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Results (2701 - 2800 of 15487)

Status: closed (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#1965 MONKEY: French CD version incorrectly identified as monkey1 fingolfin defect normal Engine: SCUMM
#1966 Crash with Ctrl-Q and ALSA driver defect normal Engine: AGOS
#1967 MT32 music is interrupted by ESC kingguppy defect normal Engine: AGOS
#1968 SIMON2 No MT32 emulated music kingguppy defect normal Engine: AGOS
#1969 TOOLS: compress_scumm_bun crashes on COMI aquadran defect normal Tools
#1970 Atlantis Door Maze Issues eriktorbjorn defect normal Engine: SCUMM
#1971 TOOLS compress_simon crashes if directory is not writable cyxx defect normal Tools
#1972 COMI: Wrong music cues are played during swordfighting aquadran defect normal Engine: SCUMM
#1973 GUI: newfont_big character 'P' missing a pixel fingolfin defect normal GUI
#1974 GUI: graphics filter is overridden with GUI displayed at 3x defect normal GUI
#1975 French SIMON1DOS: wrong text pointers Kirben defect normal Engine: AGOS
#1976 MANIAC v2: crash on mansion (regression) fingolfin defect normal Engine: SCUMM
#1977 DIG: incorrect subtitles are shown in german version fingolfin defect normal Engine: SCUMM
#1978 FT: Old Mine Road CTD Kirben defect normal Engine: SCUMM
#1979 Slight mouse cursor regression sev- defect normal Engine: SCUMM
#1981 FT: Old Mine Road slowdowns fingolfin defect normal Engine: SCUMM
#1982 BASS: CD and FLOPPY: French accents displayed incorrectly eriktorbjorn defect normal Engine: Sky
#1983 MONKEY: Monkey Island 1 and 2 on one CD problem defect normal Engine: SCUMM
#1984 COMI: Music "blends" / Bugs in subtitles aquadran defect normal Engine: SCUMM
#1985 FM-TOWNS LOOM: Multiple text lines spacing incorrect Kirben defect normal Engine: SCUMM
#1986 MI2: Native MT-32 mode corrections kingguppy defect normal Engine: SCUMM
#1987 SWORD2: getting the same answer again and again eriktorbjorn defect normal Engine: Sword2
#1988 LOOM: Game not found on Mac Compilation CD defect normal Engine: SCUMM
#1989 Guybrush Dissapears Kirben defect normal Engine: SCUMM
#1990 Actors are gray in V6 Games fingolfin defect normal Engine: SCUMM
#1991 DC: compile crach -> vmsave.cpp fingolfin defect normal Port: Dreamcast
#1992 MI1: Use petal with raw meat crashes game SF/arisme defect normal Engine: SCUMM
#1993 BASS CD: text shows up and disappear too quickly eriktorbjorn defect normal Engine: Sky
#1994 MI: Jungle scene with monkey (you give banana to) crashes cyxx defect normal Engine: SCUMM
#1995 Maniac Mansion (NES) doesn't run anymore after Apr 10 commit sev- defect normal Engine: SCUMM
#1996 Compilation error while trying to compile with gcc-4.0 fingolfin defect normal Port: Linux
#1997 GUI: Mouse drawn at wrong position in overlay mode fingolfin defect normal GUI
#1998 ALL: Command-line inconsistency fingolfin defect normal --Other--
#1999 DOTT/WINCE: stamp and contract on PDA SF/arisme defect normal Engine: SCUMM
#2000 GUI: Mouse cursor distorts overlay in 3x mode sev- defect normal GUI
#2001 INDY3 (256): Impossible to go further in the game. Kirben defect normal Engine: SCUMM
#2002 BS1 Segmentation Fault affter Opening Cutscene eriktorbjorn defect normal Engine: Sword1
#2003 BS2: blank screen after talk with shaman. defect normal Engine: Sword2
#2004 CVS is broken fingolfin defect normal --Other--
#2005 GOB1: Occasional crash when loading level eriktorbjorn defect normal Engine: Gob
#2006 Dreamcast images for current stable version? defect normal Port: Dreamcast
#2008 MM NES: autodetect not working sev- defect normal Engine: SCUMM
#2009 MT-32 emu: Monkeyvga & Loom do not work (regression) kingguppy defect normal Engine: SCUMM
#2010 MT32 emulation causes sigsegv on BE systems fingolfin defect normal Engine: SCUMM
#2011 BS1 Hangs after cutscene without sw or hw mixing eriktorbjorn defect normal Engine: Sword1
#2014 BS1 Unexpected segmentation fault eriktorbjorn defect normal Engine: Sword1
#2015 COMI: Start of Part 3, problems with song. defect normal Engine: SCUMM
#2017 SIMON1: Crash when drink potion Kirben defect normal Engine: AGOS
#2018 MI1: No MIDI heard SF/khalek defect normal Engine: SCUMM
