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Results (14401 - 14500 of 15495)

Status: closed (49 matches)

Ticket Summary Keywords Owner Type Priority Component
#14548 Unknown game variant for director unknown-game tag2015 defect low --Other--
#14565 Unknown game variant for Schoolhouse Rock! Grammar Rock unknown-game tag2015 defect low --Unset--
#14689 nancy: Persistent exit after cancelling at confirmation fracturehill defect low Engine: Nancy
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate Camelot, guard, Yasser, Jaffa Gate sluicebox defect low Engine: SCI
#14830 DIRECTOR: The Dark Eye - wrong palette on Credits moralrecordings defect low Engine: Director
#14913 Orion Burger: Missing Animation in interrogation chamber at start Orion Burger dreammaster defect low Engine: M4
#14914 Orion Burger: Skip Intro dreammaster defect low Engine: M4
#14920 Orion Burger: Missing generic messages by Wilbur dreammaster defect low Engine: M4
#14929 Orion Burger: objects not showing in Test 4 dreammaster defect low Engine: M4
#14930 Orion Burger: Wilbur no mouth animations dreammaster defect low Engine: M4
#14931 Orion Burger: Double Wilbur in Test 5 dreammaster defect low Engine: M4
#14932 Orion Burger: double animation when connecting electrics in Test 4 dreammaster defect low Engine: M4
#14933 Orion Burger: Hard crash when using Gizmo in Test 4 dreammaster defect low Engine: M4
#14934 Orion Burger: Missing graphic at transporter room at end dreammaster defect low Engine: M4
#14937 Orion Burger: No shadows for any character dreammaster defect low Engine: M4
#14938 Orion Burger: Gizmo in Test 4 not working as expected dreammaster defect low Engine: M4
#14939 Orion Burger: Bork in living room no movement dreammaster defect low Engine: M4
#14940 Orion Burger: TV comments already say its broken dreammaster defect low Engine: M4
#14943 Orion Burger: Animation error for Stolie dreammaster defect low Engine: M4
#14946 Orion Burger: Main menu new music after completing game dreammaster defect low Engine: M4
#14956 Unknown game variant for gob unknown-game BJNFNE feature request low Engine: Gob
#14968 Orion Burger: Soft Lock when using classic menu dreammaster defect low Engine: M4
#14969 Orion Burger: hard crash when clicking on Main Menu from classic game menu dreammaster defect low Engine: M4
#14971 Orion Burger: barber double lines dreammaster defect low Engine: M4
#14972 Orion Burger: Flumix missing animation in cutscene during Test 1 dreammaster defect low Engine: M4
#14973 Orion Burger: First start of game behavior dreammaster defect low Engine: M4
#14974 Orion Burger: Right click order symbols dreammaster defect low Engine: M4
#14975 Orion Burger: Burl leaving diner, vanishing plate dreammaster defect low Engine: M4
#14980 Orion Burger: German version plays english comments of Burl in truck dreammaster defect low Engine: M4
#14996 Orion Burger: Bork Gizmo double sound dreammaster defect low Engine: M4
#14998 Orion Burger: error graphics at end dreammaster defect low Engine: M4
#14999 Orion Burger Demo - German not complete menu dreammaster defect low Engine: M4
#15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) Heroine's Quest, stamina tag2015 defect low Engine: AGS
#15028 Unknown game variant for director unknown-game tag2015 defect low Engine: Director
#15052 BUILD: MACOS: can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) sev- defect low Port: Mac OS X
#15054 SCI: Unable to Detect Colonel's Bequest Game Colonel's Bequest sluicebox defect low Engine: SCI
#15071 TWP: Recap/hints when changing characters are not shown twp scemino defect low Engine: TWP
#15085 TWP: "Skip Text" command not bound to "." twp scemino defect low Engine: TWP
#15092 SWORD1: Implement Windows version of the audio engine AndywinXp feature request low Audio
#15133 AGI: LSL1: Can't Try to Buy Membership Pass from Disco Bouncer lsl1, disco, card antoniou79 defect low Engine: AGI
#15136 KQ7 - CH2, Bad Walk sluicebox defect low Engine: SCI
#15159 SCI: Betrayed Alliance - Menu discrepancy: "Music" in Speed menu item menu graphics sluicebox defect low Engine: SCI
#15170 CHEWY: Unlocked cinema cutscenes not correct bluegr defect low Engine: Chewy
#15223 NANCY: Highlight Done button in Game Setup scummvmuser patch low Engine: Nancy
#15224 NANCY: Add sound to toggles in Game Setup scummvmuser patch low Engine: Nancy
#15230 AGS: Robert Redford 3: Starting the "dream sequence" from GMM still opens the normal game tag2015 defect low Engine: AGS
#15292 AGS: Incorrect Use of Bitwise XOR Operator in Distance Calculation [upstream bug] tag2015 defect low Engine: AGS
#15295 DIRECTOR: Macromedia Game: Casper: The Interactive Adventure bugs Macromedia, Casper tag2015 defect low Engine: Director
#15346 GRAPHICS: Text Boxes Not Appearing in External Captures OBS, recording, text bluegr defect low Engine: AGI

