#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
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new
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low
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Engine: SCUMM
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#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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new
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joostp
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low
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Engine: Sky
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#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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new
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low
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Engine: SCUMM
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#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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new
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low
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Engine: SCUMM
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#3757 |
AGOS: StS1 - Bad sync in Italian CD version
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new
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low
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Engine: AGOS
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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new
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DrMcCoy
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low
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Engine: Gob
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#3838 |
GOB: LIT - palette issue with sprites
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new
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DrMcCoy
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low
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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new
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DrMcCoy
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low
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Engine: Gob
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#3848 |
GOB: WOODRUFF - Graphic glitches
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new
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DrMcCoy
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low
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Engine: Gob
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#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
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new
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low
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Engine: SCUMM
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#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
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new
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DrMcCoy
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low
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Engine: Gob
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#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
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new
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DrMcCoy
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low
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Engine: Gob
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#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
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new
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peres
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low
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Engine: Parallaction
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#6051 |
AGOS: SIMON1DOS French Text Glitch
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new
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Kirben
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low
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Engine: AGOS
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#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
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new
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lolbot-iichan
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low
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Engine: Wintermute
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#6310 |
HOPKINS: Credits roll flickering
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new
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low
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Engine: Hopkins
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#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
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new
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low
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Engine: Sword1
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#6721 |
WME: The Kite - Overlapping bug
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new
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lolbot-iichan
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low
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Engine: Wintermute
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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new
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low
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Engine: Access
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#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
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new
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low
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Ports
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#9725 |
AGI IIgs: shift key commands don't work
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new
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m-kiewitz
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low
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Engine: AGI
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#9726 |
AGI IIgs: implement inventory/see object screen
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new
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low
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Engine: AGI
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#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
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new
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low
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Engine: SCI
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#9852 |
SCI: PQ4: Repeated speech outside of morgue
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new
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low
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Engine: SCI
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#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
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new
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low
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Engine: Prince
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#9872 |
SKY: BASS - Save game MetaInfo is missing
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new
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low
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Engine: Sky
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#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
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new
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low
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Engine: Mohawk
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#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
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new
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low
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Engine: Gob
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#10384 |
GOB: LIT: Bad palette around manor area
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new
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low
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Engine: Gob
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#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
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new
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low
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Engine: Sky
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#10444 |
AGI: Graphics glitch when reloading a savegame after dying
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new
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low
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Engine: AGI
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#10523 |
TITANIC: SGT Room Transition video has black spots
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new
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low
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Engine: Titanic
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#10547 |
MM: XEEN: Hanging notes in AdLib music
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new
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low
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Engine: MM: Xeen
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#10578 |
MOHAWK: MYST: Matches and Held pages
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new
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low
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Engine: Mohawk
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#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
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new
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low
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Engine: Tinsel
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#10658 |
TINSEL: DW1: ACT3 Guard floating equals
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new
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low
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Engine: Tinsel
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#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
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new
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low
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Engine: Tinsel
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#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
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new
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low
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Engine: SCI
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#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
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new
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low
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Engine: SCI
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#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
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new
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low
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Engine: SCI
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#10831 |
SCI: QFG3 - Harami escape speed uncapped
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new
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low
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Engine: SCI
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#10957 |
TINSEL: DW1 - Psy office event not triggered
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new
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low
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Engine: Tinsel
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#11287 |
WME: Some games are using same fonts for selected and normal text
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new
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low
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Engine: Wintermute
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#11373 |
SCI: Quest for Glory 3 game script bugs
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new
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low
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Engine: SCI
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#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
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new
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low
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GUI
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#11693 |
DRAGONS: dust cloud in library
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new
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low
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Engine: Dragons
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#11694 |
DRAGONS: pre tournament cutscene few frames too long
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new
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low
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Engine: Dragons
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#11695 |
DRAGONS: Flicker misplaced after bunny game
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new
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low
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Engine: Dragons
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#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
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new
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low
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Engine: Sword25
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#11766 |
GRIM: EMI - french version shows english subtitles
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new
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low
