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Results (1 - 100 of 530)

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Ticket Summary Owner Type Priority Component Version
#282 DOTT: Overlaping music SF/ender defect low Engine: SCUMM
#367 ALL: Enter key in save dialog fingolfin defect low GUI
#673 ALL: Bad -e Windows Midi emulation SF/jamieson630 defect low Port: Win32
#980 MM: Ed walks in place during cutscene defect low Engine: SCUMM
#981 MM: Dr. Fred walks through a bed fingolfin defect low Engine: SCUMM
#1771 DIG: Two "that doesn't work" sounds play fingolfin defect low Engine: SCUMM
#2016 GUI: non-english chars in directory names not supported lephilousophe defect low GUI
#2229 MI2 FM-TOWNS: No music in cutscenes after new mappiece athrxx defect low Engine: SCUMM
#3619 WINCE: Orientation detection wrong in ScummVM 0.11.0 SF/knakos defect low Port: WinCE
#3710 M4: compilation error sev- defect low Engine: M4
#4299 SCI: KQ5 Labyrinth flickers defect low Engine: SCI
#6131 BACKENDS: iOS (> v7) - Cursor disappearing in landscape mode larsamannen defect low Port: iOS
#7083 GUI: Browser's "Go Up" button appears pressed when it's not defect low GUI
#7108 GUI: When shift is pressed, tooltips disappear quickly without moving the mouse defect low GUI
#7132 GUI: Launcher flickers when removing a game with a filter criezy defect low GUI
#7373 SCALERS: Old monitor rendering csnover feature request low Graphics: Scalers
#7487 WINCE: no default landscape mode on Windows Mobile SE ccawley2011 feature request low Port: WinCE
#7510 WINCE: games start in portrait mode ccawley2011 feature request low Port: WinCE
#7645 Hi res vector graphics mixed with scaled bitmaps? sev- feature request low Graphics
#8611 Support for a 32 bit _hwscreen in the SDL backend DrMcCoy patch low Ports
#10315 MOHAWK: Myst: Videos have horizontal color strip at bottom dafioram defect low Engine: Mohawk
#10591 MOHAWK: MYST: Held page shows up in new game dafioram defect low Engine: Mohawk
#11908 GRIM: movie01.lab and movie03.lab may be corrupted bobosch defect low Engine: Grim
#13277 AGS: Al Emmo German DVD crash after intro tag2015 defect low Engine: AGS
#13382 ULTIMA: Crusader no remorse: Level 1 secret room, computer does not show the devteam photo mduggan defect low Engine: Ultima
#59 BeOS compilation defect normal Port: BeOS
#90 Story problem with Indy 4 SF/ender defect normal Engine: SCUMM
#96 MI2 dies when pressing F5 defect normal Engine: SCUMM
#97 Atlantis (german) crash defect normal Engine: SCUMM
#100 Sam and Max CD version exits game unexpe defect normal Engine: SCUMM
#214 Sound effects play all wrong SF/ender defect normal Engine: SCUMM
#341 SIMON1: Some minor graphical glitches Kirben defect normal Engine: AGOS
#359 Can`t compile under QNX 6.2 fingolfin defect normal Ports
#373 FOA: Hang on startup fingolfin defect normal Engine: SCUMM
#375 Program crash when I use the Video Tape fingolfin defect normal Engine: SCUMM
#382 ALL: mp3 bug when loading a save game defect normal Audio
#396 ZAK256: wrong palette in savegame @bermu SF/ender defect normal Engine: SCUMM
#411 No Movement (Room Specific) fingolfin defect normal Engine: SCUMM
#419 MI2: Elaine disappears fingolfin defect normal Engine: SCUMM
#454 LOOM: silly walks SF/ender defect normal Engine: SCUMM
#500 MI1(VGA) no sound only with ScummVM fingolfin defect normal Engine: SCUMM
#631 ZAK256: Graphics bug in Mars Ankh room fingolfin defect normal Engine: SCUMM
#643 DOTT: Timing problem fingolfin defect normal Engine: SCUMM
#667 FT: Russian version aborts due to crippled font renderer aquadran defect normal Engine: SCUMM
#687 DOTT: Speech Bugs SF/ender defect normal Engine: SCUMM
#690 SIMON1: Adlib sound driver problems and Windows... SF/jamieson630 defect normal Engine: AGOS
#711 MI1CD: crashes past intro eriktorbjorn defect normal Engine: SCUMM
#718 Dreamcast build of the CVS zeldin defect normal Port: Dreamcast
#743 Dreamcast 4/26/03 build zeldin defect normal Port: Dreamcast
