#2941 |
WINCE: Assertion failed on HPC2000
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2952 |
TOUCHE: Mouse over text "beggar's sign" but no sign shown
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#2959 |
GOB2: Incorrect sound for goblins walking
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#2963 |
GOB2: Graphics bugs in interactive demo
|
sev-
|
defect
|
low
|
Engine: Gob
|
|
#2966 |
TOUCHE: waxy knife disappearing if used on the rope
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#2979 |
FW: Masking problems
|
cyxx
|
defect
|
low
|
Engine: Cine
|
|
#3013 |
MACOSX: Unable to save/load using numbers on AZERTY keyboard
|
sev-
|
defect
|
low
|
Port: Mac OS X
|
|
#3040 |
GUI: About dialog scroller
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3051 |
GUI: 'Mass Add' button text does not revert after mass add
|
fingolfin
|
defect
|
low
|
GUI
|
|
#3056 |
AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#3067 |
KQ4: Zombie bug
|
SF/buddha_
|
defect
|
low
|
Engine: AGI
|
|
#3069 |
MANIACNES: Graphics glitch on intro screen
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3090 |
GOB: wrong detection
|
sev-
|
defect
|
low
|
Engine: Gob
|
|
#3100 |
LURE: md5 for Amiga version
|
dreammaster
|
defect
|
low
|
Engine: Lure
|
|
#3103 |
GUI: Modern theme gfx glitch in launcher
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3133 |
ITE: Item description missing / ScummVM crash
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#3151 |
GUI: Minor glitches with modern theme on IRIX64
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3155 |
GOB2: Seg fault when trying to switch screen in music land
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3185 |
WINCE: svn build startup crash
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3205 |
WEEN: Long delay in the intro
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3208 |
INDY3: Minor Graphics Glitch (script/data bug)
|
dwatteau
|
defect
|
low
|
Engine: SCUMM
|
|
#3230 |
PAJAMA SAM 2: Background gfx glitch in intro
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#3246 |
ITE: Sprite priority in rat caves
|
bluegr
|
defect
|
low
|
Engine: SAGA
|
|
#3252 |
PALM: Elvira 1/2 crashes after game screen is rendered
|
SF/chrilith
|
defect
|
low
|
Engine: AGOS
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#3262 |
WINCE: orientation cannot be detected in ASUS A696
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3267 |
MI TOWNS: Verbs not visible after Guybrush gets cannon shot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#3316 |
TOUCHE: graphic glitch in pole vaulting scene
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#3327 |
WINCE: THE DIG: Text Problem
|
SF/knakos
|
defect
|
low
|
Engine: SCUMM
|
|
#3329 |
INDY3: Game doesn't save "Series" IQ points
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#3362 |
MANIACNES: Music Doesn't Start On Load Game
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3365 |
MANIACNES: Command Quick Keys Glitch
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3392 |
GOB2: BUG at this SaveGame (occurs in original, too)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3395 |
GOB3: graphic glitch in the ship
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3403 |
DOTT: Chron-o-john "rotor" missing (script bug)
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3416 |
DOTT: Sprite order error on chrono-jon glow (script bug)
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3429 |
KYRA2 : MD5 of DOS floppy english version
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3432 |
TOUCHE: hungarian md5
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#3445 |
NIPPON: Dino refuses to talk (Amiga/French) (script bug)
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#3469 |
LURE: wrong accented character in the italian version
|
dreammaster
|
defect
|
low
|
Engine: Lure
|
|
#3475 |
INDY3 FM-TOWNS: Modified version does not start
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3483 |
COMI: wrong subtitles color
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3500 |
DC: Roninlib -> Zlib version
|
zeldin
|
defect
|
low
|
Port: Dreamcast
|
|
#3506 |
FF: Game stops asking the Oracle about the language
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#3536 |
FOTAQ: Jetty: "sign" at wrong position
|
cyxx
|
defect
|
low
|
Engine: Queen
|
|
#3591 |
COMI: Glitch when turning pages in recipe book
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3593 |
WINCE: Zak McKracken shuts down when displaying bottom panel
|
SF/knakos
|
defect
|
low
|
Engine: SCUMM
|
|
#3619 |
WINCE: Orientation detection wrong in ScummVM 0.11.0
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3621 |
GOB2: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3622 |
