#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
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feature request
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normal
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Engine: SCUMM
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#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
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tag2015
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defect
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normal
|
Engine: Mohawk
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#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
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defect
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normal
|
Audio: MT32
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|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
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defect
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normal
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Engine: Mohawk
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#12185 |
MADS: Rex Nebular intro not playing animations
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defect
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normal
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Engine: MADS
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#12242 |
SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version
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feature request
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normal
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Engine: SCUMM
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#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
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defect
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normal
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Engine: SCUMM
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#12277 |
SCUMM: MM (NES) - Music-behavior in cutscenes during alarm
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defect
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normal
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Engine: SCUMM
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#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
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defect
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normal
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Engine: GLK: Comprehend
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#12296 |
GLK: Quest compatibility issues
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defect
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normal
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Engine: GLK: Quest
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#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
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defect
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normal
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Engine: GLK: Hugo
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#12345 |
BASE: The detection plugin is almost always loaded in memory
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defect
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normal
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Common
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#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
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defect
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normal
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Port: Mac OS X
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#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
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|
defect
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normal
|
Web
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|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
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defect
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normal
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Common
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|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
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defect
|
normal
|
Engine: SAGA
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|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
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defect
|
normal
|
Engine: Bladerunner
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#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
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defect
|
normal
|
Graphics
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|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
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defect
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normal
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Engine: GLK: ZCode
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#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
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feature request
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normal
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Engine: AGS
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#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
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defect
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normal
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Engine: Ultima
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#12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
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defect
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normal
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Engine: Bladerunner
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#12599 |
BLADERUNNER: Restored Content bugs
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defect
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normal
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Engine: Bladerunner
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#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
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defect
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normal
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Engine: Ultima
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#12616 |
TITANIC: Glitch when loading game that was saved during conversation
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defect
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normal
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Engine: Titanic
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#12621 |
HUGO: Top menu doesn't close when it should
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defect
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normal
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Engine: Hugo
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#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
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Kurufinwe21
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feature request
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normal
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Engine: Trecision
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#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
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defect
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normal
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Engine: Trecision
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#12704 |
BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre
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defect
|
normal
|
Port: Wii
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|
#12713 |
STARTREK enable alternative path for voc files
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|
feature request
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normal
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Engine: Startrek
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#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
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defect
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normal
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Engine: Illusions
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#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
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defect
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normal
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Engine: Ultima
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#12749 |
REMORSE: FMV difference: background should be faded to greyscale
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|
defect
|
normal
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Engine: Ultima
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#12750 |
REMORSE: Enemy AI does not exactly match original
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defect
|
normal
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Engine: Ultima
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#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
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defect
|
normal
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Engine: Ultima
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#12759 |
REMORSE: Rendering order issue - items sometimes disappear
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|
defect
|
normal
|
Engine: Ultima
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#12780 |
PARALLACTION: Nippon - Donna not disguised
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defect
|
normal
|
Engine: Parallaction
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#12788 |
AGOS: Frozen character animation when skipping dialog
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defect
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normal
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Engine: AGOS
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#12793 |
BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
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defect
|
normal
|
Port: Mac OS X
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#12809 |
MM: XEEN: Original German crossword puzzle bug
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defect
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normal
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Engine: MM: Xeen
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#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
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|
defect
|
normal
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Engine: Composer
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#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
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|
defect
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normal
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Engine: Mohawk
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#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
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|
defect
|
normal
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Engine: Director
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#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
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|
defect
|
normal
|
Engine: Director
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#12839 |
DIRECTOR: Implement "return to launcher" feature for Director games
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|
feature request
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normal
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Engine: Director
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#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
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defect
|
normal
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Graphics
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|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
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defect
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normal
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Engine: Griffon
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#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
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defect
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normal
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Engine: GLK: Comprehend
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#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
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defect
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normal
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Engine: AGS
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#12929 |
TOON: Idle animations do not loop
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defect
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normal
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Engine: Toon
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#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
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defect
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normal
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Engine: Grim
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#12935 |
BURIED: Windows hotkeys are used on macOS
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defect
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normal
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Engine: Buried
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#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
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defect
|
normal
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Engine: Gob
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#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
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|
defect
|
normal
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Engine: Titanic
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#12955 |
MYST3: Video speeds up after room transition
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defect
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normal
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Engine: Myst3
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#12970 |
BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
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defect
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normal
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Port: GameCube
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#12973 |
STARK: Dialogue line cut in half, stops reproducing
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defect
|
normal
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Engine: Stark
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#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
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defect
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normal
|
Ports
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#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
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defect
|
normal
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Engine: SCUMM
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#12996 |
SCUMM: Restore unused item animation frames?
