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Ticket Summary Owner Priority Component Version Created
#12366 ULTIMA6: segfault during gc in Ultima 6 blocker Engine: Ultima 4 years
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 AndywinXp blocker Engine: SCUMM 5 months
#15404 SCUMM: DOTT: nothing clickable after loading save game blocker Engine: SCUMM 4 weeks
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot DrMcCoy high Engine: Gob 17 years
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum high Port: iOS 13 years
#10659 TINSEL: DW1: Act4 hidden city guards crash high Engine: Tinsel 6 years
#10714 GOB: Woodruff - Couldn't talk to the Beast high Engine: Gob 6 years
#11240 CRYO: Misuse of packed structs high Engine: Cryo 5 years
#11483 ZVISION: ZGI: Music broke high Engine: ZVision 4 years
#13039 MD5: MYST3: Unknown game variant for myst3 high Engine: Myst3 3 years
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state high Engine: Parallaction 3 years
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games high Engine: AGS 2 years
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES aquadran high Port: Wii 2 years
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that high Port: Wii 2 years
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer high Port: Android 22 months
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen high Engine: Tetraedge 20 months
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts high Engine: Tetraedge 20 months
#14390 BACKENDS: WII: Wii crashes on Daily Build digitall high Port: Wii 20 months
#14401 MD5: MOHAWK: Unknown game variant for Arthur's Teacher Trouble high Engine: Mohawk 19 months
#14402 MD5: MOHAWK: Unknown game variant for Just Grandma and Me high Engine: Mohawk 19 months
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango high Cloud 19 months
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau high Engine: Stark 18 months
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 high Port: PSP 18 months
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- high Ports 16 months
#14594 TONY: Tony Tough issues/crash on MacOS high Engine: Tony 15 months
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill high Engine: AGS 14 months
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert high Engine: CGE2 14 months
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end high Engine: Tinsel 12 months
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) high Engine: Sword2 11 months
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 high Engine: Stark 10 months
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks neuromancer high Engine: Hypno 10 months
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing high Engine: Nancy 9 months
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" sev- high --Unset-- 8 months
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) high Engine: Director 8 months
#15050 ULTIMA: Can't transfer a character in Ultima VI high Engine: Ultima 8 months
#15055 BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth high Audio 7 months
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 high Audio 7 months
#15086 GROOVIE: Clandestiny final cutscene crashes high Engine: Groovie 7 months
#15134 MD5: ADL: Unknown game variant for hires2 high Engine: ADL 6 months
#15157 SKY: BASS cursor disappeared high Engine: Sky 5 months
#15190 CINE: Operation Stealth demo hangs on the DS high Engine: Cine 5 months
#15197 HUGO: Icon bar gets stuck with the DS port high Engine: Hugo 5 months
#15205 GUI: Missing scroll bars for the Mass Add dialog on low resolutions high GUI 5 months
#15226 MD5: DIRECTOR: Undetected Polish games tag2015 high Engine: Director 5 months
#15343 NANCY: The Vampire Diaries cannot be completed high Engine: Nancy 3 months
#15382 ADL: HIRES5: Crash printing an apparently corrupt string high Engine: ADL 7 weeks
#15424 SWORD25: at the York Airport the background sfx just stops high Engine: Sword25 3 weeks
#15438 GUI: Missing “default” option under shaders when overriding global settings high --Unset-- 2 weeks
#15457 SCI: KQ7: Odd behavior for disabling subtitles high Engine: SCI 10 days
#2538 SCUMM: MM (NES) - Sound glitches normal Engine: SCUMM 19 years
#2693 SCUMM: Potential savegame incompatibility normal Engine: SCUMM 18 years
#4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben normal Engine: AGOS 16 years
#4388 AGI: Incorrect CGA palette sev- normal Engine: AGI 15 years
#4480 SAGA: ITE - Graphics glitches in rat cave normal Engine: SAGA 15 years
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes normal Engine: SCUMM 15 years
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something DrMcCoy normal Engine: Gob 15 years
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite DrMcCoy normal Engine: Gob 15 years
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air DrMcCoy normal Engine: Gob 15 years
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared DrMcCoy normal Engine: Gob 15 years
#4687 SAGA: ITE - Jail bug after speaking to Shiala normal Engine: SAGA 15 years
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop normal Engine: SCUMM 15 years
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room DrMcCoy normal Engine: Gob 15 years
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't peres normal Engine: Parallaction 15 years
#4926 TOOLS: descumm "} else {" blocks normal Tools 14 years
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs Kirben normal Engine: AGOS 14 years
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases athrxx normal Port: Mac OS X 14 years
#5405 GOB: Woodruff - Can't Get Master's Powers DrMcCoy normal Engine: Gob 14 years
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club normal Engine: Gob 14 years
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode DrMcCoy normal Engine: Gob 14 years
#5413 GOB: Woodruff - Possible lockup in the prison tower DrMcCoy normal Engine: Gob 14 years
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab Strangerke normal Engine: Gob 14 years
#5638 SAGA: IHNM - Animations speed/sequence is off normal Engine: SAGA 14 years
#5667 HUGO: Whodunit? - Priority glitches in Main Hall Strangerke normal Engine: Hugo 14 years
#5730 AGI: Winnie: Color flood fill issue m-kiewitz normal Engine: AGI 13 years
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin normal Port: Dreamcast 13 years
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding sev- normal Engine: SAGA 13 years
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level DrMcCoy normal Engine: Gob 13 years
#5828 SAGA: IHNM - Character selection animations often miss a frame normal Engine: SAGA 13 years
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes bluegr normal Engine: AGOS 13 years
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk DrMcCoy normal Engine: Gob 13 years
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions normal Engine: Tinsel 13 years
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable normal Ports 13 years
#6046 AGOS: SIMON1DOS French Barman Animation Glitch normal Engine: AGOS 12 years
#6050 AGOS: SIMON1 DOS French Animation glitch normal Engine: AGOS 12 years
#6054 HUGO: Whodunit? - Priority glitch with Parrot Strangerke normal Engine: Hugo 12 years
#6143 AGOS: Simon 1 - Random Screen Fade Glitch normal Engine: AGOS 12 years
#6144 TEENAGENT: Polish CD (Nowy) Version Issue digitall normal Engine: TeenAgent 12 years
#6149 SCUMM/HE: Blue's Clues Art Time is not completable normal Engine: SCUMM 12 years
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches normal Engine: SCUMM 12 years
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more normal Engine: Toltecs 12 years
#6243 AGOS: The Feeble Files PL - wrong file used Kirben normal Engine: AGOS 12 years
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File fuzzie normal Engine: Mohawk 12 years
#6271 TINSEL: DW1 - Can't take custard book bluegr normal Engine: Tinsel 12 years
#6293 TOON: Mouse isn't deactivated after being picked up sylvaintv normal Engine: Toon 12 years
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard normal Engine: Gob 12 years
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard normal Engine: Gob 12 years
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz fuzzie normal Engine: Tony 12 years
#6392 TSAGE: BF - Animation jitter after entering police station normal Engine: TsAGE 11 years
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit normal Engine: Tinsel 11 years
#6403 DRACI: Troll Scene Glitches with Mouth and Bird rspalek normal Engine: Draci 11 years
#6431 MADE: RTZ demo freezes normal Engine: MADE 11 years
#6442 MADE: RTZ - Video A/V sync broken normal Engine: MADE 11 years
#6453 WME: Rosemary - Text glitch somaen normal Engine: Wintermute 11 years
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio normal Engine: Groovie 11 years
#6466 TSAGE: Ringworld2 - In-game menu different from the original normal Engine: TsAGE 11 years
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong normal Engine: TsAGE 11 years
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld normal Engine: TsAGE 11 years
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door normal Engine: TsAGE 11 years
