#885 |
COMI: Wally's Fake piratehook still on ground after pick up
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#888 |
WIN: Generic Intro Crashes
|
SF/ender
|
defect
|
low
|
Port: Win32
|
|
#896 |
MONKEYEGA: Palette wrong in some locations
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#908 |
ALL: cursor pulsates too slow
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#930 |
Loom-CD crashes
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#942 |
help screen: '.' is listed incorrectly
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#946 |
COMI: music transitions don't work
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#954 |
COMI: Text should not always have a shadow
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#962 |
MM: Can't feed Chuck the Plant
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#980 |
MM: Ed walks in place during cutscene
|
|
defect
|
low
|
Engine: SCUMM
|
|
#981 |
MM: Dr. Fred walks through a bed
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#998 |
MI2: Metronome ticking on JoJo's piano isn't heard.
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1026 |
LOOM: closing credits flicker
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1041 |
V2: Prepositions in Spanish
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1055 |
DOTT: Actor layering glitch (hack-in-cvs)
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1062 |
Zak: Memory Leak in allocResTypeData()
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1064 |
DOTT: Actor glides instead of walks (regression)
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1066 |
DOTT: Silence during timesurfing cutscene
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1071 |
lost voice
|
|
defect
|
low
|
Engine: Sky
|
|
#1074 |
SIMON1: Sound volume strangeness
|
SF/jamieson630
|
defect
|
low
|
Engine: AGOS
|
|
#1098 |
SAM: Screen Saver generates warnings
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1136 |
FOA: No cheats available and movement in combat
|
|
defect
|
low
|
Engine: SCUMM
|
|
#1148 |
MI1: SFX stops music
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1185 |
PALMOS: can't find games
|
SF/chrilith
|
defect
|
low
|
Engine: SCUMM
|
|
#1207 |
LOOMCD: voice totally out of sync, too
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1234 |
ZAK: not all verbs are shown...
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1244 |
Ken (Joey) disappears in last scene
|
|
defect
|
low
|
Engine: Sky
|
|
#1248 |
SAM: some MIDI channels missing on MT-32
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1273 |
Error in SDL.DLL
|
|
defect
|
low
|
Engine: Sky
|
|
#1274 |
MI2: bone music missing some notes with MT-32
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1280 |
SIMON1DOS/TALKIE: Chest disappears at Swampling\'s
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1281 |
SIMON1DOS/TALKIE: Introduction is different
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1312 |
Dialogue doesn't appear on highest speed setting.
|
|
defect
|
low
|
Engine: Sky
|
|
#1315 |
FOA: Wrong sprite z-order at specific place
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1318 |
SIMON2WIN: No shadow subtitles in one sequence
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1339 |
ZAK: "Oxygene-bug" on Mars
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1344 |
Binoculars spin indefinitely - Game uncompletable
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1347 |
COMI: ASCII 0xb (11) not handled
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1356 |
FOA: Weird story bug (also happens with original engine)
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#1362 |
ScummVM crashes with
|
fingolfin
|
defect
|
low
|
Port: Linux
|
|
#1384 |
ALL: Local script variables not always initialized
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1400 |
ALL: Crash on 64Bit
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#1411 |
LOOM FMTOWNS: demo mode activated
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1476 |
COMI: Part of "voodoo-throne" appears in the wrong place
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#1487 |
COMI: newlines in end credits incorrect (german version)
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1550 |
COMI: CD changing not working properly
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1564 |
Solved the problem.
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#1568 |
PALM: General UI problems
|
SF/chrilith
|
defect
|
low
|
Port: PalmOS
|
|
#1606 |
SIMON2: No trail on map when Simon rides to Goblin Camp
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1609 |
ALL: Misaligned lines in the debug console
|
eriktorbjorn
|
defect
|
low
|
--Other--
|
|
#1610 |
ALL: Garbage in the debug console
|
eriktorbjorn
|
defect
|
low
|
--Other--
|
|
#1626 |
COMI: After looking by crypt crack, Guybrush moves mouth
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1683 |
MI2 FM-TOWNS: Purple, Intro Credits
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1703 |
IMUSE+DEBUG: 'room' debug command + imuse digital = lockup
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1734 |
ZAK FM-TOWNS: Wrong verb ('Teleport To') shown
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1760 |
FT: Wrong INSANE parameters for EN_CAVEFISH
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#1765 |
INSANE: volume controls aren't honoured
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1771 |
DIG: Two "that doesn't work" sounds play
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1776 |
FOA FM-TOWNS: black boxes on screen
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1786 |
SS1: Looking at the puddle: Lips are moving, but no speech.
