#14548 |
Unknown game variant for director
|
unknown-game
|
tag2015
|
defect
|
low
|
--Other--
|
#14565 |
Unknown game variant for Schoolhouse Rock! Grammar Rock
|
unknown-game
|
tag2015
|
defect
|
low
|
--Unset--
|
#14689 |
nancy: Persistent exit after cancelling at confirmation
|
|
fracturehill
|
defect
|
low
|
Engine: Nancy
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
Camelot, guard, Yasser, Jaffa Gate
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
|
moralrecordings
|
defect
|
low
|
Engine: Director
|
#14913 |
Orion Burger: Missing Animation in interrogation chamber at start
|
Orion Burger
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14914 |
Orion Burger: Skip Intro
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14920 |
Orion Burger: Missing generic messages by Wilbur
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14929 |
Orion Burger: objects not showing in Test 4
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14930 |
Orion Burger: Wilbur no mouth animations
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14931 |
Orion Burger: Double Wilbur in Test 5
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14932 |
Orion Burger: double animation when connecting electrics in Test 4
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14933 |
Orion Burger: Hard crash when using Gizmo in Test 4
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14934 |
Orion Burger: Missing graphic at transporter room at end
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14937 |
Orion Burger: No shadows for any character
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14938 |
Orion Burger: Gizmo in Test 4 not working as expected
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14939 |
Orion Burger: Bork in living room no movement
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14940 |
Orion Burger: TV comments already say its broken
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14943 |
Orion Burger: Animation error for Stolie
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14946 |
Orion Burger: Main menu new music after completing game
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14956 |
Unknown game variant for gob
|
unknown-game
|
BJNFNE
|
feature request
|
low
|
Engine: Gob
|
#14968 |
Orion Burger: Soft Lock when using classic menu
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14969 |
Orion Burger: hard crash when clicking on Main Menu from classic game menu
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14971 |
Orion Burger: barber double lines
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14972 |
Orion Burger: Flumix missing animation in cutscene during Test 1
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14973 |
Orion Burger: First start of game behavior
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14974 |
Orion Burger: Right click order symbols
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14975 |
Orion Burger: Burl leaving diner, vanishing plate
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14980 |
Orion Burger: German version plays english comments of Burl in truck
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14996 |
Orion Burger: Bork Gizmo double sound
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14998 |
Orion Burger: error graphics at end
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#14999 |
Orion Burger Demo - German not complete menu
|
|
dreammaster
|
defect
|
low
|
Engine: M4
|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
Heroine's Quest, stamina
|
tag2015
|
defect
|
low
|
Engine: AGS
|
#15028 |
Unknown game variant for director
|
unknown-game
|
tag2015
|
defect
|
low
|
Engine: Director
|
#15052 |
BUILD: MACOS: can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
|
sev-
|
defect
|
low
|
Port: Mac OS X
|
#15054 |
SCI: Unable to Detect Colonel's Bequest Game
|
Colonel's Bequest
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
twp
|
scemino
|
defect
|
low
|
Engine: TWP
|
#15085 |
TWP: "Skip Text" command not bound to "."