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes normal Engine: Wintermute 11 years
#6541 WME: Theora A/V Sync drifts somaen normal Video 11 years
#6569 WME: Rhiannon - Animation freeze of the final outtro normal Engine: Wintermute 11 years
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus DrMcCoy normal Engine: Gob 10 years
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute normal Engine: TsAGE 10 years
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off normal Engine: TsAGE 10 years
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair normal Engine: TsAGE 10 years
#6632 TOUCHE / IOS: Several Animations are missing normal Engine: Touche 10 years
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly normal Engine: TsAGE 10 years
#6649 WME: 5MA - wasps animation is too slow somaen normal Engine: Wintermute 10 years
#6652 WME: white chamber - bot flickers when changing directions somaen normal Engine: Wintermute 10 years
#6653 WME: white chamber - slow scrolling somaen normal Engine: Wintermute 10 years
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler normal Port: IRIX 10 years
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click normal Engine: Gob 10 years
#6701 GOB: WOODRUFF - Bug allows river crossing without boots normal Engine: Gob 10 years
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented normal Engine: Gob 10 years
#6722 WME: The Kite - Script runtime errors somaen normal Engine: Wintermute 10 years
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM normal Engine: SCUMM 10 years
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory normal Engine: ZVision 10 years
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) normal Engine: ZVision 10 years
#6808 ZVISION: Sound distortion in Zork Nemesis end credits normal Engine: ZVision 10 years
#6809 BASE: FSNode's getParent()->getName() is inconsistent. normal --Other-- 10 years
#6831 MADS: User Interface gradually gets corrupted from background animations dreammaster normal Engine: MADS 10 years
#6836 TONY: Pathfinding bug/Tony walking in place normal Engine: Tony 10 years
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading normal Engine: AGOS 10 years
#6867 TOON: Missing Flux animation when asking him to open cupboard normal Engine: Toon 10 years
#6869 TOON: Wrong talk animation after Jim's gym demonstration normal Engine: Toon 10 years
#6942 SCUMM: Game variants fail to match demos correctly normal Engine: SCUMM 9 years
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché normal Engine: Touche 9 years
#7003 TOON: Flux Glitch (Lab) normal Engine: Toon 9 years
#7012 SHERLOCK: volume settings don't work dreammaster normal Engine: Sherlock 9 years
#7047 TINSEL: DW - Graphic Glitch when opening inventory normal Engine: Tinsel 9 years
#7048 MADE: RTZ - Second menu on rotten meat for vultures. normal Engine: MADE 9 years
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off normal Engine: AGI 9 years
#7054 MADS: Flickering Doors normal Engine: MADS 9 years
#7055 MADS: Intro: Annoying sond normal Engine: MADS 9 years
#7056 MADS: Console: warnigs SFX normal Engine: MADS 9 years
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions normal GUI 9 years
#7140 SCI: QFG3 - Incorrect Keyboard Movement normal Engine: SCI 8 years
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. normal Engine: Mohawk 8 years
#7155 SCI: Differences in the pathfinding algorithm normal Engine: SCI 8 years
#7180 TOUCHE: Incorrect position of main character animation normal Engine: Touche 8 years
#7182 LURE: DOS/ITALIAN - stuck characters normal Engine: Lure 8 years
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes normal Engine: AGOS 15 years
#7810 TEENAGENT: Polish Talkie has no voiceovers normal Engine: TeenAgent 14 years
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery normal Engine: SCI 8 years
#9593 SCI: LSL5 (and others): port drawing issues normal Engine: SCI 8 years
#9596 SHERLOCK: Music / Speech volume is not adjustable normal Engine: Sherlock 8 years
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting normal Engine: AGOS 8 years
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. normal Engine: SCI 8 years
#9671 FULLPIPE: Assorted graphical glitches normal Engine: NGI 8 years
#9683 WME: Helga Deep in Trouble - Graphic mistake normal Engine: Wintermute 8 years
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene normal Engine: Wintermute 8 years
#9749 SCI: SQ6: Shuttle Bay Entrance bug normal Engine: SCI 8 years
#9787 SCI: KQ7: Rosella walks through walls normal Engine: SCI 8 years
#9818 SCI: Torin: ASTHENIA path finding issues normal Engine: SCI 7 years
#10010 SAGA: IHNM (Ellen) - Anubis problems at end normal Engine: SAGA 7 years
#10012 SAGA: IHNM - End game area easy to get stuck near beginning normal Engine: SAGA 7 years
#10176 TINSEL: DW2 (German) - displaced pixels in Intro normal Engine: Tinsel 7 years
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens normal GUI 7 years
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle normal Ports 7 years
#10305 TITANIC: Border lines showing for face slot components in Titania close-up normal Engine: Titanic 7 years
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling normal Engine: Sherlock 7 years
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature normal Engine: NGI 7 years
#10348 SHERLOCK: Music setting by in-game option is not respected normal Engine: Sherlock 7 years
#10356 TSAGE: RtR - Error when you don't use Quinn dreammaster normal Engine: TsAGE 7 years
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. normal Port: Mac OS X 7 years
#10397 FULLPIPE: Memory leak when loading a saved game normal Engine: NGI 7 years
#10408 BACKENDS: Wii - Static sound in Discworld normal Port: Wii 7 years
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty normal Port: Dreamcast 7 years
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio normal --Other-- 7 years
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons normal GUI 7 years
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used normal Port: Mac OS X 7 years
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game dreammaster normal Engine: MM: Xeen 7 years
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off normal Engine: AGOS 7 years
#10574 MOHAWK: MYST ME: Held pages look off in a few ages normal Engine: Mohawk 6 years
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list normal Engine: Mohawk 6 years
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays normal Port: Mac OS X 6 years
#10728 MOHAWK: MYST: ES: Marker instructions wrong normal Engine: Mohawk 6 years
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs normal Engine: AGOS 6 years
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') normal Engine: ZVision 6 years
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail normal Engine: GLK: ZCode 6 years
#11007 WME: 1 1/2 Ritter - Menu font problem normal Engine: Wintermute 5 years
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game normal Engine: Composer 5 years
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb normal Graphics 5 years
#11181 ZVISION Audio is clipping normal Engine: ZVision 5 years
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting normal Ports 5 years
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm normal Port: PSP Vita 5 years
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. normal Port: Mac OS X 5 years
#11245 CLOUD: Saves sync triggered twice in a row after saving normal Cloud 5 years
#11257 CLOUD: Issue with case sensitive filesystems normal Cloud 5 years
#11267 TOLTECS: Sprite residues left behind on ego walking normal Engine: Toltecs 5 years
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game sev- normal Engine: SCI 5 years
#11286 NEVERHOOD: Is the game running slower than it should? normal Engine: Neverhood 5 years
#11295 BLADERUNNER: save games may not work on macOS Catalina normal Engine: Bladerunner 5 years
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant normal Engine: MADE 5 years
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery normal Engine: Bladerunner 5 years
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS normal Engine: SCI 5 years
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle normal Engine: SCI 5 years
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset normal Engine: Parallaction 5 years
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar normal Engine: SCI 5 years
#11358 BACKENDS: 3DS - Blurry text in KQ6 normal Ports 5 years
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) normal Engine: SCUMM 5 years
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita normal Port: PSP Vita 5 years
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports normal Engine: SCUMM 5 years
#11369 GNAP: Can't move car normal Engine: GNAP 5 years
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet normal Port: Mac OS X 5 years
#11376 BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1 normal Port: Wii 5 years
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game normal Ports 5 years
#11419 SCI: QfG3 - losing local money with the money exchanger normal Engine: SCI 5 years
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder normal Port: Mac OS X 5 years