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1789 |
COMI: cannon shooting uses a lot of performance
|
|
defect
|
low
|
Engine: SCUMM
|
|
#1805 |
FT: Wrong INSANE parameters for EN_CAVEFISH
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#1817 |
MI FM-TOWNS: No text on maps
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1824 |
FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1843 |
DOTT: Sound gets cut off looking at safe
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1849 |
MI2: Minor problems in native MT-32 mode
|
lordhoto
|
defect
|
low
|
Engine: SCUMM
|
|
#1871 |
IHNMAIMS: md5's of my cd version
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#1879 |
BASS: Boy and fake gardener refuse to talk / lock up
|
lavosspawn
|
defect
|
low
|
Engine: Sky
|
|
#1908 |
BASE: buffer overflow causes crash from env-var HOME
|
fingolfin
|
defect
|
low
|
Port: Linux
|
|
#1913 |
Ooops, I've found the cause, it's the translation. Sorry!!!
|
|
defect
|
low
|
Engine: SCUMM
|
|
#1935 |
FT: Crashes, Wrong INSANE parameters
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#1939 |
BASS Will Not Load Due To Missing File
|
|
defect
|
low
|
Engine: Sky
|
|
#1980 |
FOTAQ: cannot pickup alcohol at trader bobs
|
|
defect
|
low
|
Engine: Queen
|
|
#2012 |
BASS: "Invalid Mode(16)" crash/exit
|
lavosspawn
|
defect
|
low
|
Engine: Sky
|
|
#2013 |
MI SEGA: Dialogue problem with Sega CD version
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2016 |
GUI: non-english chars in directory names not supported
|
lephilousophe
|
defect
|
low
|
GUI
|
|
#2024 |
GOB: Gobliiins CD md5 not supported
|
eriktorbjorn
|
defect
|
low
|
Engine: Gob
|
|
#2032 |
WIN: 0.8CVS Windows buggy start
|
fingolfin
|
defect
|
low
|
Port: Win32
|
|
#2033 |
FT: Can't fight in mine road in french version
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#2046 |
Web site problem
|
fingolfin
|
defect
|
low
|
Web
|
|
#2055 |
FOA: Text "Across-arms" appended in dialog selector
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2058 |
BS2: bug on boat in london.
|
eriktorbjorn
|
defect
|
low
|
Engine: Sword2
|
|
#2062 |
SCUMM: SAM - Crash entering Frog Rock first time (Spanish version)
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#2065 |
MT32emu: doesn't compile under gcc 3.4.2 / i386
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2098 |
PLUGINS: Assertion `_isDirectory' failed
|
fingolfin
|
defect
|
low
|
--Other--
|
|
#2104 |
MI2 (CD): crash when scrolling inventory (italian version)
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2126 |
ITE: Mac CD Talkie version Bin files not recognised
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#2154 |
ITE: Riff ignores command in Ferret merchant center.
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#2158 |
ITE: NonActorsSpeech does not lock thread
|
eriktorbjorn
|
defect
|
low
|
Engine: SAGA
|
|
#2166 |
MI1: MD5 error in ScummVM launcher console
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#2167 |
ITE: Rif walks off-screen when looking at screen at desk
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2168 |
ITE: Rif, Okk and Eeah stop walking partway up hill road
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2178 |
GUI: Opens into a Transparent Box
|
fingolfin
|
defect
|
low
|
GUI
|
|
#2188 |
BASS: Crash in the pipe factory
|
lavosspawn
|
defect
|
low
|
Engine: Sky
|
|
#2215 |
FOA: skips single line of dialogue
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2223 |
MT32/IHNM: scratching sound on right channel
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2228 |
MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2229 |
MI2 FM-TOWNS: No music in cutscenes after new mappiece
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2230 |
MI2 FM-TOWNS: Music Stops after staying 5min at mardigras
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2231 |
MI2towns: music of wally room stays after giving 4 mappieces
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|