Custom Query (830 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (501 - 600 of 830)

1 2 3 4 5 6 7 8 9
Ticket Summary Status Owner Priority Component Version
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#14006 SCUMM: Glitches with the bus in ZAK new normal Engine: SCUMM
#14030 ULTIMA8: Changelings don't change new normal Engine: Ultima
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new normal Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled in Grim Fandango pending normal Common
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#14174 BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14262 BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant normal Port: Mac OS X
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#14322 SAGA: ITE - FLAC compressed music does not play new normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14365 BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14371 CLOUD: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new normal Engine: SCI
#14391 BACKENDS: PSP 2.7.0 black screen on startup new normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new normal Engine: Director
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new normal Graphics gsoc
#14450 MYST3: Mass add duplicates languages in myst 3 dvd new normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new normal Engine: SCUMM
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new normal Engine: AGI
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new normal Engine: SCI
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new normal Engine: SCI
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting new AndywinXp normal Engine: Director
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new normal Engine: Tinsel
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#14669 TWINE: Multiple track issues pending mgerhardy normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#14686 MM: MM1: Still some inconsistency on QuickRef page new normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#14692 ANDROID: Discworld volume settings don't affect sound, except mute all. new normal Engine: Tinsel
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new normal Engine: Tinsel
#14704 BACKENDS: IOS: On Screen control can obstruct the global settings new normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending dwatteau normal Engine: SCUMM
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14789 BACKENDS: WIN64 - ini file got reset shortly after using v2.8.0 new normal Port: Win64
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new normal Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games new normal Engine: Pink
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm normal Engine: Director
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new normal Engine: SCI
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new normal Engine: Ultima
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new normal Engine: SCI
#14853 COMMON: Rework path handling causes performance regression new normal Common
#14854 DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting new normal Engine: Director
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new normal Engine: SCI
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new normal Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new normal Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#14890 ANDROID: Monkey Island 3 doesn't work anymore pending lephilousophe normal Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new normal Engine: SCI
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new normal Engine: Ultima
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15021 SCI: Macintosh sound only available on MAC OS X with SCI engine new normal Engine: SCI
#15026 SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN) new normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
1 2 3 4 5 6 7 8 9
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.