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference normal Engine: SCI 5 years
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) normal Engine: MADE 5 years
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game normal Engine: Gob 5 years
#11487 ULTIMA6: German patch version is not in German language normal Engine: Ultima 4 years
#11496 VOYEUR: lock screen doesn't show last play time normal Engine: Voyeur 4 years
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues normal Engine: AGI 4 years
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead normal Engine: GLK: ZCode 4 years
#11518 GLK: ZCode - status line has no left margin dreammaster normal Engine: GLK: ZCode 4 years
#11519 GLK: text is low resolution on macOS retina display normal Engine: GLK 4 years
#11521 GLK: ZCode - loses scrollback from time to time normal Engine: GLK: ZCode 4 years
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden normal Port: PSP Vita 4 years
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read normal Engine: Cruise 4 years
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) normal Port: PSP Vita 4 years
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes normal Engine: Gob 4 years
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload normal Engine: Gob 4 years
#11558 TITANIC: Missing QSound Positional Audio normal Engine: Titanic 4 years
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX normal Engine: GLK: AGT 4 years
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants dreammaster normal Engine: GLK: Glulxe 4 years
#11629 DRAGONS: Wrong aspect ratio normal Engine: Dragons 4 years
#11633 ULTIMA: iOS needs better mouse control normal Port: iOS 4 years
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read sev- normal Engine: Illusions 4 years
#11644 DRAGONS: Splash screen font background too visible normal Engine: Dragons 4 years
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM normal Engine: Ultima 4 years
#11653 GLK: JACL: Problems with running older games normal Engine: GLK: JACL 4 years
#11655 GLK: QUEST - Crashing games report normal Engine: GLK: Quest 4 years
#11665 ULTIMA: Spell Sounds normal Engine: Ultima 4 years
#11675 PRINCE: Overlapping text (English translation) normal Engine: Prince 4 years
#11677 PRINCE: Text missing when using examine (english translation) normal Engine: Prince 4 years
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest normal Engine: AGOS 4 years
#11697 MM: XEEN: Wrong sounds played normal Engine: MM: Xeen 4 years
#11707 AGOS: Feeble - Background color change normal Engine: AGOS 4 years
#11719 ULTIMA: Galloping in Combat normal Engine: Ultima 4 years
#11720 ULTIMA: Fire fields aren't making damage sound normal Engine: Ultima 4 years
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse normal Engine: Ultima 4 years
#11729 GLK: Wrong colors and missing color changes normal Engine: GLK 4 years
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games normal Port: Dreamcast 4 years
#11765 MM: XEEN: English names in German Clouds intro normal Engine: MM: Xeen 4 years
#11773 CINE: OS (Atari ST) - Incorrect intro speed normal Engine: Cine 4 years
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter normal Engine: Grim 4 years
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs normal Engine: Grim 4 years
#11785 EMI: When future guybrush comes through the locked gate he flickers normal Engine: Grim 4 years
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator normal Engine: Grim 4 years
#11787 EMI: Guybrush walks through the dart players normal Engine: Grim 4 years
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island normal Engine: Grim 4 years
#11789 EMI: Wrong footstep sounds on the Jambalaya beach normal Engine: Grim 4 years
#11791 EMI: Hard to get across the bridge to meathook's house normal Engine: Grim 4 years
#11792 EMI: Dart players in the Scumm Bar stop playing normal Engine: Grim 4 years
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar normal Engine: Grim 4 years
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller normal Engine: Grim 4 years
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown normal Engine: Grim 4 years
#11797 EMI: PS2 options menu, the text speed bananas are not all visible normal Engine: Grim 4 years
#11799 EMI: PS2, the menu has no background normal Engine: Grim 4 years
#11800 EMI: PS2 controls don't work cross-screen normal Engine: Grim 4 years
#11802 EMI: PS2 videos have flicker at the bottom normal Engine: Grim 4 years
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to normal Engine: Grim 4 years
#11805 EMI: Memory-card support is missing from PS2-version normal Engine: Grim 4 years
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo normal Engine: Grim 4 years
#11807 EMI: The text in the scene tri is placed incorrectly normal Engine: Grim 4 years
#11809 EMI: Some text is placed 1 pixel too low normal Engine: Grim 4 years
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim normal Engine: Grim 4 years
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone normal Engine: Grim 4 years
#11814 EMI: The diving judges signs show through the desk normal Engine: Grim 4 years
#11816 EMI: Actors are drawn through the port authority building on Lucre normal Engine: Grim 4 years
#11817 EMI: Ozzie has odd pathing when getting his cane normal Engine: Grim 4 years
#11818 GRIM: Manny turns orange when using the grinder normal Engine: Grim 4 years
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft normal Engine: Grim 4 years
#11820 EMI: Guybrush is visible through the city hall door normal Engine: Grim 4 years
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates normal Engine: Grim 4 years
#11824 EMI: Issues with logs facing the wrong direction and going through other logs normal Engine: Grim 4 years
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys normal Engine: Grim 4 years
#11827 GRIM: Head movement it too slow when entering "do" through window normal Engine: Grim 4 years
#11829 GRIM: Elevator doors do not behave like in original normal Engine: Grim 4 years
#11830 GRIM: Manny's neck does not bend like in original normal Engine: Grim 4 years
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned normal Engine: Grim 4 years
#11832 EMI: Some lines are not spoken normal Engine: Grim 4 years
#11834 GRIM: Eva lifts her arms twice in a row normal Engine: Grim 4 years
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory normal Engine: Grim 4 years
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds normal Engine: Grim 4 years
#11837 GRIM: Maintenance demon's face shading problem normal Engine: Grim 4 years
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny normal Engine: Grim 4 years
#11840 GRIM: Only a black screen at the edge of the world normal Engine: Grim 4 years
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head normal Engine: Grim 4 years
#11843 GRIM: Num Lock problem normal Engine: Grim 4 years
#11844 GRIM: graphic glitch - Manny in the elevator normal Engine: Grim 4 years
#11845 GRIM DEMO: Videos are a bit off on the brightness normal Engine: Grim 4 years
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) normal Engine: Grim 4 years
#11849 EMI: When switching sets wrong setup is rendered breifly normal Engine: Grim 4 years
#11850 MYST3: Unable to use space key to interact. normal Engine: Myst3 4 years
#11852 GRIM: Characters showing through sets with OpenGL renderer normal Engine: Grim 4 years
#11853 GRIM: Pidgeon flies through wall in LSA headquarters normal Engine: Grim 4 years
#11854 GRIM: Wheelbarrow missing from tr_pmpws normal Engine: Grim 4 years
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes normal Engine: Grim 4 years
#11857 GRIM: Elevator glitch in the High Roller Lounge normal Engine: Grim 4 years
#11859 GRIM: Membrillo walking on spot and facing wrong direction normal Engine: Grim 4 years
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported normal Engine: Grim 4 years
#11863 STARK: April looking in the wrong direction at mole people village normal Engine: Stark 4 years
#11864 STARK: April standing over void at Roper Klacks castle normal Engine: Stark 4 years
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching normal Engine: Grim 4 years
#11866 EMI: PS2: Crash at scumm bar / darts players normal Engine: Grim 4 years
#11867 STARK: Incorrect scene transition at Roper Klacks castle normal Engine: Stark 4 years
#11868 STARK: April marked as usable object normal Engine: Stark 4 years
#11869 STARK: Clothes line dissapears if you try to add it to the clamp normal Engine: Stark 4 years
#11870 EMI: Sawdust Graphics Issues normal Engine: Grim 4 years
#11873 EMI: Miss Rivers walks through Yannia's chair normal Engine: Grim 4 years
#11876 STARK/TLJ: Camera pans too fast normal Engine: Stark 4 years
#11877 MYST3: Easter Eggs issue normal Engine: Myst3 4 years
#11879 GRIM: Conveyer belt doesn't render correctly normal Engine: Grim 4 years
#11880 STARK: April floating on the raft is not in sync with background sea normal Engine: Stark 4 years
#11884 MYST3: Jnanin lift descending sound is early normal Engine: Myst3 4 years
#11885 STARK: chapter 4 - Strange creature wont talk normal Engine: Stark 4 years
