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Ticket Summary Owner Type Priority Component Version
#15317 DIRECTOR: LEGO Racers - SuperSonic RC brakes ScummVM Detection defect normal Engine: Director
#15320 SCI: KQ6: Volume settings do not change the volume of videos defect normal Engine: SCI
#15324 Unknown game variant for sword2 defect normal Engine: Sword2
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius defect normal Engine: SCI
#15328 GUI: Some strings missing French translation defect normal GUI: Translations
#15331 FREESCAPE: width of rendered lines depends on the computer resolution neuromancer defect normal Engine: Freescape
#15333 GROOVIE: T11H: Implement support for spooky animation mode feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth feature request normal Engine: Groovie
#15339 SCI: KQ6: Distorted music when using NukedOPL defect normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button defect normal GUI
#15342 ULTIMA8: Problem with fonts substitution in spanish version defect normal Engine: Ultima
#15343 NANCY: The Vampire Diaries cannot be completed defect normal Engine: Nancy
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands neuromancer defect normal Engine: Hypno
#15347 HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six neuromancer defect normal Engine: Hypno
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 defect normal Ports
#15349 SCUMM: MM (NES) - Known implementation inaccuracies defect normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop defect normal Engine: ZVision
#15355 Zork Grand Inquisitor does not show autosaves in it's menu feature request normal Engine: ZVision
#15356 AGS: Implement custom keymapper for a selection of games feature request normal Engine: AGS
#15357 WII: SCUMM: Wrong colors for cursor objects in COMI on Wii defect normal Port: Wii
#15358 SCI: SQ6: GMM Saving not loadable defect normal Engine: SCI
#15361 MD5: GLK: Unknown game (?) defect normal Engine: GLK: ZCode
#15362 Unknown game variant for director defect normal Engine: Director
#15363 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly defect normal Engine: SCI
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds defect normal Engine: SCUMM
#15367 MD5: SCI: Space Quest 6 Unknown Variant defect normal Engine: SCI
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect defect normal Engine: SCUMM
#15370 PORT: PS3: Thimbleweed Park engine not available in PS3 build scemino defect normal Engine: TWP
#15371 PORT: PS3: Grim Fandango not running on PS3 build defect normal Engine: Grim
#15372 Unknown game variant for Broken Sword 1 defect normal Engine: Sword1
#15373 ULTIMA8: Original Cheats Not Available defect normal Engine: Ultima
#15374 ANDROID: Log Debug level is reset when force closing the app defect normal Port: Android
#15375 SCI: SQ4 Korean text not rendered after refactor defect normal Engine: SCI
#15377 MD5: SCI: Unknown game variant (KQ5 EGA German) defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page feature request normal --Unset--
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? defect normal Engine: ADL
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot DrMcCoy defect high Engine: Gob
#5724 MD5: MOHAWK: LB - Various missing games (chacksums included) fuzzie defect high Engine: Mohawk
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute
#11483 ZVISION: ZGI: Music broke defect high Engine: ZVision
#13128 GRIM: Grim Fandango Remastered - Steam MD5 feature request high Engine: Grim
#13782 MADE: ScummVM closes unexpectedly after playing first audio defect high Engine: MADE
#13939 MD5: ADL: Unknown game variant for hires2 defect high Engine: ADL
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled defect high Engine: Grim
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo defect high Engine: Tinsel
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge
#14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking defect high Engine: Grim
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried defect high Engine: Buried
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer defect high Engine: Tetraedge
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks neuromancer defect high Engine: Hypno
#14863 PRIVATE: use original cursors from the exe neuromancer feature request high Engine: Private
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing defect high Engine: Nancy
#15043 FREESCAPE: CPC sounds are not implemented neuromancer defect high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported neuromancer defect high Engine: Freescape
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 defect high Audio
#15190 CINE: Operation Stealth demo hangs on the DS defect high Engine: Cine
#15193 DRASCULA: Crash with the DS port when playing cutscenes defect high Engine: Drascula
#15197 HUGO: Icon bar gets stuck with the DS port defect high Engine: Hugo
#15205 GUI: Missing scroll bars for the Mass Add dialog defect high GUI
#15287 SWORD2: USA 2CD Full game detected as demo defect high Engine: Sword2
#15319 AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others) feature request high Engine: AGS
#15341 GOB2: footsteps sound issues Antonin-Carette-RedArtGames defect high Engine: Gob
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL defect blocker Audio
#14987 GRIM: Manny gets frozen after opening the security door defect blocker Engine: Grim
#15337 CLOUD: OneDrive storage doesn't work at all defect blocker Cloud
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