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Results (501 - 600 of 1060)

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Ticket Summary Owner Type Priority Component Version
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior feature request normal Engine: SCUMM
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version tag2015 defect normal Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments defect normal Audio: MT32
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) defect normal Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations defect normal Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version feature request normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase defect normal Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm defect normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem defect normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues defect normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music defect normal Engine: GLK: Hugo
#12345 BASE: The detection plugin is almost always loaded in memory defect normal Common
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. defect normal Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. defect normal Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` defect normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM defect normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue defect normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF defect normal Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten defect normal Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file feature request normal Engine: AGS
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen defect normal Engine: Ultima
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs defect normal Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation defect normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should defect normal Engine: Hugo
#12623 TRECISION: œ (o+e ligature) missing from French subtitles Kurufinwe21 feature request normal Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout defect normal Engine: Trecision
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre defect normal Port: Wii
#12713 STARTREK enable alternative path for voc files feature request normal Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene defect normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear defect normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog defect normal Engine: AGOS
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. defect normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug defect normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression defect normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked defect normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro defect normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows defect normal Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games feature request normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) defect normal Engine: GLK: Comprehend
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game defect normal Engine: AGS
#12929 TOON: Idle animations do not loop defect normal Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS defect normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory defect normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition defect normal Engine: Myst3
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) defect normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing defect normal Engine: Stark
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap defect normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? feature request normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't defect normal Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. defect normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled defect normal Engine: SCUMM
#13024 BACKENDS: MACOS: Can't map Command and Fn keys defect normal Port: Mac OS X
#13030 Option to Disable Status Window feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation defect normal Engine: Grim
#13040 GRIME: Menu Cursor Bug defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts defect normal Engine: Grim
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. defect normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping defect normal Engine: Prince
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) defect normal Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 defect normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood defect normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag defect normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors defect normal Engine: Grim
#13146 TINSEL: Discworld intro graphical glitch defect normal Engine: Tinsel
#13153 SCI: Games begin lagging either at launch or after moving about outside of window defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable defect normal Common
#13160 SHERLOCK: Glitch when loading savegame defect normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles defect normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes defect normal Engine: Myst3
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported defect normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent defect normal Engine: AGS
#13200 Separate Full Screen setting for GUI and Games feature request normal GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode feature request normal GUI
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. defect normal Engine: SCI
#13229 BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all defect normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file defect normal Engine: Toltecs
#13239 ScummVM Classic Theme: Translation into other languages. feature request normal GUI: Translations
#13240 Improvement of subtitle visualization. feature request normal Graphics: Scalers
#13241 GUI: Interface requires improvements for small resolutions. defect normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom defect normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short defect normal Engine: Trecision
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