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress normal Engine: Grim 4 years
#11896 GRIM: Grinder gfx shift to the left when placed back normal Engine: Grim 4 years
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers normal Engine: Grim 4 years
#11907 BACKENDS: Dreamcast - forced autosave make games crash normal Port: Dreamcast 4 years
#11920 GRIM: Characters disappear under the sea normal Engine: Grim 4 years
#11931 MYST3: Quiet sound in a room with a projector in J'nanin normal Engine: Myst3 4 years
#11949 ULTIMA: Missing/incorrect graphics in the main menu normal Engine: Ultima 4 years
#11955 ULTIMA: falling down is not happening normal Engine: Ultima 4 years
#11980 GLK: engine does not support Russian keyboard layout normal Engine: GLK: ZCode 4 years
#11991 TWINE: Music volume control shouldn't affect CD audio volume normal Engine: TwinE 4 years
#11992 ZVISION: Korean Nemesis Yes/No prompts normal Engine: ZVision 4 years
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not anymore selectable or movable. normal Engine: Gob 4 years
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version tag2015 normal Engine: Mohawk 4 years
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments normal Audio: MT32 4 years
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) normal Engine: Mohawk 4 years
#12185 MADS: Rex Nebular intro not playing animations normal Engine: MADS 4 years
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase normal Engine: SCUMM 4 years
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm normal Engine: SCUMM 4 years
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem normal Engine: GLK: Comprehend 4 years
#12296 GLK: Quest compatibility issues normal Engine: GLK: Quest 4 years
#12297 GLK: HUGO: compatibility issue with games using sound and/or music normal Engine: GLK: Hugo 4 years
#12345 BASE: The detection plugin is almost always loaded in memory normal Common 4 years
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. normal Port: Mac OS X 4 years
#12396 WEB: Buildbot web pages are blank when viewed on older systems. normal Web 4 years
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` normal Common 4 years
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM normal Engine: SAGA 4 years
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue normal Engine: Bladerunner 4 years
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF normal Graphics 4 years
#12493 GLK: ZCODE: Misrendered menu in Unforgotten normal Engine: GLK: ZCode 4 years
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen normal Engine: Ultima 4 years
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) normal Engine: Bladerunner 3 years
#12599 BLADERUNNER: Restored Content bugs normal Engine: Bladerunner 3 years
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog normal Engine: Ultima 3 years
#12616 TITANIC: Glitch when loading game that was saved during conversation normal Engine: Titanic 3 years
#12621 HUGO: Top menu doesn't close when it should normal Engine: Hugo 3 years
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout normal Engine: Trecision 3 years
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre normal Port: Wii 3 years
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene normal Engine: Illusions 3 years
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 normal Engine: Ultima 3 years
#12749 REMORSE: FMV difference: background should be faded to greyscale normal Engine: Ultima 3 years
#12750 REMORSE: Enemy AI does not exactly match original normal Engine: Ultima 3 years
#12751 REMORSE: Differences from original game when controlling Thresher cannon normal Engine: Ultima 3 years
#12759 REMORSE: Rendering order issue - items sometimes disappear normal Engine: Ultima 3 years
#12780 PARALLACTION: Nippon - Donna not disguised normal Engine: Parallaction 3 years
#12788 AGOS: Frozen character animation when skipping dialog normal Engine: AGOS 3 years
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. normal Port: Mac OS X 3 years
#12809 MM: XEEN: Original German crossword puzzle bug normal Engine: MM: Xeen 3 years
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression normal Engine: Composer 3 years
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked normal Engine: Mohawk 3 years
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro normal Engine: Director 3 years
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows normal Engine: Director 3 years
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot normal Graphics 3 years
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM normal Engine: Griffon 3 years
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) normal Engine: GLK: Comprehend 3 years
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game normal Engine: AGS 3 years
#12929 TOON: Idle animations do not loop normal Engine: Toon 3 years
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game normal Engine: Grim 3 years
#12935 BURIED: Windows hotkeys are used on macOS normal Engine: Buried 3 years
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory normal Engine: Gob 3 years
#12951 TITANIC: Error when moving an old savegame to make room for an autosave normal Engine: Titanic 3 years
#12955 MYST3: Video speeds up after room transition normal Engine: Myst3 3 years
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) normal Port: GameCube 3 years
#12973 STARK: Dialogue line cut in half, stops reproducing normal Engine: Stark 3 years
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap normal Ports 3 years
#12984 SCUMM: LOOM: Mac version font centering is inaccurate normal Engine: SCUMM 3 years
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't normal Audio: MT32 3 years
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. normal Engine: ZVision 3 years
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled normal Engine: SCUMM 3 years
#13024 BACKENDS: MACOS: Can't map Command and Fn keys normal Port: Mac OS X 3 years
#13031 GRIM: Cutscene cut off at the end in German version normal Engine: Grim 3 years
#13032 GRIM: All objects turn invisible after returning Glotti's heart normal Engine: Grim 3 years
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong normal Engine: Grim 3 years
#13036 GRIM: Mabrillo's animations during conversation normal Engine: Grim 3 years
#13040 GRIME: Menu Cursor Bug normal Engine: Grim 3 years
#13047 GRIM: Glottis' comments are too loud while talking to Nick normal Engine: Grim 3 years
#13051 GRIM: Can't type German Umlauts normal Engine: Grim 3 years
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. normal Port: Mac OS X 3 years
#13073 BACKENDS: SDL: Strange initSizeHint() behavior normal Graphics 3 years
#13074 PRINCE: Timing issue / Scene skipping normal Engine: Prince 3 years
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) normal Engine: Grim 3 years
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 normal Engine: Director 3 years
#13116 TWINE: slowdown when grid mask is applied normal Engine: TwinE 3 years
#13117 GRIM: DiMUSE: Lighthouse music not played correctly normal Engine: Grim 3 years
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood normal Engine: GLK: Quest 3 years
#13122 TITANIC: Starship Titanic Animations Lag normal Engine: Titanic 3 years
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors normal Engine: Grim 3 years
#13146 TINSEL: Discworld intro graphical glitch normal Engine: Tinsel 3 years
#13153 SCI: Games begin lagging either at launch or after moving about outside of window normal Engine: SCI 3 years
#13157 COMMON: EventManager's getMousePos() is not always reliable normal Common 3 years
#13160 SHERLOCK: Glitch when loading savegame normal Engine: Sherlock 3 years
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles normal Engine: SCI 3 years
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes normal Engine: Myst3 3 years
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported normal Engine: GLK: Adrift 3 years
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent normal Engine: AGS 3 years
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. normal Engine: SCI 3 years
#13229 BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all normal Port: PSP Vita 3 years
#13231 TOLTECS: Demo fails to load adlib timbre file normal Engine: Toltecs 3 years
#13241 GUI: Interface requires improvements for small resolutions. normal GUI 3 years
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom normal Engine: Toon 3 years
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short normal Engine: Trecision 3 years
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS normal Engine: SCUMM 3 years
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) neuromancer normal Engine: Hypno 3 years
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished neuromancer normal Engine: Hypno 3 years
#13270 FULLPIPE: Left Handle vanishes on teleporting normal Engine: NGI 3 years
#13276 AGS: Cannot open files with non-ASCII characters in their name normal Engine: AGS 3 years
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add normal Engine: Ultima 3 years
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add normal Engine: Mortevielle 3 years