#750 Dreamcast CVS build zeldin defect normal Port: Dreamcast
#786 INDY3: segfaults and indy's death defect normal Engine: SCUMM
#794 DOTT: Overlapping subtitles in intro fingolfin defect normal Engine: SCUMM
#834 GUI: Normal Scale on OpenGL fails SF/ender defect normal GUI
#887 SAM: game hang up fingolfin defect normal Engine: SCUMM
#920 DIG: Problems in the tomb room fingolfin defect normal Engine: SCUMM
#922 DREAMCAST: daily builds zeldin defect normal Port: Dreamcast
#924 ALL: ScummVM sometimes crashes on exit eriktorbjorn defect normal --Other--
#958 CMI: Crash at Plunder Island Fort fingolfin defect normal Engine: SCUMM
#967 Bugs with BASS 0.0288 defect normal Engine: Sky
#973 DIG: Italian text are random fingolfin defect normal Engine: SCUMM
#976 Crashes on Mac OS X fingolfin defect normal Engine: Sky
#1051 COMI: Too many scripts running, 40 max! fingolfin defect normal Engine: SCUMM
#1083 FT:Assertion failed: searchin defect normal Engine: SCUMM
#1094 MI2 (MAC): Tones of infinite length SF/jamieson630 defect normal Engine: SCUMM
#1138 Game freezes when you press the call button defect normal Engine: Sky
#1169 save/restore in Dreamcast port zeldin defect normal Engine: Sky
#1305 ScummVM Crashes on Startup fingolfin defect normal Engine: AGOS
#1343 MIVGA: Missing cursor, script hangs fingolfin defect normal Engine: SCUMM
#1350 BS1: Reproducable crash lavosspawn defect normal Engine: Sword1
#1377 SIMON2: Subtitles or speech Kirben defect normal Engine: AGOS
#1460 DOTT: Contract-Stamp Crash fingolfin defect normal Engine: SCUMM
#1505 DIG: Crash/Freeze in the monster nest aquadran defect normal Engine: SCUMM
#1526 DC: detection error on all (or almost older) games zeldin defect normal Port: Dreamcast
#1720 FT: scummvm crashes after exploding 3 bunnies in minefield fingolfin defect normal Engine: SCUMM
#1729 FT: Plane computer screen choices layered over one another Kirben defect normal Engine: SCUMM
#1751 DIG: Weird lockup, no input possible Kirben defect normal Engine: SCUMM
#1758 DOTT: Crash in intro Kirben defect normal Engine: SCUMM
#1779 FT: Bug in Jet Kirben defect normal Engine: SCUMM
#1799 DIG: No more input possible after activating crystal eriktorbjorn defect normal Engine: SCUMM
#1809 FT: Highway 9 Crash sev- defect normal Engine: SCUMM
#1822 Pressing no at the remove confirmation prompt removes it. eriktorbjorn defect normal GUI
#1837 OSX: Can't add games or change paths defect normal Port: Mac OS X
#1900 WINCE: Program crashes at start on IPAQ (PDA) SF/arisme defect normal Engine: SCUMM
#1905 Can't compile source with FC2 x86_64 sev- defect normal Port: Linux
#1906 BS2: Save failure with default Mac OS X savegame folder SF/khalek defect normal Engine: Sword2
#1915 FT:incorrect save state sev- defect normal Engine: SCUMM
#1959 WINCE/FOA: Crash when trying to put food in ribcage SF/arisme defect normal Engine: SCUMM
#1989 Guybrush Dissapears Kirben defect normal Engine: SCUMM
#2009 MT-32 emu: Monkeyvga & Loom do not work (regression) kingguppy defect normal Engine: SCUMM
#2067 INDY3 german: crash when entering temple fingolfin defect normal Engine: SCUMM
#2072 Inherit the Earth crash sev- defect normal Engine: SAGA
#2113 Stuck in one place defect normal Engine: SCUMM
#2144 ITE: Weird Crash sev- defect normal Engine: SAGA
#2147 ITE: Music restarts when walking to a scene with the same sev- defect normal Engine: SAGA
#2151 ITE: Intro subtitles yeild black font. sev- defect normal Engine: SAGA
#2177 DIG: Game crashes suddenly at the Orange spire Kirben defect normal Engine: SCUMM
#2208 COMI: Graphical bug in chicken restaurant defect normal Engine: SCUMM
#2304 COMI: Part III song hangup Kirben defect normal Engine: SCUMM
#2407 DIG: Crash when too many commands sent to robot cyxx defect normal Engine: SCUMM
#2477 MANIACNES: Walking and talking doesn't display properly digitall defect normal Engine: SCUMM
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