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Results (13601 - 13700 of 15495)

Status: closed (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#1185 PALMOS: can't find games SF/chrilith defect low Engine: SCUMM
#1207 LOOMCD: voice totally out of sync, too fingolfin defect low Engine: SCUMM
#1234 ZAK: not all verbs are shown... Kirben defect low Engine: SCUMM
#1244 Ken (Joey) disappears in last scene defect low Engine: Sky
#1248 SAM: some MIDI channels missing on MT-32 athrxx defect low Engine: SCUMM
#1273 Error in SDL.DLL defect low Engine: Sky
#1274 MI2: bone music missing some notes with MT-32 SF/jamieson630 defect low Engine: SCUMM
#1280 SIMON1DOS/TALKIE: Chest disappears at Swampling\'s Kirben defect low Engine: AGOS
#1281 SIMON1DOS/TALKIE: Introduction is different Kirben defect low Engine: AGOS
#1312 Dialogue doesn't appear on highest speed setting. defect low Engine: Sky
#1315 FOA: Wrong sprite z-order at specific place fingolfin defect low Engine: SCUMM
#1318 SIMON2WIN: No shadow subtitles in one sequence Kirben defect low Engine: AGOS
#1339 ZAK: "Oxygene-bug" on Mars fingolfin defect low Engine: SCUMM
#1344 Binoculars spin indefinitely - Game uncompletable script fingolfin defect low Engine: SCUMM
#1347 COMI: ASCII 0xb (11) not handled fingolfin defect low Engine: SCUMM
#1356 FOA: Weird story bug (also happens with original engine) script SF/ender defect low Engine: SCUMM
#1362 ScummVM crashes with fingolfin defect low Port: Linux
#1384 ALL: Local script variables not always initialized Kirben defect low Engine: SCUMM
#1400 ALL: Crash on 64Bit SF/ender defect low Engine: SCUMM
#1411 LOOM FMTOWNS: demo mode activated script Kirben defect low Engine: SCUMM
#1476 COMI: Part of "voodoo-throne" appears in the wrong place eriktorbjorn defect low Engine: SCUMM
#1487 COMI: newlines in end credits incorrect (german version) fingolfin defect low Engine: SCUMM
#1550 COMI: CD changing not working properly fingolfin defect low Engine: SCUMM
#1564 Solved the problem. SF/ender defect low Engine: SCUMM
#1568 PALM: General UI problems SF/chrilith defect low Port: PalmOS
#1606 SIMON2: No trail on map when Simon rides to Goblin Camp Kirben defect low Engine: AGOS
#1609 ALL: Misaligned lines in the debug console eriktorbjorn defect low --Other--
#1610 ALL: Garbage in the debug console eriktorbjorn defect low --Other--
#1626 COMI: After looking by crypt crack, Guybrush moves mouth Kirben defect low Engine: SCUMM
#1683 MI2 FM-TOWNS: Purple, Intro Credits athrxx defect low Engine: SCUMM
#1703 IMUSE+DEBUG: 'room' debug command + imuse digital = lockup aquadran defect low Engine: SCUMM
#1734 ZAK FM-TOWNS: Wrong verb ('Teleport To') shown athrxx defect low Engine: SCUMM
#1760 FT: Wrong INSANE parameters for EN_CAVEFISH sev- defect low Engine: SCUMM
#1765 INSANE: volume controls aren't honoured aquadran defect low Engine: SCUMM
#1771 DIG: Two "that doesn't work" sounds play fingolfin defect low Engine: SCUMM
#1776 FOA FM-TOWNS: black boxes on screen athrxx defect low Engine: SCUMM
#1786 SS1: Looking at the puddle: Lips are moving, but no speech. Kirben defect low Engine: AGOS
#1789 COMI: cannon shooting uses a lot of performance defect low Engine: SCUMM
#1805 FT: Wrong INSANE parameters for EN_CAVEFISH sev- defect low Engine: SCUMM
#1817 MI FM-TOWNS: No text on maps athrxx defect low Engine: SCUMM
#1824 FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect fingolfin defect low Engine: SCUMM
#1843 DOTT: Sound gets cut off looking at safe fingolfin defect low Engine: SCUMM
#1849 MI2: Minor problems in native MT-32 mode lordhoto defect low Engine: SCUMM
#1871 IHNMAIMS: md5's of my cd version sev- defect low Engine: SAGA
#1879 BASS: Boy and fake gardener refuse to talk / lock up lavosspawn defect low Engine: Sky
#1908 BASE: buffer overflow causes crash from env-var HOME fingolfin defect low Port: Linux
#1913 Ooops, I've found the cause, it's the translation. Sorry!!! defect low Engine: SCUMM
#1935 FT: Crashes, Wrong INSANE parameters sev- defect low Engine: SCUMM
#1939 BASS Will Not Load Due To Missing File defect low Engine: Sky
#1980 FOTAQ: cannot pickup alcohol at trader bobs script defect low Engine: Queen
