#269 |
SAM: Dinosaur does not stop properly
|
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
#273 |
mouse cursor on mac os x 0.20
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#277 |
Monkey Head @ Monkey Island
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#282 |
DOTT: Overlaping music
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#286 |
DOTT: Flickering Chron-O-John
|
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
#287 |
Indy 4 - IQ-Points
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#291 |
LOOM: Wrong default cursor
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#307 |
simon1dos: linux path case sensitive bug
|
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
#316 |
MI2 (Amiga Version): Actor sprites incorrectly drawn
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#317 |
LOOM: Masking Problems
|
|
|
defect
|
low
|
Engine: SCUMM
|
#323 |
SIMON: german umlauts
|
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#328 |
SIMON: Barbarian overdrawn
|
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#334 |
ALL: Mouse too sensitive in OpenGL mode
|
|
|
defect
|
low
|
Port: Win32
|
#339 |
MI2: Guybrush facing wrong direction
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#349 |
MI1VGA: graphic glitches
|
|
|
defect
|
low
|
Engine: SCUMM
|
#353 |
ZAK256: counter door
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#360 |
MI1VGA: more graphical glitches
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#367 |
ALL: Enter key in save dialog
|
|
fingolfin
|
defect
|
low
|
GUI
|
#383 |
ALL: savegame slot 81 is save only (old GUI)
|
|
fingolfin
|
defect
|
low
|
GUI
|
#389 |
ALL: GUI makes objects disappear
|
|
fingolfin
|
defect
|
low
|
GUI
|
#416 |
FT: crash right after loading.
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#423 |
Supereagle doesnt color umlaut dots correctly
|
|
SF/ender
|
defect
|
low
|
Graphics: Scalers
|
#426 |
MI1VGA: the last few glitches
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#431 |
ALL: key translation
|
|
fingolfin
|
defect
|
low
|
GUI
|
#462 |
LOOMCD: Note letters vanish on save/load
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#463 |
LOOM: Ending scene contains logo
|
script
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
#465 |
ZAK256: Looping ambient sounds ignore start/end loop pos.
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#484 |
MONKEYVGA: no longer appears in launcher
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#490 |
SaveGame
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#491 |
dig: endless anim when clicking too fast
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#493 |
DIG: Crash on Korean version
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#504 |
GUI: Label overlapping border
|
|
fingolfin
|
defect
|
low
|
GUI
|
#514 |
DIG: Inventory icon stutters
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#521 |
MI2: All percussion sounds under native MIDI
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#522 |
FOA: Script error at diggingsite
|
script
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#528 |
DIG: No object descriptions shown
|
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
#532 |
MONKEYVGA: Text position wrong
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#548 |
MI1VGA/INDY3: Music does not loop
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#550 |
DIG: Bomp regressions
|
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
#551 |
LOOM: fade in / fade out
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#552 |
LOOM: Bobbin seems to walk
|
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
#561 |
INDY3: indy climbs lattice incorrectly
|
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
#562 |
INDY3: actors drawn below desk
|
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
#563 |
INDY3: Indy dissapears in intro
|
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
#579 |
DIG: Pig deploy animation glitch
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#580 |
SAM: No sounds during "Loading..."
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#584 |
MI1CD: inventory item text not right
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#588 |
MI2: Custom MT32 instrument warnings
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#602 |
MI1: bug when becoming invisible
|
|
|
defect
|
low
|
Engine: SCUMM
|
#610 |
MI1&Mi2: unable to win the game (cheat)
|
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
#619 |
SAM: Bad Colors in first Room
|
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
#636 |
FOA: Sophia speaks with Indy's voice
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#640 |
MI2: Headless Guybrush in opening credit
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#651 |
INDY3: Spanish version does not work at all.
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#653 |
DOTT: Garbage when entering wrong code
|
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
#673 |
ALL: Bad -e Windows Midi emulation
|
|
SF/jamieson630
|
defect
|
low
|
Port: Win32
|
#705 |
MI1VGA: Minor glitch after autosave
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#706 |
MI2: Music overlap / don't stop
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#713 |
GUI: Dir selector bug on triple-click
|
|
fingolfin
|
defect
|
low
|
GUI
|
#714 |
GUI: Options dialog in launcher NYI
|
|
SF/ender
|
defect
|
low
|
GUI
|
#719 |
FT: German ß (ß) is too high
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#728 |
FOA: lockup
|
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
#732 |
DIG: Text corrupted when scrolling
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#738 |
ZAK256: Walkbox locking bug
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#754 |
ZAK256: trapped glitch
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#759 |
FOA: robot arm description missing
|
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
#761 |
Bird in the intro
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#780 |
SAM: Two music problems.
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#799 |
Simon1and2 Italian Version - Minor bug on codetable & speed?
|
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#811 |
MI2: Missing sound effects
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#827 |
MI2: Graphic glitches in Amiga version
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#855 |
No music with monkeyvga on PalmOS
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#862 |
MANIAC/ZAK: Inventory is different to original
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#863 |
ZAK: Zak appears in wrong position (cosmetical)
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#869 |
ALL: Discrepancy between filters
|
|
fingolfin
|
defect
|
low
|
Graphics: Scalers
|
#879 |
GL: line down the front in scummvmgl
|
|
SF/ender
|
defect
|
low
|
Port: Win32
|
#882 |
ALL: Restart not properly implemented
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#885 |
COMI: Wally's Fake piratehook still on ground after pick up
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#888 |
WIN: Generic Intro Crashes
|
|
SF/ender
|
defect
|
low
|
Port: Win32
|
#896 |
MONKEYEGA: Palette wrong in some locations
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#908 |
ALL: cursor pulsates too slow
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#930 |
Loom-CD crashes
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#942 |
help screen: '.' is listed incorrectly
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#946 |
COMI: music transitions don't work
|
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
#954 |
COMI: Text should not always have a shadow
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#962 |
MM: Can't feed Chuck the Plant
|
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
#980 |
MM: Ed walks in place during cutscene
|
|
|
defect
|
low
|
Engine: SCUMM
|
#981 |
MM: Dr. Fred walks through a bed
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#998 |
MI2: Metronome ticking on JoJo's piano isn't heard.
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#1026 |
LOOM: closing credits flicker
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#1041 |
V2: Prepositions in Spanish
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#1055 |
DOTT: Actor layering glitch (hack-in-cvs)
|
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
#1062 |
Zak: Memory Leak in allocResTypeData()
|
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
#1064 |
DOTT: Actor glides instead of walks (regression)
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#1066 |
DOTT: Silence during timesurfing cutscene
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
#1071 |
lost voice
|
|
|
defect
|
low
|
Engine: Sky
|
#1074 |
SIMON1: Sound volume strangeness
|
|
SF/jamieson630
|
defect
|
low
|
Engine: AGOS
|
#1098 |
SAM: Screen Saver generates warnings
|
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
#1136 |
FOA: No cheats available and movement in combat
|
|
|
defect
|
low
|
Engine: SCUMM
|
#1148 |
MI1: SFX stops music
|
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
(more results for this group on next page)
|