#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11832 |
EMI: Some lines are not spoken
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11843 |
GRIM: Num Lock problem
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11850 |
MYST3: Unable to use space key to interact.
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11860 |
Add information to the dumped (mostly OpenGL) context
|
new
|
|
feature request
|
normal
|
Graphics
|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11863 |
STARK: April looking in the wrong direction at mole people village
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11868 |
STARK: April marked as usable object
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11876 |
STARK/TLJ: Camera pans too fast
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11877 |
MYST3: Easter Eggs issue
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11884 |
MYST3: Jnanin lift descending sound is early
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
#11913 |
MOHAWK: MYST: Include the Rime Age from the PSP port of Myst
|
new
|
|
feature request
|
normal
|
Engine: Mohawk
|
#11917 |
TEENAGENT: French Translation Support Patch
|
new
|
|
feature request
|
normal
|
Engine: TeenAgent
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11932 |
Android TV support
|
new
|
|
feature request
|
normal
|
Port: Android
|
#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
new
|
|
feature request
|
normal
|
Engine: Grim
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11986 |
MM: XEEN: Chinese version support
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not anymore selectable or movable.
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
new
|
tag2015
|
defect
|
normal
|
Engine: Mohawk
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#12242 |
SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12277 |
SCUMM: MM (NES) - Music-behavior in cutscenes during alarm
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12296 |
GLK: Quest compatibility issues
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
defect
|
normal
|
Engine: GLK: Hugo
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
defect
|
normal
|
Common
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
|
defect
|
normal
|
Graphics
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
new
|
Kurufinwe21
|
feature request
|
normal
|
Engine: Trecision
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#12704 |
BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
|
defect
|
normal
|
Port: Wii
|
#12713 |
STARTREK enable alternative path for voc files
|
new
|
|
feature request
|
normal
|
Engine: Startrek
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
|
defect
|
normal
|
Engine: Illusions
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
|
defect
|
normal
|
Engine: Ultima
|