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Engine: Grim
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#11790 |
EMI: Some text is split incorrectly
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new
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low
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Engine: Grim
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#11794 |
EMI: Lever of the stove in LUA bar misplaced
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new
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low
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Engine: Grim
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#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
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new
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low
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Engine: Grim
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#11801 |
GRIM: Stuck in animaton - Second Year
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new
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low
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Engine: Grim
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#11804 |
GRIM: Issue with Toto
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new
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low
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Engine: Grim
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#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
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new
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low
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Engine: Grim
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#11822 |
EMI: Guybrush walks through tourist body
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new
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low
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Engine: Grim
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#11828 |
EMI: Missing subtitles by default in demo (french/german)
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new
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low
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Engine: Grim
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#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
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new
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low
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Engine: Grim
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#11881 |
MYST3: wrong texts on letters in Polish version
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new
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low
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Engine: Myst3
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#11889 |
STARK: No dedicated "listKnowledges" command
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new
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low
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Engine: Stark
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#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
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new
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low
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Engine: Stark
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#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
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new
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low
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Engine: Sword2
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#12019 |
ULTIMA8: Bentic talks to himself during conversation
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new
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low
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Engine: Ultima
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#12062 |
PETKA: Wrong fonts in subtitles/inventory
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pending
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whiterandrek
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low
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Engine: Petka
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#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
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new
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low
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Engine: Grim
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#12302 |
ULTIMA4: Moongate remains on screen
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new
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low
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Engine: Ultima
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#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
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new
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dreammaster
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low
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Engine: Ultima
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#12480 |
ULTIMA4:: sound FX loops
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new
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low
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Engine: Ultima
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#12481 |
ULTIMA4: Text Colorization does not work
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new
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low
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Engine: Ultima
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#12484 |
ULTIMA4: Dungeon Combat always skips the first character
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new
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low
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Engine: Ultima
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#12554 |
SCUMM: MM Amiga: Volume not changeable
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new
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low
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Engine: SCUMM
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#12597 |
BACKENDS: 3DS: MOHAWK: Checkerboard pattern on lower screen in non-video scenes
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new
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low
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Engine: Mohawk
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#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
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new
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low
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Engine: AGS
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#12674 |
CGE: Soltys demos are missing
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new
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low
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Engine: CGE
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#12875 |
TWINE: rendering issues on the left side in 1920x1200
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new
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low
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Engine: TwinE
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#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
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new
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low
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Engine: Stark
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#12969 |
GRIM: Rendering difference with OpenGL with shaders
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new
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low
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Engine: Grim
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#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
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new
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low
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Engine: AGS
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#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
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new
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low
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Engine: TwinE
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#13140 |
GRIM: Grim Fandango, year 3 chain foreground
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new
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low
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Engine: Grim
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#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
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new
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low
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Engine: Grim
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#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
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new
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low
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Engine: AGS
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#13441 |
PARALLACTION: Nippon - Flickering objects
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new
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low
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Engine: Parallaction
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#13570 |
TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug)
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new
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low
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Engine: TwinE
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#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
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new
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neuromancer
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low
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Engine: Hypno
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#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
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new
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bluegr
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low
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Engine: Chewy
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#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
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new
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low
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Engine: TwinE
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#13680 |
CHEWY: Cinema mode buggy
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new
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low
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Engine: Chewy
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#13681 |
CHEWY: Intro is missing black screen at end
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new
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low
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Engine: Chewy
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#13685 |
CHEWY: Videos are glitching in and out
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new
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low
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Engine: Chewy
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#13686 |
CHEWY: Music during many videos missing
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new
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low
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Engine: Chewy
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#13689 |
CHEWY: No machine noise in hidden base
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new
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low
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Engine: Chewy
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#13691 |
CHEWY: Howard is missing his helmet in Big City 2
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new
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low
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Engine: Chewy
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#13818 |
TWINE: FunFrock’s HQ Front Door Bug (original bug)
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new
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low
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Engine: TwinE
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#13819 |
TWINE: FunFrock’s HQ Safe (original bug)
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new
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low
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Engine: TwinE
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#13872 |
TWINE: minor wording issue - german translation (original bug)
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new
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low
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Engine: TwinE
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#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
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new
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low
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Engine: AGS
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#14018 |
AGS: Blackwell Legacy (old version & demo) issues
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new
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low
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Engine: AGS
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#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
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new
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low
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Engine: mTropolis
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