#2019 SAM: Unable to control binoculars fingolfin defect normal Engine: SCUMM
#2020 FT: OS X Green graphics fingolfin defect normal Engine: SCUMM
#2021 GOB1: ScummVM should look for INSTALL.ASK sev- defect normal Engine: Gob
#2022 SIMON1TALKIE: loadVOCFromStream: Invalid Header! Kirben defect normal Engine: AGOS
#2023 WIN: compilation errors in windows fingolfin defect normal Port: Win32
#2025 GCC4/MI2: Value out of bounds (crash) fingolfin defect normal Port: Linux
#2027 SAM: Failure to change music at Frog Rock eriktorbjorn defect normal Engine: SCUMM
#2029 COMI: Wrong object priorities at beginning of part 4 defect normal Engine: SCUMM
#2030 State of background music is not saved. defect normal Engine: SCUMM
#2031 DIG: Problems entering crypt, mac version script fingolfin defect normal Engine: SCUMM
#2034 MANIAC V2: Early collision with Green Tentacle script Kirben defect normal Engine: SCUMM
#2035 No "music" (audio track) in Gobliiins CD eriktorbjorn defect normal Engine: Gob
#2036 COMI: no sound with ALSA fingolfin defect normal Engine: SCUMM
#2037 ISO copy makes game freak out fingolfin defect normal Engine: SCUMM
#2038 GOB: Goblins 3 MD5 Report sev- defect normal Engine: Gob
#2039 SIMON1 PPC2003: Crash with dump when loading game SF/arisme defect normal Engine: AGOS
#2040 DEBIAN: Some files in dists/debian should have +x permission SF/toreanderson defect normal Port: Linux
#2041 FOA AMIGA: Black cursor and text in Dig Site sev- defect normal Engine: SCUMM
#2042 SAM: Unable to see Frog Rock script eriktorbjorn defect normal Engine: SCUMM
#2043 COMI: Verb regression during sword fights fingolfin defect normal Engine: SCUMM
#2044 GOB: Gobliiins English Floppy version crash sev- defect normal Engine: Gob
#2045 TOOL: extract_kyra: last file not extracted correctly cyxx defect normal Tools
#2047 FT INSANE: Googles palette disappears (Regression) Kirben defect normal Engine: SCUMM
#2048 FT: "wrong INSANE parameters for EN_VULTF2" script sev- defect normal Engine: SCUMM
#2049 SIMON2 (Spanish): loadVOCFromStream: Invalid header! defect normal Engine: AGOS
#2050 BASS: Unresponsive characters defect normal Engine: Sky
#2051 MANIAC: Inventory not redrawn after loading a savegame fingolfin defect normal Engine: SCUMM
#2052 ALL: Failed assertion in AdvMame scaler sev- defect normal Graphics: Scalers
#2053 LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders Kirben defect normal Engine: SCUMM
#2054 FOA: Sub won't enter the airlock to Atlanis fingolfin defect normal Engine: SCUMM
#2057 WINCE: Screen rotation & external mouse SF/arisme defect normal Port: WinCE
#2059 BS1: Speech doesnt play for some items near end game eriktorbjorn defect normal Engine: Sword1
#2060 ALL: hq2x / hq3x scalers with / without nasm eriktorbjorn defect normal Graphics: Scalers
#2061 SAGA: run-length slice typo in online source sev- defect normal Engine: SAGA
#2063 BS1: Speech Problem defect normal Engine: Sword1
#2064 SAM: Actor layering glitch eriktorbjorn defect normal Engine: SCUMM
#2066 COMI: error with pirate song english version defect normal Engine: SCUMM
#2067 INDY3 german: crash when entering temple fingolfin defect normal Engine: SCUMM
#2068 SAM: Animation glitch at World of Fish cyxx defect normal Engine: SCUMM
#2070 SIMON2talkie: Game is stuck and i get a rate effect error Kirben defect normal Engine: AGOS
#2071 SKY: Bogus code SF/olki defect normal Engine: Sky
#2072 Inherit the Earth crash sev- defect normal Engine: SAGA
#2073 DOTT: Crash when reading boring book defect normal Engine: SCUMM
#2074 ScummVM no longer compiles on my Debian box fingolfin defect normal Port: Linux
#2075 DC: Compile error zeldin defect normal Port: Dreamcast
#2076 Unable to enter greater colony script fingolfin defect normal Engine: SCUMM
#2077 COMI: Failed assertion in Digital iMUSE fingolfin defect normal Engine: SCUMM
#2078 PocketPC IPAQ HX4700 SF/arisme defect normal Port: WinCE
#2079 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2080 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2081 FOA: No cursor when fighting defect normal Engine: SCUMM
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