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Ticket Summary Owner Type Priority Component Version
#15466 FREESCAPE: CPC disk release of Total Eclipse is unsupported neuromancer defect normal Engine: Freescape
#15468 indiana jones and the fate of atlantis - amiga version - copy protection screen bug defect normal Engine: SCUMM
#15469 FREESCAPE: Driller end game seems buggy neuromancer defect normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect neuromancer defect normal Engine: Freescape
#15471 King's Quest IV - Lolotte's Door Prevents Player from Entering patch normal Engine: SCI
#15472 PREAGI: Winnie the Pooh: Eeyore menu incorrectly repeated defect normal Engine: AGI
#15474 Unknown game variant for freescape neuromancer defect normal Engine: Freescape
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot DrMcCoy defect high Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum defect high Port: iOS
#10659 TINSEL: DW1: Act4 hidden city guards crash defect high Engine: Tinsel
#10714 GOB: Woodruff - Couldn't talk to the Beast defect high Engine: Gob
#11240 CRYO: Misuse of packed structs defect high Engine: Cryo
#11483 ZVISION: ZGI: Music broke defect high Engine: ZVision
#13039 MD5: MYST3: Unknown game variant for myst3 defect high Engine: Myst3
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state defect high Engine: Parallaction
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games defect high Engine: AGS
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES defect high Port: Wii
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that defect high Port: Wii
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen defect high Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge
#14390 BACKENDS: WII: Wii crashes on Daily Build digitall defect high Port: Wii
#14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango defect high Cloud
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports
#14594 TONY: Tony Tough issues/crash on MacOS defect high Engine: Tony
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect high Engine: Tinsel
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer feature request high Engine: Tetraedge
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) defect high Engine: Sword2
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 defect high Engine: Stark
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks neuromancer defect high Engine: Hypno
#14863 PRIVATE: use original cursors from the exe neuromancer feature request high Engine: Private
#14963 MD5: TEENAGENT: TeenAgent Czech Language support not working defect high Engine: TeenAgent
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing defect high Engine: Nancy
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" sev- defect high --Unset--
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) defect high Engine: Director
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) defect high Engine: Mohawk
#15050 ULTIMA: Can't transfer a character in Ultima VI defect high Engine: Ultima
#15055 BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth defect high Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 defect high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes defect high Engine: Groovie
#15134 MD5: ADL: Unknown game variant for hires2 defect high Engine: ADL
#15157 SKY: BASS cursor disappeared defect high Engine: Sky
#15190 CINE: Operation Stealth demo hangs on the DS defect high Engine: Cine
#15197 HUGO: Icon bar gets stuck with the DS port defect high Engine: Hugo
#15205 GUI: Missing scroll bars for the Mass Add dialog defect high GUI
#15226 MD5: DIRECTOR: Undetected Polish games defect high Engine: Director
#15343 NANCY: The Vampire Diaries cannot be completed defect high Engine: Nancy
#15356 AGS: Implement custom keymapper for a selection of games feature request high Engine: AGS
#15382 ADL: HIRES5: Crash printing an apparently corrupt string defect high Engine: ADL
#15424 SWORD25: at the York Airport the background sfx just stops defect high Engine: Sword25
#15438 GUI: Missing “default” option under shaders when overriding global settings defect high --Unset--
#15457 SCI: KQ7: Odd behavior for disabling subtitles defect high Engine: SCI
#12366 ULTIMA6: segfault during gc in Ultima 6 defect blocker Engine: Ultima
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 AndywinXp defect blocker Engine: SCUMM
#15404 SCUMM: DOTT: nothing clickable after loading save game defect blocker Engine: SCUMM
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