#13287 TOON: Toonstruck is added twice by the launcher with mass add normal Engine: Toon 3 years
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add normal Engine: ZVision 3 years
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. normal Engine: Prince 3 years
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue normal Engine: Director 3 years
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging normal Engine: Sherlock 3 years
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain normal Engine: Sherlock 3 years
#13364 AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup normal Port: Linux 3 years
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors normal Engine: SCUMM 3 years
#13389 DRAGONS: Rendering is excessively slow on older devices normal Engine: Dragons 3 years
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile normal Documentation 3 years
#13396 MYST3: Gameplay duration issue with Myst III saves normal Engine: Myst3 3 years
#13422 WEB: Bug tracker's main page has obsolete instructions and link normal Web 3 years
#13424 BACKENDS: PSP: PETKA: Crash starting a new game normal Engine: Petka 3 years
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene normal Engine: SCUMM 3 years
#13429 BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. normal Graphics 3 years
#13432 GUI: Options dialog complains about non-existing saves in autosave slot normal Common 3 years
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty normal Engine: Parallaction 3 years
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise normal Engine: Parallaction 3 years
#13443 PARALLACTION: Nippon - Dino vanishing after restarting normal Engine: Parallaction 3 years
#13444 PARALLACTION: Nippon - Scene initialization bug normal Engine: Parallaction 3 years
#13446 PARALLACTION: Nippon - Hotspot bug normal Engine: Parallaction 3 years
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed normal Engine: Stark 3 years
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring normal Engine: Stark 3 years
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games normal Port: Mac OS X 3 years
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. normal Port: Mac OS X 3 years
#13459 EMI: Crashes during cutscenes with subtitles on normal Engine: Grim 3 years
#13464 BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems normal Graphics 3 years
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM neuromancer normal Engine: Hypno 3 years
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit normal Engine: Tucker 3 years
#13502 TOON: Demo is missing a short animation from first screen normal Engine: Toon 2 years
#13503 GUI: Add a way to delete saved games from the save/load game grid view normal GUI 2 years
#13504 SWORD25: wrong shading in library normal Engine: Sword25 2 years
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up normal Cloud 2 years
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches normal Engine: Wintermute 2 years
#13544 TOON: Flux does not stop dancing when used on Cabinet normal Engine: Toon 2 years
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file normal Engine: Chewy 2 years
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working normal Engine: Director 2 years
#13564 CHEWY: Too slow auto scrolling in ventilation pit normal Engine: Chewy 2 years
#13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading normal Engine: Director 2 years
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition normal Engine: SCUMM 2 years
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't normal Engine: Asylum 2 years
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens normal Port: NDS 2 years
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney normal Engine: Pegasus 2 years
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection normal Ports 2 years
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items normal Engine: Parallaction 2 years
#13613 BACKENDS: RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac normal Port: RISC OS 2 years
#13614 BACKENDS: RISC OS Scumm 2.6.0 abuses user choices normal Port: RISC OS 2 years
#13623 GLK: SCOTT: Unicode characters not shown normal Engine: GLK: Scott 2 years
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly normal Engine: Groovie 2 years
#13656 CHEWY: Double sprites for animations normal Engine: Chewy 2 years
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file normal Engine: AGS 2 years
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops neuromancer normal Engine: Hypno 2 years
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball normal Engine: TwinE 2 years
#13688 CHEWY: Missing dialogue between director and actress normal Engine: Chewy 2 years
#13692 CHEWY: Inventory behavior quick select item normal Engine: Chewy 2 years
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber normal Engine: Chewy 2 years
#13705 CHEWY: Missing animation for manipulating artifact normal Engine: Chewy 2 years
#13711 SLUDGE: NSC Crashes in opening credits normal Engine: SLUDGE 2 years
#13731 TWINE: The movement of the meca penguin is different from dos version normal Engine: TwinE 2 years
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM normal Engine: Grim 2 years
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking normal Engine: SCI 2 years
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep normal Engine: SCI 2 years
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games normal GUI 2 years
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input normal Graphics 2 years
#13773 HYPNO: Some sound/music is missing in Soldier Boyz neuromancer normal Engine: Hypno 2 years
#13785 REMORSE: mouse rotation doesn't work normal Engine: Ultima 2 years
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member normal Engine: Director 2 years
#13793 STARK: Background image overlapping text and icons normal Engine: Stark 2 years
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool normal Engine: SCUMM 2 years
#13804 SCI: LSL6: Larry can walk out of bounds in locker room normal Engine: SCI 2 years
#13805 BACKENDS: OPENGL: Graphics filters not applied to mouse cursor normal Common 2 years
#13806 RINGWORLD: No MT-32 music, sound popping normal Engine: TsAGE 2 years
#13814 BACKENDS: PSP: Common::array allocation error on PSP normal Port: PSP 2 years
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword normal Engine: SCI 2 years
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened normal Engine: SCI 2 years
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate normal Engine: SCI 2 years
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise normal Engine: SCI 2 years
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message normal Engine: Director 2 years
#13843 SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation normal Audio 2 years
#13859 PINK: Can't use the mirror on the sun at stonehedge normal Engine: Pink 2 years
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs normal Engine: SCUMM 2 years
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations normal Engine: SCUMM 2 years
#13876 ULTIMA8: smart navigation make avatar run in circles normal Engine: Ultima 2 years
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. normal Engine: SAGA 2 years
#13899 DIRECTOR: Opera Fatal gameplay issue update normal Engine: Director 2 years
#13904 BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck normal Port: Linux 2 years
#13905 MOHAWK: Little Monster at School errors on page 16 normal Engine: Mohawk 2 years
#13919 MOHAWK: LB - Missing shortcuts normal Engine: Mohawk 2 years
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left normal Engine: SCUMM 2 years
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets normal Engine: Director 2 years
#13941 AGS: Heroine's Quest font rendering issue normal Engine: AGS 2 years
#13959 SCUMM: MI1 (Floppy) Broken door sound effect normal Engine: SCUMM 2 years
#13960 BACKENDS: PS3 and physical CD issues normal Port: PS3 2 years
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators normal Audio 2 years
#14006 SCUMM: Glitches with the bus in ZAK normal Engine: SCUMM 23 months
#14030 ULTIMA8: Changelings don't change normal Engine: Ultima 22 months
#14073 FREESCAPE: several types of rendering artifacts are visible neuromancer normal Engine: Freescape 22 months
#14075 AUDIO: Volume settings are not applied on startup normal Audio 22 months
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed normal Engine: Director 22 months
#14169 DRACI: Down Mouse not opening icon menu normal Engine: Draci 21 months
#14171 PLUGINS: ELF loader doesn't support multiple segments normal Ports 21 months
#14174 BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend lephilousophe normal Common 21 months
#14262 BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" setting jamie-marchant normal Port: Mac OS X 21 months
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure normal Video 21 months
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state normal Engine: Sherlock 21 months
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" sev- normal Engine: GLK: Adrift 21 months
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly normal Engine: TeenAgent 21 months