|
twp
|
scemino
|
defect
|
low
|
Engine: TWP
|
#15092 |
SWORD1: Implement Windows version of the audio engine
|
|
AndywinXp
|
feature request
|
low
|
Audio
|
#15133 |
AGI: LSL1: Can't Try to Buy Membership Pass from Disco Bouncer
|
lsl1, disco, card
|
antoniou79
|
defect
|
low
|
Engine: AGI
|
#15136 |
KQ7 - CH2, Bad Walk
|
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
#15159 |
SCI: Betrayed Alliance - Menu discrepancy: "Music" in Speed menu item
|
menu graphics
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
#15170 |
CHEWY: Unlocked cinema cutscenes not correct
|
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
#15223 |
NANCY: Highlight Done button in Game Setup
|
|
scummvmuser
|
patch
|
low
|
Engine: Nancy
|
#15224 |
NANCY: Add sound to toggles in Game Setup
|
|
scummvmuser
|
patch
|
low
|
Engine: Nancy
|
#15230 |
AGS: Robert Redford 3: Starting the "dream sequence" from GMM still opens the normal game
|
|
tag2015
|
defect
|
low
|
Engine: AGS
|
#15292 |
AGS: Incorrect Use of Bitwise XOR Operator in Distance Calculation [upstream bug]
|
|
tag2015
|
defect
|
low
|
Engine: AGS
|
#15295 |
DIRECTOR: Macromedia Game: Casper: The Interactive Adventure bugs
|
Macromedia, Casper
|
tag2015
|
defect
|
low
|
Engine: Director
|
#15346 |
GRAPHICS: Text Boxes Not Appearing in External Captures
|
OBS, recording, text
|
bluegr
|
defect
|
low
|
Engine: AGI
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
|
|
defect
|
blocker
|
Engine: Ultima
|
#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
|
The Dig box out bounds
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
|
|
defect
|
blocker
|
Engine: SCUMM
|
#15491 |
GRAPHICS: OPENGL: GRIM: Grim Fandango 60 > 12 FPS performance drop in ScummVM 2.9.0pre
|
|
|
defect
|
blocker
|
Graphics
|
#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
|
vinterstum
|
defect
|
high
|
Port: iOS
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
|
|
defect
|
high
|
Engine: Tinsel
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
|
|
defect
|
high
|
Engine: Gob
|
#11240 |
CRYO: Misuse of packed structs
|
|
|
defect
|
high
|
Engine: Cryo
|
#11483 |
ZVISION: ZGI: Music broke
|
Zork, Grand Inquisitor, Music
|
|
defect
|
high
|
Engine: ZVision
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
|
|
defect
|
high
|
Engine: Parallaction
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
Myst, Wii, Sprint, Myst 3
|
aquadran
|
defect
|
high
|
Port: Wii
|
#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
Wii, crash, chinatown
|
|
defect
|
high
|
Port: Wii
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
|
|
defect
|
high
|
Engine: Tetraedge
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
|
|
defect
|
high
|
Engine: Tetraedge
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
|
digitall
|
defect
|
high
|
Port: Wii
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
cloud syncing
|
|
defect
|
high
|
Cloud
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
|
sev-
|
defect
|
high
|
Ports
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
tonytough
|
|
defect
|
high
|
Engine: Tony
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
|
|
defect
|
high
|
Engine: CGE2
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
|
|
defect
|
high
|
Engine: Tinsel
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
performance
|
|
feature request
|
high
|
Engine: Tetraedge
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
broken sword spanish playstation ps1 psx error crash
|
|
defect
|
high
|
Engine: Sword2
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
#14863 |
PRIVATE: use original cursors from the exe
|
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
|
|
defect
|
high
|
Engine: Nancy
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
unknown-game
|
|
defect
|
high
|
Engine: Director
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
|
|
defect
|
high
|
Engine: Ultima
|
#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
|
Settings
|
|
defect
|
high
|
Audio
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
skips, stutters, pops, audio, buffer
|
|
defect
|
high
|
Audio
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
|
|
defect
|
high
|
Engine: Groovie
|
#15134 |
MD5: ADL: Unknown game variant for hires2
|
unknown-game
|
|
defect
|
high
|
Engine: ADL
|
#15157 |
SKY: BASS cursor disappeared
|
|
|
defect
|
high
|
Engine: Sky
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
|
|
defect
|
high
|
Engine: Cine
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
|
|
defect
|
high
|
Engine: Hugo
|
#15226 |
MD5: DIRECTOR: Undetected Polish games
|
unknown-game, max3, max2
|
tag2015
|
defect
|
high
|
Engine: Director
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
|
|
defect
|
high
|
Engine: Nancy
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
|
|
feature request
|
high
|
Engine: AGS
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
|
|
defect
|
high
|
Engine: ADL
|
#15424 |
SWORD25: at the York Airport the background sfx just stops
|
|
|
defect
|
high
|
Engine: Sword25
|
#15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
|
|
defect
|
high
|
Engine: SCI
|
#15488 |
AGS: The Crimson Diamond can crash on quitting
|
|
|
defect
|
high
|
Engine: AGS
|
#15489 |
SAGA: IHNM fails to start on the 3DS
|
|
|
defect
|
high
|
Engine: SAGA
|
#15495 |
SCUMM: Reduce maximum heap on platforms with limited memory.
|
|
|
defect
|
high
|
Engine: SCUMM
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
|
|
feature request
|
normal
|
Engine: SCUMM
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4388 |
AGI: Incorrect CGA palette
|
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
|
|
defect
|
normal
|
Engine: SAGA
|
(more results for this group on next page)
|