#3133 |
ITE: Item description missing / ScummVM crash
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#3151 |
GUI: Minor glitches with modern theme on IRIX64
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3185 |
WINCE: svn build startup crash
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3205 |
WEEN: Long delay in the intro
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3208 |
INDY3: Minor Graphics Glitch (script/data bug)
|
dwatteau
|
defect
|
low
|
Engine: SCUMM
|
|
#3230 |
PAJAMA SAM 2: Background gfx glitch in intro
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#3246 |
ITE: Sprite priority in rat caves
|
bluegr
|
defect
|
low
|
Engine: SAGA
|
|
#3252 |
PALM: Elvira 1/2 crashes after game screen is rendered
|
SF/chrilith
|
defect
|
low
|
Engine: AGOS
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#3267 |
MI TOWNS: Verbs not visible after Guybrush gets cannon shot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#3362 |
MANIACNES: Music Doesn't Start On Load Game
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3395 |
GOB3: graphic glitch in the ship
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3429 |
KYRA2 : MD5 of DOS floppy english version
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3469 |
LURE: wrong accented character in the italian version
|
dreammaster
|
defect
|
low
|
Engine: Lure
|
|
#3475 |
INDY3 FM-TOWNS: Modified version does not start
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3483 |
COMI: wrong subtitles color
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3506 |
FF: Game stops asking the Oracle about the language
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#3536 |
FOTAQ: Jetty: "sign" at wrong position
|
cyxx
|
defect
|
low
|
Engine: Queen
|
|
#3591 |
COMI: Glitch when turning pages in recipe book
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3621 |
GOB2: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3622 |
GOB3: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3686 |
FEEBLE: Capitalization variations when searching for files
|
sev-
|
defect
|
low
|
Engine: AGOS
|
|
#3690 |
AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)
|
|
defect
|
low
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#3698 |
AGI: Fan(Hobbits) - Game stuck after intro
|
|
defect
|
low
|
Engine: AGI
|
|
#3699 |
AGI: Fan(Hobbits) - Game logic flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3707 |
SCUMM: accented characters not displayed in msg boxes
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3721 |
KYRA2: Sound and speech plays at the same time
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3745 |
WOODRUFF: Vanishing Coh Cott
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3775 |
LOST IN TIME: changes GUI colors
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3803 |
DOTT: Bernard impersonating LaVerne
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3810 |
WOODRUFF: sprite blinks before enter Azimuth house
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3856 |
WEEN: mouse positioned out of the screen
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3981 |
SCUMM: Delay in speech
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4050 |
T7G: Glitch with the cake puzzle in The 7th Guest
|
spookypeanut
|
defect
|
low
|
Engine: Groovie
|
|
#4093 |
GUI: minor artifacts in rounded corners
|
sev-
|
defect
|
low
|
GUI
|
|
#4096 |
FT demo: debugger at end of demo
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4159 |
SWORD1: inventory visible in death scene in Syria
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4160 |
SWORD1: palette glitches during scene changes in endgame
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4162 |
GOB: Minor sound glitches in Gobliins 2 (CD/DOS English)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4216 |
SCI: password for LSL5
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#4251 |
BRA crash in first room when picking up tape measure
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#4261 |
AGI: Gold Rush! Restart Option differs from original
|
sev-
|
defect
|
low
|
Engine: AGI
|
|
#4311 |
KYRA1: Sound effect loops continuously (Mac CD)
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#4636 |
MIXER: Division by 0 in rate conversion if w/o soundcd
|
fingolfin
|
defect
|
low
|
Audio
|
|
#4740 |
Large file support
|
sev-
|
defect
|
low
|
Port: Linux
|
|
#4770 |
TEEN: Cannot use rake on grass
|
SF/megath
|
defect
|
low
|
Engine: TeenAgent
|
|
#4814 |
GOB3: Graphical Glitch in finished cutscene
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4861 |
"make" prints warnings if Subversion is not installed
|
dhewg
|
defect
|
low
|
--Other--
|
|
#4909 |
GOB1 : Engine Abort on Lose
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4941 |
SCI, Castlebrain/Amiga: Invisible text in word search
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#4942 |