#14322 SAGA: ITE - FLAC compressed music does not play normal Engine: SAGA 20 months
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire normal Engine: GLK: Archetype 20 months
#14336 TETRAEDGE: Dialog text color not readable on TinyGL normal Engine: Tetraedge 20 months
#14348 GFX: Flickering with enabled Gsync/VRR normal Graphics 20 months
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen normal Engine: Tetraedge 20 months
#14359 BASE: Window resolution setting via command line is broken normal Common 20 months
#14360 TETRAEDGE: German umlauts are not displayed normal Engine: Tetraedge 20 months
#14365 BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen normal Port: 3DS 20 months
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count normal Port: Wii 20 months
#14371 CLOUD: Server's IP interface is sometimes from a virtual adapter normal --Other-- 20 months
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding normal Engine: SCI 20 months
#14391 BACKENDS: PSP 2.7.0 black screen on startup normal Port: PSP 20 months
#14397 LURE: Pathfinding Broken in Lure of the Temptress normal Engine: Lure 19 months
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around normal Engine: Tetraedge 19 months
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used normal Engine: Sherlock 19 months
#14430 DIRECTOR: AmandaStories (D3) not launching normal Engine: Director 19 months
#14434 TETRAEDGE: Graphic glitch in Syberia 2 normal Engine: Tetraedge 19 months
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video normal Graphics gsoc 19 months
#14450 MYST3: Mass add duplicates languages in myst 3 dvd normal Engine: Myst3 19 months
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus normal Engine: Tetraedge 19 months
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout normal GUI 19 months
#14494 AGOS: SIMON1 subtitles not showing normal Engine: AGOS 18 months
#14495 AGOS: SIMON1 crash when you trigger any text line twice normal Engine: AGOS 18 months
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface normal Engine: Hugo 17 months
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options normal Engine: SCUMM 17 months
#14535 WETLANDS: missing korean text in the localized release neuromancer normal Engine: Hypno 16 months
#14539 TETRAEDGE: Slight glitch around hotspot markers normal Engine: Tetraedge 16 months
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) normal Engine: AGI 16 months
#14557 HYPNO: Screen mode should change when cutscenes are playing neuromancer normal Engine: Hypno 16 months
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games normal Engine: SCI 16 months
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog normal Engine: SCI 15 months
#14586 STARK: Sound buggy on Linux normal Engine: Stark 15 months
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version normal Engine: SCI 15 months
#14591 SCI: LSL6: ?-cursor in hi-res does not appear normal Engine: SCI 15 months
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting AndywinXp normal Engine: Director 15 months
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo normal Engine: Tinsel 14 months
#14639 AGS: MIDI files prefered over music.vox normal Engine: AGS 14 months
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar normal Engine: CGE2 13 months
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. normal Documentation 13 months
#14686 MM: MM1: Still some inconsistency on QuickRef page normal Engine: MM: MM1 12 months
#14691 WIN32: Google Cloud fails to sync on current master normal Cloud 12 months
#14692 ANDROID: Discworld volume settings don't affect sound, except mute all. normal Engine: Tinsel 12 months
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake normal Engine: Tinsel 12 months
#14704 BACKENDS: IOS: On Screen control can obstruct the global settings normal Port: iOS 12 months
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom normal Engine: SCUMM 12 months
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. normal Engine: Gob 12 months
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version normal Engine: SCUMM 12 months
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors normal Engine: AGS 11 months
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues normal Engine: Director 11 months
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped normal Engine: AGS 11 months
#14789 BACKENDS: WIN64 - ini file got reset shortly after using v2.8.0 normal Port: Win64 11 months
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair normal Engine: SCI 11 months
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save normal Engine: SCI 11 months
#14813 PINK: Broken cyrillic symbols in both pink panther games normal Engine: Pink 10 months
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini normal Port: Win64 10 months
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu lotharsm normal Engine: Director 10 months
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games normal Engine: Tetraedge 10 months
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die normal Engine: SCI 10 months
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses normal Engine: Ultima 10 months
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music normal Engine: SCI 10 months
#14853 COMMON: Rework path handling causes performance regression normal Common 10 months
#14854 DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting normal Engine: Director 10 months
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence normal Engine: SCI 10 months
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey dreammaster normal Engine: GLK: Glulxe 10 months
#14867 ULTIMA8: NPCs keep moving during conversation normal Engine: Ultima 10 months
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP normal Port: Win32 10 months
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air normal Engine: Ultima 10 months
#14875 COMMON: Fallback detection of games happen even when there are exact matches normal Common 10 months
#14888 AGOS: Simon 1 german, can not be added to gamelist normal Engine: AGOS 10 months
#14889 SWORD1: Broken Sword 1 w/ Subtitles AddOn no longer detected normal Engine: Sword1 10 months
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus normal Ports 10 months
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save normal Engine: AGS 10 months
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) normal Engine: SCI 10 months
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode normal Graphics 9 months
#14954 TETRAEDGE: Syberia 2 - Texture Problems normal Engine: Tetraedge 9 months
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack normal Engine: Ultima 9 months
#14984 SCUMM/HE: Backyard Football Online softlocks regularly normal Engine: SCUMM 9 months
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font normal Graphics: Scalers 9 months
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override normal GUI 9 months
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down normal Port: Win64 8 months
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont normal Port: PS3 8 months
#15021 SCI: Macintosh sound only available on MAC OS X with SCI engine normal Engine: SCI 8 months
#15026 SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN) normal Engine: SCUMM 8 months
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga normal Engine: SAGA 8 months
#15038 ULTIMA4: Title screen not displaying correctly normal Engine: Ultima 8 months
#15039 TOOLS: Build fails with strict-aliasing violations normal Tools 8 months
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows normal Engine: SCUMM 8 months
#15043 FREESCAPE: CPC sounds are not implemented neuromancer normal Engine: Freescape 8 months
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse neuromancer normal Engine: Freescape 8 months
#15053 BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform? normal Port: AmigaOS4 7 months
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura normal Port: Mac OS X 7 months
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change normal Engine: Tetraedge 7 months
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) normal Engine: mTropolis 7 months
#15096 BUILD: compilation issue: no more ARM64 cpu optimisations (NEON) normal Port: Win64 7 months
#15099 SWORD1: Unknown game variant for sword1 normal Engine: Sword1 7 months
#15100 KYRA: Legend of Kyrandia (Amiga) crash normal Engine: Kyra 7 months
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) normal Port: PSP Vita 6 months
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen normal Engine: Director 6 months
#15143 SCUMM: Options dialog lists the wrong Music devices normal Engine: SCUMM 6 months
#15147 GUI: Strange error messages with incorrectly set extras path normal GUI 6 months
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port normal Engine: SCUMM 5 months
#15158 MYST3: Spider Spinner animation does not reset correctly normal Engine: Myst3 5 months
#15169 DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working normal Engine: Director 5 months
#15180 BACKENDS: WII: DRAGONS: Immediate crash at start-up normal Port: Wii 5 months