Status: new (51 matches)

Ticket Summary Keywords Owner Type Priority Component
#12366 ULTIMA6: segfault during gc in Ultima 6 defect blocker Engine: Ultima
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 The Dig box out bounds AndywinXp defect blocker Engine: SCUMM
#15404 SCUMM: DOTT: nothing clickable after loading save game defect blocker Engine: SCUMM
#15491 GRAPHICS: OPENGL: GRIM: Grim Fandango 60 > 12 FPS performance drop in ScummVM 2.9.0pre defect blocker Graphics
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot DrMcCoy defect high Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum defect high Port: iOS
#10659 TINSEL: DW1: Act4 hidden city guards crash defect high Engine: Tinsel
#10714 GOB: Woodruff - Couldn't talk to the Beast defect high Engine: Gob
#11240 CRYO: Misuse of packed structs defect high Engine: Cryo
#11483 ZVISION: ZGI: Music broke Zork, Grand Inquisitor, Music defect high Engine: ZVision
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state defect high Engine: Parallaction
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES Myst, Wii, Sprint, Myst 3 aquadran defect high Port: Wii
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that Wii, crash, chinatown defect high Port: Wii
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen defect high Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge
#14390 BACKENDS: WII: Wii crashes on Daily Build digitall defect high Port: Wii
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango cloud syncing defect high Cloud
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports
#14594 TONY: Tony Tough issues/crash on MacOS tonytough defect high Engine: Tony
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect high Engine: Tinsel
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer performance feature request high Engine: Tetraedge
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) broken sword spanish playstation ps1 psx error crash defect high Engine: Sword2
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks neuromancer defect high Engine: Hypno
#14863 PRIVATE: use original cursors from the exe neuromancer feature request high Engine: Private
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing defect high Engine: Nancy
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) unknown-game defect high Engine: Director
#15050 ULTIMA: Can't transfer a character in Ultima VI defect high Engine: Ultima
#15055 BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth Settings defect high Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 skips, stutters, pops, audio, buffer defect high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes defect high Engine: Groovie
#15134 MD5: ADL: Unknown game variant for hires2 unknown-game defect high Engine: ADL
#15157 SKY: BASS cursor disappeared defect high Engine: Sky
#15190 CINE: Operation Stealth demo hangs on the DS defect high Engine: Cine
#15197 HUGO: Icon bar gets stuck with the DS port defect high Engine: Hugo
#15226 MD5: DIRECTOR: Undetected Polish games unknown-game, max3, max2 tag2015 defect high Engine: Director
#15343 NANCY: The Vampire Diaries cannot be completed defect high Engine: Nancy
#15356 AGS: Implement custom keymapper for a selection of games feature request high Engine: AGS
#15382 ADL: HIRES5: Crash printing an apparently corrupt string defect high Engine: ADL
#15424 SWORD25: at the York Airport the background sfx just stops defect high Engine: Sword25
#15457 SCI: KQ7: Odd behavior for disabling subtitles defect high Engine: SCI
#15488 AGS: The Crimson Diamond can crash on quitting defect high Engine: AGS
#15489 SAGA: IHNM fails to start on the 3DS defect high Engine: SAGA
#15495 SCUMM: Reduce maximum heap on platforms with limited memory. defect high Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches defect normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly feature request normal Engine: SCUMM
#4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave defect normal Engine: SAGA
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