#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
script
|
|
defect
|
normal
|
Engine: SAGA
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
script
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4926 |
TOOLS: descumm "} else {" blocks
|
|
|
defect
|
normal
|
Tools
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
script
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
|
|
defect
|
normal
|
Engine: Gob
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
script
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
script
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
|
|
defect
|
normal
|
Engine: SAGA
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#5730 |
AGI: Winnie: Color flood fill issue
|
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
script
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
|
|
defect
|
normal
|
Engine: SAGA
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
original
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
script
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
|
|
defect
|
normal
|
Engine: Tinsel
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
|
|
defect
|
normal
|
Engine: AGOS
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
|
|
defect
|
normal
|
Engine: AGOS
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
draw order
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
|
|
defect
|
normal
|
Engine: AGOS
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
|
|
defect
|
normal
|
Engine: Toltecs
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
|
|
defect
|
normal
|
Engine: Gob
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
|
|
defect
|
normal
|
Engine: Gob
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
|
|
defect
|
normal
|
Engine: Tinsel
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
#6431 |
MADE: RTZ demo freezes
|
|
|
defect
|
normal
|
Engine: MADE
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
|
|
defect
|
normal
|
Engine: MADE
|
#6453 |
WME: Rosemary - Text glitch
|
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
|
|
defect
|
normal
|
Engine: Groovie
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
has-save-game
|
|
defect
|
normal
|
Engine: Wintermute
|
#6541 |
WME: Theora A/V Sync drifts
|
|
somaen
|
defect
|
normal
|
Video
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
|
|
defect
|
normal
|
Engine: Wintermute
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
original
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
|
|
defect
|
normal
|
Engine: Touche
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
|
|
defect
|
normal
|
Engine: TsAGE
|
#6649 |
WME: 5MA - wasps animation is too slow
|
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6653 |
WME: white chamber - slow scrolling
|
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
|
|
defect
|
normal
|
Engine: Gob
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
|
|
defect
|
normal
|
Engine: Gob
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
|
|
defect
|
normal
|
Engine: Gob
|
#6716 |
Implement descriptive error message on save failure
|
|
|
feature request
|
normal
|
--Other--
|
#6722 |
WME: The Kite - Script runtime errors
|
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
|
|
defect
|
normal
|
Engine: ZVision
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
|
|
defect
|
normal
|
Engine: ZVision
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
|
|
defect
|
normal
|
Engine: ZVision
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
|
|
defect
|
normal
|
--Other--
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
|
|
defect
|
normal
|
Engine: Tony
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
|
|
defect
|
normal
|
Engine: AGOS
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
|
|
defect
|
normal
|
Engine: Toon
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
|
|
defect
|
normal
|
Engine: Toon
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
|
|
defect
|
normal
|
Engine: Touche
|
#7003 |
TOON: Flux Glitch (Lab)
|
|
|
defect
|
normal
|
Engine: Toon
|
#7012 |
SHERLOCK: volume settings don't work
|
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
script bug
|
|
feature request
|
normal
|
Engine: SCUMM
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
|
|
defect
|
normal
|
Engine: Tinsel
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
|
|
defect
|
normal
|
Engine: MADE
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
|
|
defect
|
normal
|
Engine: AGI
|
#7054 |
MADS: Flickering Doors
|
|
|
defect
|
normal
|
Engine: MADS
|
#7055 |
MADS: Intro: Annoying sond
|
|
|
defect
|
normal
|
Engine: MADS
|
#7056 |
MADS: Console: warnigs SFX
|
|
|
defect
|
normal
|
Engine: MADS
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
mt32 gm
|
|
feature request
|
normal
|
Engine: TsAGE
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
pathfinding
|
|
defect
|
normal
|
Engine: SCI
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
original
|
|
defect
|
normal
|
Engine: Mohawk
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
pathfinding has-pull-request
|
|
defect
|
normal
|
Engine: SCI
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
original
|
|
defect
|
normal
|
Engine: Touche
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
|
|
defect
|
normal
|
Engine: Lure
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
|
|
feature request
|
normal
|
Audio: MT32
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
|
|
feature request
|
normal
|
Audio: MT32
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
|
|
feature request
|
normal
|
Engine: Gob
|
#7546 |
SCUMM: Keymapper support for Sam and Max
|
keymapper
|
agent-q
|
feature request
|
normal
|
Engine: SCUMM
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
|
DrMcCoy
|
feature request
|
normal
|
Engine: Gob
|
(more results for this group on next page)
|