#15181 BACKENDS: WII: BLADERUNNER: Crash when triggering the virtual keyboard twice normal Port: Wii 5 months
#15182 ACCESS: Reduced performance with the DS port normal Engine: Access 5 months
#15183 COMMON: Automatically handle RISC OS files with NFS extensions normal Common 5 months
#15184 VIDEO: Indeo 3 playback is very slow normal Video 5 months
#15185 CGE2: Reduced performance with the DS port normal Engine: CGE2 5 months
#15186 CGE: Reduced performance with the DS port normal Engine: CGE 5 months
#15189 CINE: Reduced performance with the DS port normal Engine: Cine 5 months
#15191 CRYO: Reduced performance during cutscenes with the DS port normal Engine: Cryo 5 months
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers normal Engine: Cryo 5 months
#15194 DS: Switching to an unsupported resolution should return an error normal Port: NDS 5 months
#15196 DS: Limited virtual keyboard support normal Port: NDS 5 months
#15198 VIDEO: Smacker playback is slow normal Video 5 months
#15204 DS: Improve touch screen input normal Port: NDS 5 months
#15206 SCI: KQ4: Text Boxes Clear Too Quickly normal Engine: SCI 5 months
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking normal GUI 5 months
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] normal Engine: AGS 5 months
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop normal Engine: Dragons 5 months
#15240 DIRECTOR: D8 game (and possibly others) misdetected as D1 normal Engine: Director 5 months
#15247 SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press normal Engine: SCI 4 months
#15249 MM: XEEN: Protection From Elements Bug normal Engine: MM: Xeen 4 months
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing normal Engine: Mohawk 4 months
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely normal Engine: Mohawk 4 months
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro normal Engine: Gob 4 months
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes normal Engine: Tinsel 4 months
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only normal Graphics 4 months
#15272 TINYGL: triangle fan produces less triangles than expected? normal Graphics 4 months
#15279 SCI: Some Macintosh games are very slow to start normal Engine: SCI 4 months
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version normal Engine: Grim 4 months
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] normal Engine: AGS 4 months
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation normal Engine: Myst3 4 months
#15301 ADL: Mystery House: Barely seen title screen normal Engine: ADL 4 months
#15303 SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?) normal Engine: SCI 4 months
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese normal Engine: Tinsel 3 months
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary normal Engine: AGS 3 months
#15316 MTROPOLIS: Undetected mTropolis Titles normal --Other-- 3 months
#15317 DIRECTOR: LEGO Racers - SuperSonic RC brakes ScummVM Detection normal Engine: Director 3 months
#15320 SCI: KQ6: Volume settings do not change the volume of videos normal Engine: SCI 3 months
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius normal Engine: SCI 3 months
#15328 GUI: Some strings missing French translation normal GUI: Translations 3 months
#15331 FREESCAPE: width of rendered lines depends on the computer resolution neuromancer normal Engine: Freescape 3 months
#15339 SCI: KQ6: Distorted music when using NukedOPL normal Engine: SCI 3 months
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button normal GUI 3 months
#15342 ULTIMA8: Problem with fonts substitution in spanish version normal Engine: Ultima 3 months
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 normal Ports 2 months
#15349 SCUMM: MM (NES) - Known implementation inaccuracies normal Engine: SCUMM 2 months
#15351 ZVISION: ZGI: Save game can get stuck in a death loop normal Engine: ZVision 2 months
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI normal Port: Wii 2 months
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds normal Engine: SCUMM 2 months
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect normal Engine: SCUMM 2 months
#15375 SCI: SQ4 Korean text not rendered after refactor normal Engine: SCI 8 weeks
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? normal Engine: ADL 8 weeks
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) normal Engine: TwinE 6 weeks
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't normal Engine: ADL 6 weeks
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) normal Port: PSP 5 weeks
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo normal Port: PSP 5 weeks
#15395 TWINE: Shading Palette loss of colours?! normal Engine: TwinE 5 weeks
#15396 TWINE: Menu Plasma loss of quality normal Engine: TwinE 5 weeks
#15403 SHERLOCK: Mouse clicks may be ignored normal Engine: Sherlock 5 weeks
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error normal Engine: Director 4 weeks
#15409 TWINE: the holomap rotation is slow and location interaction is weird normal Engine: TwinE 4 weeks
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM normal Engine: SCUMM 4 weeks
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version normal Engine: AGOS 4 weeks
#15414 DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not Fully Playable (A Full Compatibility Report) normal Engine: Director 4 weeks
#15415 SCUMM: Sam and Max Hit the Road Crashes on loading save normal --Unset-- 4 weeks
#15423 CRAB: Unrest is very slow on RISC OS normal Engine: CRAB 3 weeks
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete normal Engine: SCUMM 3 weeks
#15426 SWORD25: After death fmv was playing, load savegame screen defaces normal Engine: Sword25 3 weeks
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu normal Engine: Stark 3 weeks
#15429 FREESCAPE: gate effect is missing in Castle Master neuromancer normal Engine: Freescape 2 weeks
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off normal Engine: DGDS 2 weeks
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office normal Engine: DGDS 2 weeks
#15432 DGDS: dragon: key mapping not supported for arcade sequences normal Engine: DGDS 2 weeks
#15433 DGDS: Hot area keyboard shortcuts not supported normal Engine: DGDS 2 weeks
#15434 DGDS: dragon: EGA menu colors are wrong normal Engine: DGDS 2 weeks
#15444 ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls normal Engine: AGS 13 days
#15449 ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android normal Engine: NGI 12 days
#15455 ULTIMA6: party roster doesn't work with "new style" game style normal Engine: Ultima 11 days
#15465 FREESCAPE: Total Eclipse 2 is still very unstable neuromancer normal Engine: Freescape 6 days
#15468 SCUMM: FOA (Amiga): Copy protection screen bug normal Engine: SCUMM 5 days
#15469 FREESCAPE: Driller end game seems buggy neuromancer normal Engine: Freescape 5 days
#15470 FREESCAPE: UI is not pixel perfect neuromancer normal Engine: Freescape 5 days
#15474 MD5: Unknown game variant for freescape neuromancer normal Engine: Freescape 4 days
#15476 SWORD2: PSX: Unhandled Multi-track Video normal Engine: Sword2 3 days
#15477 Unknown game variant for director normal Engine: Director 3 days
#15478 TKKG9- Unknown game variant for director normal Engine: Director 3 days
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report) normal Engine: Director 2 days
#15481 Unknown game variant for King's Quest IV SCI (Italian fan translation) normal Engine: SCI 13 hours
#15482 SCUMM: INDY4: MacGUI crash with the updated 'Fate of Atlantis' interpreter normal Engine: SCUMM 10 hours
#15483 SCUMM: INDY3: heap buffer-overflow in Scumm::MacGuiImpl::readPascalString() normal Engine: SCUMM 10 hours
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings low Engine: SCUMM 20 years
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" joostp low Engine: Sky 19 years
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence low Engine: SCUMM 18 years
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 low Engine: SCUMM 17 years
#3757 AGOS: StS1 - Bad sync in Italian CD version low Engine: AGOS 16 years
#3769 GOB: WOODRUFF - Pathfinding bug DrMcCoy low Engine: Gob 16 years
#3838 GOB: LIT - palette issue with sprites DrMcCoy low Engine: Gob 16 years
#3846 GOB: WOODRUFF - In-Game animation shifted(?) DrMcCoy low Engine: Gob 16 years
#3848 GOB: WOODRUFF - Graphic glitches DrMcCoy low Engine: Gob 16 years
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up low Engine: SCUMM 16 years
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play DrMcCoy low Engine: Gob 14 years
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" DrMcCoy low Engine: Gob 14 years
#5866 PARALLACTION: Nippon - Credits are drawn behind wall peres low Engine: Parallaction 13 years
#6051 AGOS: SIMON1DOS French Text Glitch Kirben low Engine: AGOS 12 years
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) lolbot-iichan low Engine: Wintermute 12 years
#6310 HOPKINS: Credits roll flickering low Engine: Hopkins 12 years
#6674 SWORD1: Minor graphical glitch when knocked down by Goat low Engine: Sword1 10 years
#6721 WME: The Kite - Overlapping bug lolbot-iichan low Engine: Wintermute 10 years
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! DrMcCoy low Engine: Gob 9 years
