#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15468 |
indiana jones and the fate of atlantis - amiga version - copy protection screen bug
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15471 |
King's Quest IV - Lolotte's Door Prevents Player from Entering
|
|
patch
|
normal
|
Engine: SCI
|
|
#15472 |
PREAGI: Winnie the Pooh: Eeyore menu incorrectly repeated
|
|
defect
|
normal
|
Engine: AGI
|
|
#15474 |
Unknown game variant for freescape
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
vinterstum
|
defect
|
high
|
Port: iOS
|
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
|
defect
|
high
|
Engine: Tinsel
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
|
defect
|
high
|
Engine: Gob
|
|
#11240 |
CRYO: Misuse of packed structs
|
|
defect
|
high
|
Engine: Cryo
|
|
#11483 |
ZVISION: ZGI: Music broke
|
|
defect
|
high
|
Engine: ZVision
|
|
#13039 |
MD5: MYST3: Unknown game variant for myst3
|
|
defect
|
high
|
Engine: Myst3
|
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
|
defect
|
high
|
Engine: Parallaction
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
|
defect
|
high
|
Engine: AGS
|
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
|
defect
|
high
|
Port: Wii
|
|
#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
|
defect
|
high
|
Port: Wii
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
|
defect
|
high
|
Port: Android
|
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
|
defect
|
high
|
Engine: Tetraedge
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
|
defect
|
high
|
Engine: Tetraedge
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
digitall
|
defect
|
high
|
Port: Wii
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
|
defect
|
high
|
Cloud
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
|
defect
|
high
|
Port: PSP
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
defect
|
high
|
Ports
|
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
|
defect
|
high
|
Engine: Tony
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
|
defect
|
high
|
Engine: CGE2
|
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
|
defect
|
high
|
Engine: Tinsel
|
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
|
feature request
|
high
|
Engine: Tetraedge
|
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
|
defect
|
high
|
Engine: Sword2
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
|
defect
|
high
|
Engine: Stark
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
|
#14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
|
#14963 |
MD5: TEENAGENT: TeenAgent Czech Language support not working
|
|
defect
|
high
|
Engine: TeenAgent
|
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
|
defect
|
high
|
Engine: Nancy
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
sev-
|
defect
|
high
|
--Unset--
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
|
defect
|
high
|
Engine: Director
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
|
defect
|
high
|
Engine: Mohawk
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
|
defect
|
high
|
Engine: Ultima
|
|
#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
|
|
defect
|
high
|
Audio
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
|
defect
|
high
|
Audio
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
|
defect
|
high
|
Engine: Groovie
|
|
#15134 |
MD5: ADL: Unknown game variant for hires2
|
|
defect
|
high
|
Engine: ADL
|
|
#15157 |
SKY: BASS cursor disappeared
|
|
defect
|
high
|
Engine: Sky
|
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
|
defect
|
high
|
Engine: Cine
|
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
|
defect
|
high
|
Engine: Hugo
|
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog
|
|
defect
|
high
|
GUI
|
|
#15226 |
MD5: DIRECTOR: Undetected Polish games
|
|
defect
|
high
|
Engine: Director
|
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
|
defect
|
high
|
Engine: Nancy
|
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
|
feature request
|
high
|
Engine: AGS
|
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
|
defect
|
high
|
Engine: ADL
|
|
#15424 |
SWORD25: at the York Airport the background sfx just stops
|
|
defect
|
high
|
Engine: Sword25
|
|
#15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
|
defect
|
high
|
--Unset--
|
|
#15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
|
defect
|
high
|
Engine: SCI
|
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
|
defect
|
blocker
|
Engine: Ultima
|
|
#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
|
defect
|
blocker
|
Engine: SCUMM
|
|