#15317 |
DIRECTOR: LEGO Racers - SuperSonic RC brakes ScummVM Detection
|
|
defect
|
normal
|
Engine: Director
|
|
#15320 |
SCI: KQ6: Volume settings do not change the volume of videos
|
|
defect
|
normal
|
Engine: SCI
|
|
#15324 |
Unknown game variant for sword2
|
|
defect
|
normal
|
Engine: Sword2
|
|
#15327 |
SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
|
|
defect
|
normal
|
Engine: SCI
|
|
#15328 |
GUI: Some strings missing French translation
|
|
defect
|
normal
|
GUI: Translations
|
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
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|
feature request
|
normal
|
Engine: Groovie
|
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
|
feature request
|
normal
|
Engine: Groovie
|
|
#15339 |
SCI: KQ6: Distorted music when using NukedOPL
|
|
defect
|
normal
|
Engine: SCI
|
|
#15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
|
defect
|
normal
|
GUI
|
|
#15342 |
ULTIMA8: Problem with fonts substitution in spanish version
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
|
defect
|
normal
|
Engine: Nancy
|
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#15347 |
HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#15348 |
BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1
|
|
defect
|
normal
|
Ports
|
|
#15349 |
SCUMM: MM (NES) - Known implementation inaccuracies
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
|
defect
|
normal
|
Engine: ZVision
|
|
#15355 |
Zork Grand Inquisitor does not show autosaves in it's menu
|
|
feature request
|
normal
|
Engine: ZVision
|
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
|
feature request
|
normal
|
Engine: AGS
|
|
#15357 |
WII: SCUMM: Wrong colors for cursor objects in COMI on Wii
|
|
defect
|
normal
|
Port: Wii
|
|
#15358 |
SCI: SQ6: GMM Saving not loadable
|
|
defect
|
normal
|
Engine: SCI
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|
#15361 |
MD5: GLK: Unknown game (?)
|
|
defect
|
normal
|
Engine: GLK: ZCode
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|
#15362 |
Unknown game variant for director
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|
defect
|
normal
|
Engine: Director
|
|
#15363 |
SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly
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|
defect
|
normal
|
Engine: SCI
|
|
#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
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|
defect
|
normal
|
Engine: SCUMM
|
|
#15367 |
MD5: SCI: Space Quest 6 Unknown Variant
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|
defect
|
normal
|
Engine: SCI
|
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
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|
defect
|
normal
|
Engine: SCUMM
|
|
#15370 |
PORT: PS3: Thimbleweed Park engine not available in PS3 build
|
scemino
|
defect
|
normal
|
Engine: TWP
|
|
#15371 |
PORT: PS3: Grim Fandango not running on PS3 build
|
|
defect
|
normal
|
Engine: Grim
|
|
#15372 |
Unknown game variant for Broken Sword 1
|
|
defect
|
normal
|
Engine: Sword1
|
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15374 |
ANDROID: Log Debug level is reset when force closing the app
|
|
defect
|
normal
|
Port: Android
|
|
#15375 |
SCI: SQ4 Korean text not rendered after refactor
|
|
defect
|
normal
|
Engine: SCI
|
|
#15377 |
MD5: SCI: Unknown game variant (KQ5 EGA German)
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|
defect
|
normal
|
Engine: SCI
|
|
#15378 |
Show Engine & required Version on the game list front page
|
|
feature request
|
normal
|
--Unset--
|
|
#15379 |
ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored?
|
|
defect
|
normal
|
Engine: ADL
|
|
#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
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|
defect
|
high
|
Engine: Wintermute
|
|
#11483 |
ZVISION: ZGI: Music broke
|
|
defect
|
high
|
Engine: ZVision
|
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
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|
feature request
|
high
|
Engine: Grim
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
|
defect
|
high
|
Engine: MADE
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
|
defect
|
high
|
Engine: ADL
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
|
defect
|
high
|
Port: Android
|
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
|
defect
|
high
|
Engine: Grim
|
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
|
defect
|
high
|
Engine: Tinsel
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
|
defect
|
high
|
Engine: Tetraedge
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
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|
defect
|
high
|
Engine: Grim
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
|
defect
|
high
|
Port: PSP
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
defect
|
high
|
Ports
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
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|
defect
|
high
|
Engine: CGE2
|
|
#14660 |
MD5: Unknown game variant for buried
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|
defect
|
high
|
Engine: Buried
|
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
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|
defect
|
high
|
Engine: Tetraedge
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
|
#14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
|
defect
|
high
|
Engine: Nancy
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
|
defect
|
high
|
Audio
|
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
|
defect
|
high
|
Engine: Cine
|
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
|
defect
|
high
|
Engine: Drascula
|
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
|
defect
|
high
|
Engine: Hugo
|
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog
|
|
defect
|
high
|
GUI
|
|
#15287 |
SWORD2: USA 2CD Full game detected as demo
|
|
defect
|
high
|
Engine: Sword2
|
|
#15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
|
feature request
|
high
|
Engine: AGS
|
|
#15341 |
GOB2: footsteps sound issues
|
Antonin-Carette-RedArtGames
|
defect
|
high
|
Engine: Gob
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
|
defect
|
blocker
|
Audio
|
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
|
defect
|
blocker
|
Engine: Grim
|
|
#15337 |
CLOUD: OneDrive storage doesn't work at all
|
|
defect
|
blocker
|
Cloud
|
|