early at cave
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11656 |
SCUMM: The Dig (Traditional Chinese) - Fonts not working properly
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
#11666 |
Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll
|
lotharsm
|
defect
|
high
|
--Unset--
|
|
#11712 |
BACKENDS: NDS - ELF loader does not handle ARM exception unwind tables
|
ccawley2011
|
defect
|
high
|
Port: NDS
|
|
#11716 |
SWORD25: No music setting still results in music in the game
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#11753 |
BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable
|
lephilousophe
|
defect
|
high
|
Port: Android
|
|
#11756 |
ZVISION: ZGI: Mac-only CD version detected as Windows CD version.
|
sev-
|
defect
|
high
|
Engine: ZVision
|
|
#11758 |
PEGASUS: colossal memory leak, wan't start
|
sev-
|
defect
|
high
|
Engine: Pegasus
|
|
#11768 |
GRIM: Framebuffer is not complete! status: 36054!
|
aquadran
|
defect
|
high
|
Graphics
|
|
#11891 |
SWORD1: PlayStation version crashes ScummVM
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#11910 |
BACKENDS: Symbian - The numeric keypad gets stuck.
|
|
defect
|
high
|
Port: Symbian
|
|
#11923 |
AGI Splatter patterns appear to be incorrect
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#11928 |
Former ResidualVM games not running on ScummVM 2.3.0git on Raspberry Pi 4
|
aquadran
|
defect
|
high
|
Ports
|
|
#11943 |
SCUMM: Invalid text rendering with Monkey Island 1 (SegaCD Japanese)
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
#11944 |
Ultima 8 unknown game variant
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#11950 |
MYST3: Unknown variant
|
sev-
|
defect
|
high
|
Engine: Myst3
|
|
#11952 |
MYST3: Unknown DVD Variant
|
sev-
|
defect
|
high
|
Engine: Myst3
|
|
#11974 |
CMI: Can't disable object line
|
ATMcashpoint
|
defect
|
high
|
Engine: SCUMM
|
|
#11985 |
PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1
|
tag2015
|
defect
|
high
|
Engine: Petka
|
|
#12000 |
[STARK] Wrong detection file names
|
sev-
|
defect
|
high
|
Engine: Stark
|
|
#12017 |
AGOS: Unknown game variant for agos
|
sev-
|
defect
|
high
|
Engine: AGOS
|
|
#12030 |
SCUMM: FT: softlock when fast-exiting room before scripted cutscene
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#12032 |
BACKENDS: SDL: cursor drifting for game controller
|
tag2015
|
defect
|
high
|
--Other--
|
|
#12081 |
TOON: Toonstruck Demo doesn't start with script error
|
SupSuper
|
defect
|
high
|
Engine: Toon
|
|
#12085 |
TWINE: depth sorting issue for doors
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#12088 |
Ultima VIII - Lose all items when guards bring you to Devon
|
bliznik
|
defect
|
high
|
Engine: Ultima
|
|
#12095 |
BACKENDS: ANDROID: Crash when resuming app while playing a game
|
AndywinXp
|
defect
|
high
|
Port: Android
|
|
#12134 |
Latest 3DS Nightlies Crash on Boot
|
|
defect
|
high
|
--Unset--
|
|
#12184 |
Ultima VIII: Quotes do not unlock after beating the game, and the Endgame option does not persist
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#12293 |
ADL: Hi-Res Adventure #6: The Dark Crystal breaks to debug window
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
|
#12301 |
PARALLACTION: Unknown game variant for parallaction (Nippon Safes, Inc.)
|
sev-
|
defect
|
high
|
Engine: Parallaction
|
|
#12303 |
SCUMM: Maniac Mansion C64 and Zak C64 Abort with Error
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#12329 |
BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds
|
larsamannen
|
defect
|
high
|
Port: iOS
|
|
#12339 |
The Longest Journey - crash when clicking on non hotspot
|
criezy
|
defect
|
high
|
Engine: Stark
|
|
#12342 |
BASE: Loading engine plugins is slow
|
sev-
|
defect
|
high
|
--Unset--
|
|
#12361 |
Request: stop adding more and more engines, fix bugs instead
|
criezy
|
defect
|
high
|
Common
|
|
#12531 |
Ultima VI: Journey Onward loads game in save slot #1
|
bliznik
|
defect
|
high
|
Engine: Ultima
|
|
#12533 |
Ultima VI: Ctrl+Q will quit no matter if you hit "Y" or "N"
|
bliznik
|
defect
|
high
|
Engine: Ultima
|
|
#12535 |
GLK: ZCODE: Unknown game variant for glk
|
sev-
|
defect
|
high
|
Engine: GLK: ZCode
|
|
#12538 |
GLK: ZCODE - Unknown game variants
|
sev-
|
defect
|
high
|
Engine: GLK: ZCode
|
|
#12549 |
Heroine's Quest Crash when entering room from Nidavellir
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
#12552 |
SCUMM: 2 verbs on the left do not work anymore
|
bluegr
|
defect
|
high
|
Engine: SCUMM
|
|
#12590 |
MAC OS X: Window getting smaller with each start
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
#12618 |
GNAP: Crash when opening inventory
|
sev-
|
defect
|
high
|
Engine: GNAP
|
|
#12641 |
WME: Transparent render regression
|
lolbot-iichan
|
defect
|
high
|
Engine: Wintermute
|
|
#12668 |
WEB: ACCESS: Martian Memorandum demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12669 |
WEB: AGI: Demo 2 Tandy is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12670 |
WEB: AGI: Leisure Suit Larry 1 Polish demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12671 |
WEB: AGI: Xmas Card 1986 (CoCo3 360k) is missing
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#12675 |
WEB: CRYO: Lost Eden demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12676 |
WEB: CRYO: Lost Eden non-interactive demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12677 |
WEB: DM: Dungeon Master demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12678 |
WEB: ILLUSIONS: Duckman demo is missing
|
sev-
|
defect
|
high
|
Web
|
|
#12679 |
WEB: KINGDOM: Kingdom: The Far Reaches demo is missing
|
sev-
|
defect
|
high
|
Web
|
|