#2012 BASS: "Invalid Mode(16)" crash/exit lavosspawn defect low Engine: Sky
#2013 MI SEGA: Dialogue problem with Sega CD version cyxx defect low Engine: SCUMM
#2016 GUI: non-english chars in directory names not supported lephilousophe defect low GUI
#2024 GOB: Gobliiins CD md5 not supported eriktorbjorn defect low Engine: Gob
#2032 WIN: 0.8CVS Windows buggy start fingolfin defect low Port: Win32
#2033 FT: Can't fight in mine road in french version sev- defect low Engine: SCUMM
#2046 Web site problem fingolfin defect low Web
#2055 FOA: Text "Across-arms" appended in dialog selector defect low Engine: SCUMM
#2058 BS2: bug on boat in london. script eriktorbjorn defect low Engine: Sword2
#2062 SCUMM: SAM - Crash entering Frog Rock first time (Spanish version) AndywinXp defect low Engine: SCUMM
#2065 MT32emu: doesn't compile under gcc 3.4.2 / i386 sev- defect low Audio: MT32
#2098 PLUGINS: Assertion `_isDirectory' failed fingolfin defect low --Other--
#2104 MI2 (CD): crash when scrolling inventory (italian version) defect low Engine: SCUMM
#2126 ITE: Mac CD Talkie version Bin files not recognised sev- defect low Engine: SAGA
#2154 ITE: Riff ignores command in Ferret merchant center. sev- defect low Engine: SAGA
#2158 ITE: NonActorsSpeech does not lock thread eriktorbjorn defect low Engine: SAGA
#2166 MI1: MD5 error in ScummVM launcher console sev- defect low Engine: SCUMM
#2167 ITE: Rif walks off-screen when looking at screen at desk SF/h00ligan defect low Engine: SAGA
#2168 ITE: Rif, Okk and Eeah stop walking partway up hill road SF/h00ligan defect low Engine: SAGA
#2178 GUI: Opens into a Transparent Box fingolfin defect low GUI
#2188 BASS: Crash in the pipe factory script lavosspawn defect low Engine: Sky
#2215 FOA: skips single line of dialogue fingolfin defect low Engine: SCUMM
#2223 MT32/IHNM: scratching sound on right channel sev- defect low Audio: MT32
#2228 MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song athrxx defect low Engine: SCUMM
#2229 MI2 FM-TOWNS: No music in cutscenes after new mappiece athrxx defect low Engine: SCUMM
#2230 MI2 FM-TOWNS: Music Stops after staying 5min at mardigras athrxx defect low Engine: SCUMM
#2231 MI2towns: music of wally room stays after giving 4 mappieces fingolfin defect low Engine: SCUMM
#2232 MI2 FM-TOWNS: whole screen is white in rooms with parrot athrxx defect low Engine: SCUMM
#2233 MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse script digitall defect low Engine: SCUMM
#2234 MI2 FM-TOWNS: Room is not dark after dropping with treasure athrxx defect low Engine: SCUMM
#2239 PALM: TealScript "pen out of sync" SF/chrilith defect low Port: PalmOS
#2241 MI2 VGA: Part of the music seems to die intermittently defect low Engine: SCUMM
#2242 MI2 VGA: Music as Rapp is instantiating isn't synchronized eriktorbjorn defect low Engine: SCUMM
#2250 FOA: Intermittent crash when loading a save fingolfin defect low Engine: SCUMM
#2262 IHNM: French MD5s sev- defect low Engine: SAGA
#2286 ZAKV1 C64 Very little time to pick up white crystal Kirben defect low Engine: SCUMM
#2291 PALM: Disable Palm auto-off backwards SF/chrilith defect low Port: PalmOS
#2298 Mi2towns Kanji crashes at start with MT32 enabled Kirben defect low Engine: SCUMM
#2310 DOTT/Sam and Max-ScummVM can't find it sev- defect low Engine: SCUMM
#2315 BS2: Strange colour in final cutscene sev- defect low Engine: Sword2
#2316 MAC: hq2x/hq3x filters broken with altivec + GCC 4 fingolfin defect low Port: Mac OS X
#2317 FM-TOWNS: Kanji rendering glitches athrxx defect low Engine: SCUMM
#2326 MAC: build fails on Mac OS X 10.2.8 fingolfin defect low Port: Mac OS X
#2329 TABLETPC: Problems using Tablet PC with ScummVM fingolfin defect low Port: Win32
#2331 Freddi Fish 1: Unknown MD5, fails to load detection Kirben defect low Engine: SCUMM
#2337 GOB1: Copy protection isn't always bypassed DrMcCoy defect low Engine: Gob
#2339 GOB1: Cutscenes are bypassed quickly wjp defect low Engine: Gob
#2379 MACOSX: Won't mount audio & data of the MI CD together fingolfin defect low Port: Mac OS X
#2485 WINCE: display orientation problems. SF/knakos defect low Port: WinCE
#2501 SYMBIAN: Simon2 during Intro anotherguest defect low Engine: AGOS
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