SCI, Castlebrain/Amiga: Crash when exiting wordsearch puzzle
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#4952 |
SCI: PQ2 Demo: Non-existant view
|
OmerMor
|
defect
|
low
|
Engine: SCI
|
|
#4993 |
ECOQUEST2: Initial text not cleared from ecorder
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5044 |
PQ1VGA : Engine Abort When Putting Away Gun at Jail
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5082 |
SCI: SQ5: Frozen Script
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#5090 |
ISLANDBRAIN: Version not displayed in credits after restore
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#5104 |
LSL6-de: view resources not found (also happens in original)
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5107 |
EQ1CD: Crash at Cetus head (also happens in original sci)
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5128 |
LSL2 Amiga: Failed to Initialize Sound Driver error
|
waltervn
|
defect
|
low
|
Engine: SCI
|
|
#5156 |
SCI: QFG2: Game can hang in desert
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5162 |
SCI: SQ5 : Script Lockup During Putting Banana in WD40
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#5245 |
PHARKAS CD: Gas canister lock-up
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5252 |
KQ6: missing gate after drinking potion
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5379 |
GOB3: Confused pathfinder
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5471 |
SCI: QFG1 EGA - Hangs after hitting bird's nest with rock
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5498 |
ALL: Corrupted ZIP files are not properly handled
|
Templier
|
defect
|
low
|
GUI
|
|
#5576 |
WIN32: Console output missing
|
Kirben
|
defect
|
low
|
Port: Win32
|
|
#5581 |
TOON: crashes when leaving room
|
sylvaintv
|
defect
|
low
|
Engine: Toon
|
|
#5605 |
KQ3: PCSpeaker affects render mode
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#5652 |
DRACI: Code analysis warnings
|
digitall
|
defect
|
low
|
Engine: Draci
|
|
#5718 |
SCI: LONGBOW: Wrong palettes used in Amiga version
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#5865 |
SCI: PQ1SCI: Stuck in briefing room
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5963 |
TSAGE: BF: Graphics glitch in inventory buttons
|
dreammaster
|
defect
|
low
|
Engine: TsAGE
|
|
#6151 |
AGOS: Simon 1 - Actor Talk Animations Sync Issues
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6201 |
WME: Chivalry - Savegame thumbnail is too small
|
somaen
|
defect
|
low
|
Engine: Wintermute
|
|
#6207 |
WME: Chivalry - Mouse is sluggish in save/load menu
|
somaen
|
defect
|
low
|
Engine: Wintermute
|
|
#6474 |
NEVERHOOD: When quitting thru menu, game screen is shown for a moment
|
bluegr
|
defect
|
low
|
Engine: Neverhood
|
|
#6589 |
TONY: Russian version not detected
|
digitall
|
defect
|
low
|
Engine: Tony
|
|
#6629 |
MOHAWK: Missing detection entry for Riven 5-CD Italian
|
digitall
|
defect
|
low
|
Engine: Mohawk
|
|
#6706 |
SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#6710 |
SCUMM/HE: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#6711 |
Wrong quit message shown in Pajama Sam Lost and Found
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#6777 |
LOL: The interactive CD demo version is not supported
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#6806 |
SCI: QFG3: Dialog Crash about Leopard women's marriage.
|
wjp
|
defect
|
low
|
Engine: SCI
|
|
#6923 |
SHERLOCK: use flower on lab table
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6924 |
SHERLOCK: use the flower on a flask
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6925 |
SHERLOCK: use residue on lab table
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6926 |
SHERLOCK: use residue on test tube
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6928 |
SHERLOCK: go to Scotland Yard
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6933 |
SHERLOCK: St. Pancras Station Crash
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6943 |
TOONSTRUCK: add French & Spanish detection
|
|
defect
|
low
|
Engine: Toon
|
|
#7094 |
GUI: Pressed button keeps highlight after modal dialog opens
|
salty-horse
|
defect
|
low
|
GUI
|
|
#7101 |
GUI: Hovered-over button doesn't highlight after a modal dialog closes
|
|
defect
|
low
|
GUI
|
|
#7116 |
The Neverhood Crash upon clicking the "type-in" bar on Load/Delete game screen
|
eriktorbjorn
|
defect
|
low
|
Engine: Neverhood
|
|
#7123 |
GUI: Tab scroll buttons should be disabled when they have no effect
|
sev-
|
defect
|
low
|
GUI
|
|
#7124 |
GUI: Buttons don't highlight when mouse press is released over them
|
lephilousophe
|
defect
|
low
|
GUI
|
|
#7125 |
GUI/AGI: Predictive dialog glitches when two buttons are pressed at once
|
sev-
|
defect
|
low
|
GUI
|
|
#7165 |
WAGE: Broken indenting in multiple files
|
sev-
|
defect
|
low
|
Engine: Wage
|
|
#7166 |
DRASCULA: Misleading indentation in animation.cpp
|
criezy
|
defect
|
low
|
Engine: Drascula
|
|