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation low Engine: Access 9 years
#9697 BACKENDS: RPi3 - mouse / desktop capture issue low Ports 8 years
#9725 AGI IIgs: shift key commands don't work m-kiewitz low Engine: AGI 8 years
#9726 AGI IIgs: implement inventory/see object screen low Engine: AGI 8 years
#9846 SCI: PQ4: Can't leave morgue by clicking on car low Engine: SCI 7 years
#9852 SCI: PQ4: Repeated speech outside of morgue low Engine: SCI 7 years
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) low Engine: Prince 7 years
#9872 SKY: BASS - Save game MetaInfo is missing low Engine: Sky 7 years
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. low Engine: Mohawk 7 years
#10383 GOB: LIT: Cursor flashes when talking to Dalia low Engine: Gob 7 years
#10384 GOB: LIT: Bad palette around manor area low Engine: Gob 7 years
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time low Engine: Sky 7 years
#10444 AGI: Graphics glitch when reloading a savegame after dying low Engine: AGI 7 years
#10523 TITANIC: SGT Room Transition video has black spots low Engine: Titanic 7 years
#10547 MM: XEEN: Hanging notes in AdLib music low Engine: MM: Xeen 6 years
#10578 MOHAWK: MYST: Matches and Held pages low Engine: Mohawk 6 years
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon low Engine: Tinsel 6 years
#10658 TINSEL: DW1: ACT3 Guard floating equals low Engine: Tinsel 6 years
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue low Engine: Tinsel 6 years
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar low Engine: SCI 6 years
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong low Engine: SCI 6 years
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor low Engine: SCI 6 years
#10831 SCI: QFG3 - Harami escape speed uncapped low Engine: SCI 6 years
#10957 TINSEL: DW1 - Psy office event not triggered low Engine: Tinsel 6 years
#11287 WME: Some games are using same fonts for selected and normal text low Engine: Wintermute 5 years
#11373 SCI: Quest for Glory 3 game script bugs low Engine: SCI 5 years
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. low GUI 4 years
#11693 DRAGONS: dust cloud in library low Engine: Dragons 4 years
#11694 DRAGONS: pre tournament cutscene few frames too long low Engine: Dragons 4 years
#11695 DRAGONS: Flicker misplaced after bunny game low Engine: Dragons 4 years
#11724 SWORD25: Slow video and out of synch audio on old Android devices low Engine: Sword25 4 years
#11766 GRIM: EMI - french version shows english subtitles low Engine: Grim 4 years
#11790 EMI: Some text is split incorrectly low Engine: Grim 4 years
#11794 EMI: Lever of the stove in LUA bar misplaced low Engine: Grim 4 years
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line low Engine: Grim 4 years
#11801 GRIM: Stuck in animaton - Second Year low Engine: Grim 4 years
#11804 GRIM: Issue with Toto low Engine: Grim 4 years
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket low Engine: Grim 4 years
#11822 EMI: Guybrush walks through tourist body low Engine: Grim 4 years
#11828 EMI: Missing subtitles by default in demo (french/german) low Engine: Grim 4 years
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL low Engine: Grim 4 years
#11881 MYST3: wrong texts on letters in Polish version low Engine: Myst3 4 years
#11889 STARK: No dedicated "listKnowledges" command low Engine: Stark 4 years
#11890 STARK: listLocations debug command should print actual location numbers, not file paths low Engine: Stark 4 years
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? low Engine: Sword2 4 years
#12019 ULTIMA8: Bentic talks to himself during conversation low Engine: Ultima 4 years
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely low Engine: Grim 4 years
#12302 ULTIMA4: Moongate remains on screen low Engine: Ultima 4 years
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members dreammaster low Engine: Ultima 4 years
#12480 ULTIMA4:: sound FX loops low Engine: Ultima 4 years
#12481 ULTIMA4: Text Colorization does not work low Engine: Ultima 4 years
#12484 ULTIMA4: Dungeon Combat always skips the first character low Engine: Ultima 4 years
#12554 SCUMM: MM Amiga: Volume not changeable low Engine: SCUMM 4 years
#12597 BACKENDS: 3DS: MOHAWK: Checkerboard pattern on lower screen in non-video scenes low Engine: Mohawk 3 years
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues low Engine: AGS 3 years
#12674 CGE: Soltys demos are missing low Engine: CGE 3 years
#12875 TWINE: rendering issues on the left side in 1920x1200 low Engine: TwinE 3 years
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene low Engine: Stark 3 years
#12969 GRIM: Rendering difference with OpenGL with shaders low Engine: Grim 3 years
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there low Engine: AGS 3 years
#13057 BACKENDS: ANDROID: Android load game screen distorted while downloading from Cloud low Port: Android 3 years
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side low Engine: TwinE 3 years
#13140 GRIM: Grim Fandango, year 3 chain foreground low Engine: Grim 3 years
#13149 GRIM: Grim Fandango % year 4 sewer transparency low Engine: Grim 3 years
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier low Engine: AGS 3 years
#13441 PARALLACTION: Nippon - Flickering objects low Engine: Parallaction 3 years
#13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) low Engine: TwinE 2 years
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) neuromancer low Engine: Hypno 2 years
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong bluegr low Engine: Chewy 2 years
#13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera low Engine: TwinE 2 years
#13680 CHEWY: Cinema mode buggy low Engine: Chewy 2 years
#13681 CHEWY: Intro is missing black screen at end low Engine: Chewy 2 years
#13685 CHEWY: Videos are glitching in and out low Engine: Chewy 2 years
#13686 CHEWY: Music during many videos missing low Engine: Chewy 2 years
#13689 CHEWY: No machine noise in hidden base low Engine: Chewy 2 years
#13691 CHEWY: Howard is missing his helmet in Big City 2 low Engine: Chewy 2 years
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) low Engine: TwinE 2 years
#13819 TWINE: FunFrock’s HQ Safe (original bug) low Engine: TwinE 2 years
#13872 TWINE: minor wording issue - german translation (original bug) low Engine: TwinE 2 years
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] low Engine: AGS 23 months
#14018 AGS: Blackwell Legacy (old version & demo) issues low Engine: AGS 23 months
#14022 MTROPOLIS: Obsidian music, transitions, and exiting low Engine: mTropolis 22 months
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos low Engine: SCUMM 22 months
#14160 GRIM: Patched installers are required even with pre-patched installations low Engine: Grim 21 months
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work low Engine: Tetraedge 21 months
#14311 ULTIMA8: Disappearing Stepping Stone low Engine: Ultima 21 months
#14506 GRAPHICS: Several shaders seem to be buggy low Graphics: Scalers 17 months
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable BJNFNE low Engine: Gob 16 months
#14629 CGE: Soltys freezes when pressing F1 in the intro low Engine: CGE 14 months
#14694 SCI: QFG4: Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 low Engine: SCI 12 months
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions low Engine: SCUMM 11 months
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur low Engine: SCI 11 months
#14842 ULTIMA8: Paperdoll gump does not remember postion low Engine: Ultima 10 months
#14857 GOB: Version from main menu shows nothing for GOG version low Engine: Gob 10 months
#14873 AGS: Save games are always ordered by saveslot instead of last save date low Engine: AGS 10 months
#14911 SCI: QFG4: Brief Display and No Audio at Bushes low Engine: SCI 10 months
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset low Engine: SCI 10 months
#14919 M4: Orion Burger: Footstep Soundeffect missing dreammaster low Engine: M4 9 months
#14970 M4: Orion Burger: Volume not correctly adjusted low Engine: M4 9 months
#14997 M4: Orion Burger: Potential memory leak still existing low Engine: M4 9 months
#15008 AGS: Heroine's Quest: Two achievements not unlocking low Engine: AGS 8 months
#15138 AGI: LSL1: Error in the Age Quiz at the Beginning of the Game low Engine: AGI 6 months
#15149 PINK: Hokus Pokus Pink shows a different scene transition with invalid scene parameters low Engine: Pink 5 months
#15177 SCI: LSL5: Drawing issues when using the "?" icon low Engine: SCI 5 months
#15201 PARALLACTION: Use custom actions for the keymapper low Engine: Parallaction 5 months
#15344 HYPNO: different Wetland pointers during arcade mode are missing neuromancer low Engine: Hypno 3 months
#15363 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly low Engine: SCI 2 months
#15399 GRAPHICS: Main window has no minimum size on Linux low GUI 5 weeks
#15435 DGDS: dragon: "Maybe save before arcade" reappears after saving and loading low Engine: DGDS 2 weeks
#15463 AGS: Urban Witch Story - Sprite glitching in and out depending on the player location low Engine: AGS 7 days
Batch Modify
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Note: See TracQuery for help on using queries.