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feature request
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normal
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Engine: SCUMM
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#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
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defect
|
normal
|
Audio: MT32
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|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
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defect
|
normal
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Engine: ZVision
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#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
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|
defect
|
normal
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Engine: SCUMM
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|
#13024 |
BACKENDS: MACOS: Can't map Command and Fn keys
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defect
|
normal
|
Port: Mac OS X
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|
#13030 |
Option to Disable Status Window
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|
feature request
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normal
|
Tools
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#13031 |
GRIM: Cutscene cut off at the end in German version
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|
defect
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normal
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Engine: Grim
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#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
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defect
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normal
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Engine: Grim
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#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
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defect
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normal
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Engine: Grim
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#13036 |
GRIM: Mabrillo's animations during conversation
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defect
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normal
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Engine: Grim
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#13040 |
GRIME: Menu Cursor Bug
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defect
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normal
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Engine: Grim
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#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
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defect
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normal
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Engine: Grim
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#13051 |
GRIM: Can't type German Umlauts
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|
defect
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normal
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Engine: Grim
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#13054 |
BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
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|
defect
|
normal
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Port: Mac OS X
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|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
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|
defect
|
normal
|
Graphics
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|
#13074 |
PRINCE: Timing issue / Scene skipping
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|
defect
|
normal
|
Engine: Prince
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#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
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|
defect
|
normal
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Engine: Grim
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#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
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|
defect
|
normal
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Engine: Director
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#13116 |
TWINE: slowdown when grid mask is applied
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|
defect
|
normal
|
Engine: TwinE
|
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#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
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|
defect
|
normal
|
Engine: Grim
|
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
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|
defect
|
normal
|
Engine: GLK: Quest
|
|
#13122 |
TITANIC: Starship Titanic Animations Lag
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|
defect
|
normal
|
Engine: Titanic
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|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
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|
defect
|
normal
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Engine: Grim
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#13146 |
TINSEL: Discworld intro graphical glitch
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|
defect
|
normal
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Engine: Tinsel
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#13153 |
SCI: Games begin lagging either at launch or after moving about outside of window
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|
defect
|
normal
|
Engine: SCI
|
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#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
|
defect
|
normal
|
Common
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#13160 |
SHERLOCK: Glitch when loading savegame
|
|
defect
|
normal
|
Engine: Sherlock
|
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#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
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|
defect
|
normal
|
Engine: SCI
|
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
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|
defect
|
normal
|
Engine: Myst3
|
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
|
defect
|
normal
|
Engine: GLK: Adrift
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#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
|
defect
|
normal
|
Engine: AGS
|
|
#13200 |
Separate Full Screen setting for GUI and Games
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|
feature request
|
normal
|
GUI
|
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
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|
feature request
|
normal
|
GUI
|
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
|
defect
|
normal
|
Engine: SCI
|
|
#13229 |
BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
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|
defect
|
normal
|
Engine: Toltecs
|
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
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|
feature request
|
normal
|
GUI: Translations
|
|
#13240 |
Improvement of subtitle visualization.
|
|
feature request
|
normal
|
Graphics: Scalers
|
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
|
defect
|
normal
|
GUI
|
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
|
defect
|
normal
|
Engine: Toon
|
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
|
defect
|
normal
|
Engine: Trecision
|
|