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Results (301 - 400 of 830)

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Ticket Summary Status Owner Priority Component Version
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11876 STARK/TLJ: Camera pans too fast new normal Engine: Stark
#11877 MYST3: Easter Eggs issue new normal Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly new normal Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea new normal Engine: Stark
#11884 MYST3: Jnanin lift descending sound is early new normal Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk new normal Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11896 GRIM: Grinder gfx shift to the left when placed back new normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new normal Engine: Grim
#11907 BACKENDS: Dreamcast - forced autosave make games crash new normal Port: Dreamcast
#11920 GRIM: Characters disappear under the sea new normal Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new normal Engine: Myst3
#11949 ULTIMA: Missing/incorrect graphics in the main menu new normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new normal Engine: Ultima
#11980 GLK: engine does not support Russian keyboard layout new normal Engine: GLK: ZCode
#11991 TWINE: Music volume control shouldn't affect CD audio volume new normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new normal Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not anymore selectable or movable. new normal Engine: Gob
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 normal Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new normal Audio: MT32
#12074 TWINE: rendering of the holomap is broken pending mgerhardy normal Engine: TwinE
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new normal Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations new normal Engine: MADS
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new normal Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm new normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new normal Engine: GLK: Hugo
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new normal Port: Mac OS X
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new normal Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new normal Engine: GLK: ZCode
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new normal Engine: Ultima
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new normal Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new normal Engine: Hugo
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new normal Engine: Trecision
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre new normal Port: Wii
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug new normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new normal Engine: GLK: Comprehend
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#12929 TOON: Idle animations do not loop new normal Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new normal Engine: Myst3
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing new normal Engine: Stark
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new normal Engine: SCUMM
#13024 BACKENDS: MACOS: Can't map Command and Fn keys new normal Port: Mac OS X
#13031 GRIM: Cutscene cut off at the end in German version new normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new normal Engine: Grim
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new normal Engine: Prince
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new normal Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied new normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new normal Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new normal Engine: Tinsel
#13153 SCI: Games begin lagging either at launch or after moving about outside of window new normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new normal Engine: Myst3
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
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