GOB3: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3677 |
KYRA2: can't exit screen in German ver (script bug)
|
|
defect
|
low
|
Engine: Kyra
|
|
#3684 |
AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3686 |
FEEBLE: Capitalization variations when searching for files
|
sev-
|
defect
|
low
|
Engine: AGOS
|
|
#3689 |
AGI: Fan(Agent06) - Costume glitch
|
|
defect
|
low
|
Engine: AGI
|
|
#3690 |
AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)
|
|
defect
|
low
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#3698 |
AGI: Fan(Hobbits) - Game stuck after intro
|
|
defect
|
low
|
Engine: AGI
|
|
#3699 |
AGI: Fan(Hobbits) - Game logic flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3707 |
SCUMM: accented characters not displayed in msg boxes
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3710 |
M4: compilation error
|
sev-
|
defect
|
low
|
Engine: M4
|
|
#3721 |
KYRA2: Sound and speech plays at the same time
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3724 |
WIN CE, COMI: Crash in the difficulty selector
|
SF/knakos
|
defect
|
low
|
Engine: SCUMM
|
|
#3745 |
WOODRUFF: Vanishing Coh Cott
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3750 |
WOODRUFF: Infinite hypnotic CDs
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3751 |
WOODRUFF: Access to the Laboratory
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3775 |
LOST IN TIME: changes GUI colors
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3777 |
WOODRUFF: Wrong code for safe in temple
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3789 |
WII: COMI cutscene slowdowns/audio problems
|
dhewg
|
defect
|
low
|
Engine: SCUMM
|
|
#3790 |
WII: Freeze in gameplay CMI
|
dhewg
|
defect
|
low
|
Engine: SCUMM
|
|
#3798 |
PAJAMA1: Sock graphic doesn't appear/Crash
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#3803 |
DOTT: Bernard impersonating LaVerne
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3810 |
WOODRUFF: sprite blinks before enter Azimuth house
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3825 |
SQ2: Walking inside walls at Orbital Station's shuttle bay.
|
|
defect
|
low
|
Engine: AGI
|
|
#3839 |
LOST IN TIME: sprite gets corrupted during a dialogue
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3845 |
WOODRUFF : Endgame & tobozon (the weird phone) & Savegame
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3847 |
WOODRUFF: All in-game animations skip
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3856 |
WEEN: mouse positioned out of the screen
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3871 |
DRASCULA: sprite glitch while walking and talking together
|
|
defect
|
low
|
Engine: Drascula
|
|
#3905 |
KYRA1: Unsupported chinese version
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#3906 |
KYRA2: Unsupported chinese version
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#3915 |
MONKEY: Can't load a save of the final scene
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3981 |
SCUMM: Delay in speech
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4022 |
GOB3: Unable to enter the Battlefield
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4050 |
T7G: Glitch with the cake puzzle in The 7th Guest
|
spookypeanut
|
defect
|
low
|
Engine: Groovie
|
|
#4093 |
GUI: minor artifacts in rounded corners
|
sev-
|
defect
|
low
|
GUI
|
|
#4096 |
FT demo: debugger at end of demo
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4159 |
SWORD1: inventory visible in death scene in Syria
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4160 |
SWORD1: palette glitches during scene changes in endgame
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4162 |
GOB: Minor sound glitches in Gobliins 2 (CD/DOS English)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4216 |
SCI: password for LSL5
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#4251 |
BRA crash in first room when picking up tape measure
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#4261 |
AGI: Gold Rush! Restart Option differs from original
|
sev-
|
defect
|
low
|
Engine: AGI
|
|
#4299 |
SCI: KQ5 Labyrinth flickers
|
|
defect
|
low
|
Engine: SCI
|
|
#4311 |
KYRA1: Sound effect loops continuously (Mac CD)
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#4365 |
DW1: Luggage animation glitch
|
sev-
|
defect
|
low
|
Engine: Tinsel
|
|
#4374 |
DC: Troll's Tale Crash
|
zeldin
|
defect
|
low
|
Port: Dreamcast
|
|
#4491 |
WOODRUFF: GFX Glitches
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4495 |
[Sam&Max] Paint-By-Number starts out all black
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4543 |
SIMON2: Problem during intro in french talkie version
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#4590 |
Configure fails with MinGW + GCC 4.4.0
|
Kirben
|
defect
|
low
|
Port: Win32
|
|